fix infinite loops and adjust selection rect for differences in TextLine 
coordinate system


Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/4c7cee22
Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/4c7cee22
Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/4c7cee22

Branch: refs/heads/tlf
Commit: 4c7cee22d5308ed23122c8ec9aa054d4597eeeb2
Parents: 81eceb2
Author: Alex Harui <[email protected]>
Authored: Sat May 6 21:32:39 2017 -0700
Committer: Alex Harui <[email protected]>
Committed: Mon May 8 11:59:01 2017 -0700

----------------------------------------------------------------------
 .../flex/org/apache/flex/textLayout/compose/TextFlowLine.as  | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/4c7cee22/frameworks/projects/TLF/src/main/flex/org/apache/flex/textLayout/compose/TextFlowLine.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/TLF/src/main/flex/org/apache/flex/textLayout/compose/TextFlowLine.as
 
b/frameworks/projects/TLF/src/main/flex/org/apache/flex/textLayout/compose/TextFlowLine.as
index 54e7721..14c52e2 100644
--- 
a/frameworks/projects/TLF/src/main/flex/org/apache/flex/textLayout/compose/TextFlowLine.as
+++ 
b/frameworks/projects/TLF/src/main/flex/org/apache/flex/textLayout/compose/TextFlowLine.as
@@ -2046,7 +2046,7 @@ package org.apache.flex.textLayout.compose
 
                        // this is much simpler and actually more accurate - 
localToGlobal/globalToLocal does some rounding
                        rect.x += textLine.x;
-                       rect.y += textLine.y;
+                       rect.y += textLine.ascent; // += textLine.y; // 
baseline is 0 in flash.text.engine.TextLine;
 
                        if (constrainShape)
                        {
@@ -2161,21 +2161,21 @@ package org.apache.flex.textLayout.compose
                        if(_localZeroPoint == null)
                                _localZeroPoint = new Point(0, 0);
                        
-                       return localZeroPoint;
+                       return _localZeroPoint;
                }
                static private var _localOnePoint:Point;
                static private function get localOnePoint():Point{
                        if(_localOnePoint == null)
                                _localOnePoint = new Point(1, 0);
                        
-                       return localOnePoint;
+                       return _localOnePoint;
                }
                static private var _rlLocalOnePoint:Point;
                static private function get rlLocalOnePoint():Point{
                        if(_rlLocalOnePoint == null)
                                _rlLocalOnePoint = new Point(0, 1);
                        
-                       return rlLocalOnePoint;
+                       return _rlLocalOnePoint;
                }
 
                // TODO generalize this so we're not relying on UIBase

Reply via email to