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new 4a1ad5bf fix(docs): change images relative url to absolute url. (#568)
4a1ad5bf is described below
commit 4a1ad5bf6163b58c92901169455ba5469f9c121f
Author: Jingbo Xu <[email protected]>
AuthorDate: Wed Jul 31 15:35:55 2024 +0800
fix(docs): change images relative url to absolute url. (#568)
---
docs/overview/overview.md | 2 +-
docs/specification/format.md | 12 ++++++------
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/docs/overview/overview.md b/docs/overview/overview.md
index eebe4c23..637278ba 100644
--- a/docs/overview/overview.md
+++ b/docs/overview/overview.md
@@ -4,7 +4,7 @@ title: Overview
sidebar_position: 1
---
-<img src="../images/overview.png" alt="overview" width="700"/>
+<img src="/docs/images/overview.png" alt="overview" width="700"/>
GraphAr is a project to standardize the graph data format and provide a set of
libraries to generate, access and transform such formatted files.
diff --git a/docs/specification/format.md b/docs/specification/format.md
index 110cca8e..b456227f 100644
--- a/docs/specification/format.md
+++ b/docs/specification/format.md
@@ -27,7 +27,7 @@ Each edge contains a unique identifier and:
The following is an example property graph containing two types of vertices
("person" and "comment") and three types of edges.
-<img src="../images/property_graph.png" alt="property graph" width="700"
align="center"/>
+<img src="/docs/images/property_graph.png" alt="property graph" width="700"
align="center"/>
## Property Data Types
@@ -94,7 +94,7 @@ Each type of vertices (with the same label) constructs a
logical vertex table, w
Given an internal vertex id and the vertex label, a vertex is uniquely
identifiable and its respective properties can be accessed from this table. The
internal vertex id is further used to identify the source and destination
vertices when maintaining the topology of the graph.
-<img src="../images/vertex_logical_table.png" alt="vertex logical table"
width="700" align="center"/>
+<img src="/docs/images/vertex_logical_table.png" alt="vertex logical table"
width="700" align="center"/>
:::note
@@ -108,7 +108,7 @@ The logical vertex table will be partitioned into multiple
continuous vertex chu
Take the "person" vertex table as an example, if the chunk size is set to be
500, the logical table will be separated into sub-logical-tables of 500 rows
with the exception of the last one, which may have less than 500 rows. The
columns for maintaining properties will also be divided into distinct groups
(e.g., 2 for our example). As a result, a total of 4 physical vertex tables are
created for storing the example logical table, which can be seen from the
following figure.
-<img src="../images/vertex_physical_table.png" alt="vertex physical table"
width="700" align="center"/>
+<img src="/docs/images/vertex_physical_table.png" alt="vertex physical table"
width="700" align="center"/>
:::note
@@ -124,7 +124,7 @@ For maintaining a type of edges (that with the same triplet
of the source label,
Take the logical table for "person likes person" edges as an example, the
logical edge table looks like:
-<img src="../images/edge_logical_table.png" alt="edge logical table"
width="700" align="center"/>
+<img src="/docs/images/edge_logical_table.png" alt="edge logical table"
width="700" align="center"/>
### Physical table of edges
@@ -139,9 +139,9 @@ Additionally, there would be an offset table for
**ordered_by_source** or **orde
Take the "person knows person" edges to illustrate. Suppose the vertex chunk
size is set to 500 and the edge chunk size is 1024, and the edges are
**ordered_by_source**, then the edges could be saved in the following physical
tables:
-<img src="../images/edge_physical_table1.png" alt="edge physical table1"
width="700" align="center"/>
+<img src="/docs/images/edge_physical_table1.png" alt="edge physical table1"
width="700" align="center"/>
-<img src="../images/edge_physical_table2.png" alt="edge physical table2"
width="700" align="center"/>
+<img src="/docs/images/edge_physical_table2.png" alt="edge physical table2"
width="700" align="center"/>
> **Tip:** When the edge type is **ordered_by_source**, the sorted adjList
> table together with the offset table can be used as CSR, supporting the fast
> access of the outgoing edges for a given vertex. Similarly, a CSC view can
> be constructed by sorting the edges by destination and recording
> corresponding offsets, supporting the fast access of the incoming edges for
> a given vertex.
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