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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="utf-8">
+    <title>JSDoc: Source: Mouse.js</title>
+
+    <script src="scripts/prettify/prettify.js"> </script>
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+    <!--[if lt IE 9]>
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+<div id="main">
+
+    <h1 class="page-title">Source: Mouse.js</h1>
+
+    
+
+
+
+    
+    <section>
+        <article>
+            <pre class="prettyprint source linenums"><code>/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+var Guacamole = Guacamole || {};
+
+/**
+ * Provides cross-browser mouse events for a given element. The events of
+ * the given element are automatically populated with handlers that translate
+ * mouse events into a non-browser-specific event provided by the
+ * Guacamole.Mouse instance.
+ * 
+ * @constructor
+ * @param {Element} element The Element to use to provide mouse events.
+ */
+Guacamole.Mouse = function(element) {
+
+    /**
+     * Reference to this Guacamole.Mouse.
+     * @private
+     */
+    var guac_mouse = this;
+
+    /**
+     * The number of mousemove events to require before re-enabling mouse
+     * event handling after receiving a touch event.
+     */
+    this.touchMouseThreshold = 3;
+
+    /**
+     * The minimum amount of pixels scrolled required for a single scroll 
button
+     * click.
+     */
+    this.scrollThreshold = 53;
+
+    /**
+     * The number of pixels to scroll per line.
+     */
+    this.PIXELS_PER_LINE = 18;
+
+    /**
+     * The number of pixels to scroll per page.
+     */
+    this.PIXELS_PER_PAGE = this.PIXELS_PER_LINE * 16;
+
+    /**
+     * The current mouse state. The properties of this state are updated when
+     * mouse events fire. This state object is also passed in as a parameter to
+     * the handler of any mouse events.
+     * 
+     * @type {Guacamole.Mouse.State}
+     */
+    this.currentState = new Guacamole.Mouse.State(
+        0, 0, 
+        false, false, false, false, false
+    );
+
+    /**
+     * Fired whenever the user presses a mouse button down over the element
+     * associated with this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousedown = null;
+
+    /**
+     * Fired whenever the user releases a mouse button down over the element
+     * associated with this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmouseup = null;
+
+    /**
+     * Fired whenever the user moves the mouse over the element associated with
+     * this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousemove = null;
+
+    /**
+     * Fired whenever the mouse leaves the boundaries of the element associated
+     * with this Guacamole.Mouse.
+     * 
+     * @event
+     */
+       this.onmouseout = null;
+
+    /**
+     * Counter of mouse events to ignore. This decremented by mousemove, and
+     * while non-zero, mouse events will have no effect.
+     * @private
+     */
+    var ignore_mouse = 0;
+
+    /**
+     * Cumulative scroll delta amount. This value is accumulated through scroll
+     * events and results in scroll button clicks if it exceeds a certain
+     * threshold.
+     *
+     * @private
+     */
+    var scroll_delta = 0;
+
+    function cancelEvent(e) {
+        e.stopPropagation();
+        if (e.preventDefault) e.preventDefault();
+        e.returnValue = false;
+    }
+
+    // Block context menu so right-click gets sent properly
+    element.addEventListener("contextmenu", function(e) {
+        cancelEvent(e);
+    }, false);
+
+    element.addEventListener("mousemove", function(e) {
+
+        cancelEvent(e);
+
+        // If ignoring events, decrement counter
+        if (ignore_mouse) {
+            ignore_mouse--;
+            return;
+        }
+
+        guac_mouse.currentState.fromClientPosition(element, e.clientX, 
e.clientY);
+
+        if (guac_mouse.onmousemove)
+            guac_mouse.onmousemove(guac_mouse.currentState);
+
+    }, false);
+
+    element.addEventListener("mousedown", function(e) {
+
+        cancelEvent(e);
+
+        // Do not handle if ignoring events
+        if (ignore_mouse)
+            return;
+
+        switch (e.button) {
+            case 0:
+                guac_mouse.currentState.left = true;
+                break;
+            case 1:
+                guac_mouse.currentState.middle = true;
+                break;
+            case 2:
+                guac_mouse.currentState.right = true;
+                break;
+        }
+
+        if (guac_mouse.onmousedown)
+            guac_mouse.onmousedown(guac_mouse.currentState);
+
+    }, false);
+
+    element.addEventListener("mouseup", function(e) {
+
+        cancelEvent(e);
+
+        // Do not handle if ignoring events
+        if (ignore_mouse)
+            return;
+
+        switch (e.button) {
+            case 0:
+                guac_mouse.currentState.left = false;
+                break;
+            case 1:
+                guac_mouse.currentState.middle = false;
+                break;
+            case 2:
+                guac_mouse.currentState.right = false;
+                break;
+        }
+
+        if (guac_mouse.onmouseup)
+            guac_mouse.onmouseup(guac_mouse.currentState);
+
+    }, false);
+
+    element.addEventListener("mouseout", function(e) {
+
+        // Get parent of the element the mouse pointer is leaving
+               if (!e) e = window.event;
+
+        // Check that mouseout is due to actually LEAVING the element
+        var target = e.relatedTarget || e.toElement;
+        while (target) {
+            if (target === element)
+                return;
+            target = target.parentNode;
+        }
+
+        cancelEvent(e);
+
+        // Release all buttons
+        if (guac_mouse.currentState.left
+            || guac_mouse.currentState.middle
+            || guac_mouse.currentState.right) {
+
+            guac_mouse.currentState.left = false;
+            guac_mouse.currentState.middle = false;
+            guac_mouse.currentState.right = false;
+
+            if (guac_mouse.onmouseup)
+                guac_mouse.onmouseup(guac_mouse.currentState);
+        }
+
+        // Fire onmouseout event
+        if (guac_mouse.onmouseout)
+            guac_mouse.onmouseout();
+
+    }, false);
+
+    // Override selection on mouse event element.
