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The following commit(s) were added to refs/heads/develop by this push:
     new 40e032c  GEODE-4728 Docs: Replace product name with variable, update 
redundancy writeup
40e032c is described below

commit 40e032cf7dadb574987799deb0d7f724abd74a69
Author: Dave Barnes <[email protected]>
AuthorDate: Mon Jul 23 09:16:11 2018 -0700

    GEODE-4728 Docs: Replace product name with variable, update redundancy 
writeup
---
 .../configuring/configuration.html.md.erb              |  6 +++++-
 .../app-dev-walkthrough-cpp.html.md.erb                | 14 +++++++-------
 .../app-dev-walkthrough-dotnet.html.md.erb             | 18 +++++++++---------
 3 files changed, 21 insertions(+), 17 deletions(-)

diff --git a/docs/geode-native-docs/configuring/configuration.html.md.erb 
b/docs/geode-native-docs/configuring/configuration.html.md.erb
index 620ce1a..d6a4294 100644
--- a/docs/geode-native-docs/configuring/configuration.html.md.erb
+++ b/docs/geode-native-docs/configuring/configuration.html.md.erb
@@ -89,5 +89,9 @@ programmatically or in the `geode.properties` file.
 
 ## <a id="config_high_availability"></a>High Availability with Server 
Redundancy
 
-Availability is high when servers are redundant.
+When redundancy is enabled, secondary servers maintain queue backups while the 
primary server pushes
+events to the client. If the primary server fails, one of the secondary 
servers steps in as primary
+to provide uninterrupted event messaging to the client. 
+See the _<%=vars.product_name%> User Guide_ section [Configuring Highly 
Available 
Servers](/serverman/developing/events/configuring_highly_available_servers.html)
+for details on configuring your system for high availability with server 
redundancy.
 
diff --git 
a/docs/geode-native-docs/getting-started/app-dev-walkthrough-cpp.html.md.erb 
b/docs/geode-native-docs/getting-started/app-dev-walkthrough-cpp.html.md.erb
index f190e62..707e61c 100644
--- a/docs/geode-native-docs/getting-started/app-dev-walkthrough-cpp.html.md.erb
+++ b/docs/geode-native-docs/getting-started/app-dev-walkthrough-cpp.html.md.erb
@@ -38,7 +38,7 @@ directory for project-specific CMake files:
     ```
     MyProject/
       cmake/
-        FindGemFireNative.cmake
+        Find<%=vars.product_name%>Native.cmake
       CMakeLists.txt
       main.cpp
     ```
@@ -48,7 +48,7 @@ source file, `main.cpp`.
 
 ## <a id="configuring_cmake_cpp"></a>Configuring CMake
 
-1. Copy the `FindGemFireNative.cmake` script from one of the Native Client 
examples to the `cmake` subdirectory.
+1. Copy the `Find<%=vars.product_name%>Native.cmake` script from one of the 
Native Client examples to the `cmake` subdirectory.
 
 1. Create CMakeLists.txt. Copy the file from an example, if you like, as a 
starting point. The CMakeLists.txt file
 should contain the following CMake instructions:
@@ -71,12 +71,12 @@ should contain the following CMake instructions:
     set(CMAKE_CXX_STANDARD 11)
     ```
 
-  - Path to the CMake modules directory where the `FindGemFireNative.cmake` 
script is located and an instruction
+  - Path to the CMake modules directory where the 
`Find<%=vars.product_name%>Native.cmake` script is located and an instruction
     telling CMake to use it:
 
     ```
     set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
-    find_package(GemFireNative REQUIRED COMPONENTS cpp)
+    find_package(<%=vars.product_name%>Native REQUIRED COMPONENTS cpp)
     ```
 
   - The compilation target and the source(s) to be compiled
@@ -86,7 +86,7 @@ should contain the following CMake instructions:
 
     target_link_libraries(MyProject
       PUBLIC
-        GemFireNative::cpp)
+        <%=vars.product_name%>Native::cpp)
     ```
 
