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revert-7294-feature/GEODE-9973-socket-lease-time-docs
in repository https://gitbox.apache.org/repos/asf/geode.git

commit a4c4f75116f0b9cae9c4c14e0bcb6ce1d15f134e
Author: Dave Barnes <[email protected]>
AuthorDate: Tue Jan 25 15:12:28 2022 -0800

    Revert "GEODE-9973: Correct docs regarding P2P socket timeout behaviour 
(#7294)"
    
    This reverts commit 763f590fe1e9a62ec21eae3a8c0cf0de2fee8594.
---
 .../monitor_tune/socket_communication_have_enough_sockets.html.md.erb   | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git 
a/geode-docs/managing/monitor_tune/socket_communication_have_enough_sockets.html.md.erb
 
b/geode-docs/managing/monitor_tune/socket_communication_have_enough_sockets.html.md.erb
index 5caf93d..644c0f3 100644
--- 
a/geode-docs/managing/monitor_tune/socket_communication_have_enough_sockets.html.md.erb
+++ 
b/geode-docs/managing/monitor_tune/socket_communication_have_enough_sockets.html.md.erb
@@ -39,7 +39,7 @@ recommend that you use the default value of `false`.
 
 You can force the release of an idle socket connection for peer-to-peer and 
client-to-server connections:
 
--   **Peer-to-peer**. For peer-to-peer threads that do not share sockets, you 
can use the `socket-lease-time` to make sure that no socket sits idle for too 
long. When a socket that belongs to an individual thread remains unused for 
this time period, the system automatically closes that socket. The next time 
the thread needs a socket, it creates a new socket.
+-   **Peer-to-peer**. For peer-to-peer threads that do not share sockets, you 
can use the `socket-lease-time` to make sure that no socket sits idle for too 
long. When a socket that belongs to an individual thread remains unused for 
this time period, the system automatically returns it to the pool. The next 
time the thread needs a socket, it creates a new socket.
 -   **Client**. For client connections, you can affect the same lease-time 
behavior by setting the pool `idle-timeout`.
 
 ## <a id="socket_comm__section_936C6562C0034A2EAC9A63FFE9FDAC36" 
class="no-quick-link"></a>Calculating Connection Requirements

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