 Combined, the above elements comprise the following CMakeLists.txt:
@@ -101,13 +101,13 @@ set(CMAKE_CXX_STANDARD 11)
 
 set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
 
-find_package(GemFireNative REQUIRED COMPONENTS cpp)
+find_package(<%=vars.product_name%>Native REQUIRED COMPONENTS cpp)
 
 add_executable(MyProject main.cpp)
 
 target_link_libraries(MyProject
   PUBLIC
-    GemFireNative::cpp)
+    <%=vars.product_name%>Native::cpp)
 ```
 
 ## <a id="building_the_app_cpp"></a>Building the App
diff --git 
a/docs/geode-native-docs/getting-started/app-dev-walkthrough-dotnet.html.md.erb 
b/docs/geode-native-docs/getting-started/app-dev-walkthrough-dotnet.html.md.erb
index 39f6926..d1198e6 100644
--- 
a/docs/geode-native-docs/getting-started/app-dev-walkthrough-dotnet.html.md.erb
+++ 
b/docs/geode-native-docs/getting-started/app-dev-walkthrough-dotnet.html.md.erb
@@ -34,7 +34,7 @@ directory for project-specific CMake files:
     ```
     MyProject\
       cmake\
-        FindGemFireNative.cmake
+        Find<%=vars.product_name%>Native.cmake
       CMakeLists.txt
       Program.cs
     ```
@@ -44,7 +44,7 @@ source file, `Program.cs`.
 
 ## <a id="configuring_cmake_dotnet"></a>Configuring CMake
 
-1. Copy the `FindGemFireNative.cmake` script from one of the Native Client 
examples to the `cmake` subdirectory.
+1. Copy the `Find<%=vars.product_name%>Native.cmake` script from one of the 
Native Client examples to the `cmake` subdirectory.
 
 1. Create CMakeLists.txt. Copy the file from an example, if you like, as a 
starting point. The CMakeLists.txt file
 should contain the following CMake instructions:
@@ -61,12 +61,12 @@ should contain the following CMake instructions:
     project(MyProject LANGUAGES CSharp)
     ```
 
-  - Path to the CMake modules directory where the `FindGemFireNative.cmake` 
script is located and an instruction
+  - Path to the CMake modules directory where the 
`Find<%=vars.product_name%>Native.cmake` script is located and an instruction
     telling CMake to use it:
 
     ```
     set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
-    find_package(GemFireNative REQUIRED COMPONENTS dotnet)
+    find_package(<%=vars.product_name%>Native REQUIRED COMPONENTS dotnet)
     ```
 
   - The compilation target and the source(s) to be compiled
@@ -76,11 +76,11 @@ should contain the following CMake instructions:
 
     target_link_libraries(MyProject
       PUBLIC
-        GemFireNative::dotnet)
+        <%=vars.product_name%>Native::dotnet)
 
     set_target_properties(MyProject PROPERTIES
         VS_DOTNET_TARGET_FRAMEWORK_VERSION "v4.5.2"
-        VS_DOTNET_REFERENCES "System;${GemFireNative_DOTNET_LIBRARY}")
+        VS_DOTNET_REFERENCES 
"System;${<%=vars.product_name%>Native_DOTNET_LIBRARY}")
     ```
 
 Combined, the above elements comprise the following CMakeLists.txt:
@@ -93,17 +93,17 @@ project(MyProject LANGUAGES CSharp)
 
 set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
 
-find_package(GemFireNative REQUIRED COMPONENTS dotnet)
+find_package(<%=vars.product_name%>Native REQUIRED COMPONENTS dotnet)
 
 add_executable(MyProject Program.cs)
 
 target_link_libraries(MyProject
   PUBLIC
-    GemFireNative::dotnet)
+    <%=vars.product_name%>Native::dotnet)
 
 set_target_properties(MyProject PROPERTIES
     VS_DOTNET_TARGET_FRAMEWORK_VERSION "v4.5.2"
-    VS_DOTNET_REFERENCES "System;${GemFireNative_DOTNET_LIBRARY}")
+    VS_DOTNET_REFERENCES 
"System;${<%=vars.product_name%>Native_DOTNET_LIBRARY}")
 ```
 
 ## <a id="building_the_app_dotnet"></a>Configuring the App

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