+    element.addEventListener("selectstart", function(e) {
+        cancelEvent(e);
+    }, false);
+
+    // Ignore all pending mouse events when touch events are the apparent 
source
+    function ignorePendingMouseEvents() { ignore_mouse = 
guac_mouse.touchMouseThreshold; }
+
+    element.addEventListener("touchmove",  ignorePendingMouseEvents, false);
+    element.addEventListener("touchstart", ignorePendingMouseEvents, false);
+    element.addEventListener("touchend",   ignorePendingMouseEvents, false);
+
+    // Scroll wheel support
+    function mousewheel_handler(e) {
+
+        // Determine approximate scroll amount (in pixels)
+        var delta = e.deltaY || -e.wheelDeltaY || -e.wheelDelta;
+
+        // If successfully retrieved scroll amount, convert to pixels if not
+        // already in pixels
+        if (delta) {
+
+            // Convert to pixels if delta was lines
+            if (e.deltaMode === 1)
+                delta = e.deltaY * guac_mouse.PIXELS_PER_LINE;
+
+            // Convert to pixels if delta was pages
+            else if (e.deltaMode === 2)
+                delta = e.deltaY * guac_mouse.PIXELS_PER_PAGE;
+
+        }
+
+        // Otherwise, assume legacy mousewheel event and line scrolling
+        else
+            delta = e.detail * guac_mouse.PIXELS_PER_LINE;
+        
+        // Update overall delta
+        scroll_delta += delta;
+
+        // Up
+        if (scroll_delta &lt;= -guac_mouse.scrollThreshold) {
+
+            // Repeatedly click the up button until insufficient delta remains
+            do {
+
+                if (guac_mouse.onmousedown) {
+                    guac_mouse.currentState.up = true;
+                    guac_mouse.onmousedown(guac_mouse.currentState);
+                }
+
+                if (guac_mouse.onmouseup) {
+                    guac_mouse.currentState.up = false;
+                    guac_mouse.onmouseup(guac_mouse.currentState);
+                }
+
+                scroll_delta += guac_mouse.scrollThreshold;
+
+            } while (scroll_delta &lt;= -guac_mouse.scrollThreshold);
+
+            // Reset delta
+            scroll_delta = 0;
+
+        }
+
+        // Down
+        if (scroll_delta >= guac_mouse.scrollThreshold) {
+
+            // Repeatedly click the down button until insufficient delta 
remains
+            do {
+
+                if (guac_mouse.onmousedown) {
+                    guac_mouse.currentState.down = true;
+                    guac_mouse.onmousedown(guac_mouse.currentState);
+                }
+
+                if (guac_mouse.onmouseup) {
+                    guac_mouse.currentState.down = false;
+                    guac_mouse.onmouseup(guac_mouse.currentState);
+                }
+
+                scroll_delta -= guac_mouse.scrollThreshold;
+
+            } while (scroll_delta >= guac_mouse.scrollThreshold);
+
+            // Reset delta
+            scroll_delta = 0;
+
+        }
+
+        cancelEvent(e);
+
+    }
+
+    element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
+    element.addEventListener('mousewheel',     mousewheel_handler, false);
+    element.addEventListener('wheel',          mousewheel_handler, false);
+
+    /**
+     * Whether the browser supports CSS3 cursor styling, including hotspot
+     * coordinates.
+     *
+     * @private
+     * @type {Boolean}
+     */
+    var CSS3_CURSOR_SUPPORTED = (function() {
+
+        var div = document.createElement("div");
+
+        // If no cursor property at all, then no support
+        if (!("cursor" in div.style))
+            return false;
+
+        try {
+            // Apply simple 1x1 PNG
+            div.style.cursor = "url(data:image/png;base64,"
+                             + "iVBORw0KGgoAAAANSUhEUgAAAAEAAAAB"
+                             + "AQMAAAAl21bKAAAAA1BMVEX///+nxBvI"
+                             + "AAAACklEQVQI12NgAAAAAgAB4iG8MwAA"
+                             + "AABJRU5ErkJggg==) 0 0, auto";
+        }
+        catch (e) {
+            return false;
+        }
+
+        // Verify cursor property is set to URL with hotspot
+        return /\burl\([^()]*\)\s+0\s+0\b/.test(div.style.cursor || "");
+
+    })();
+
+    /**
+     * Changes the local mouse cursor to the given canvas, having the given
+     * hotspot coordinates. This affects styling of the element backing this
+     * Guacamole.Mouse only, and may fail depending on browser support for
+     * setting the mouse cursor.
+     * 
+     * If setting the local cursor is desired, it is up to the implementation
+     * to do something else, such as use the software cursor built into
+     * Guacamole.Display, if the local cursor cannot be set.
+     *
+     * @param {HTMLCanvasElement} canvas The cursor image.
+     * @param {Number} x The X-coordinate of the cursor hotspot.
+     * @param {Number} y The Y-coordinate of the cursor hotspot.
+     * @return {Boolean} true if the cursor was successfully set, false if the
+     *                   cursor could not be set for any reason.
+     */
+    this.setCursor = function(canvas, x, y) {
+
+        // Attempt to set via CSS3 cursor styling
+        if (CSS3_CURSOR_SUPPORTED) {
+            var dataURL = canvas.toDataURL('image/png');
+            element.style.cursor = "url(" + dataURL + ") " + x + " " + y + ", 
auto";
+            return true;
+        }
+
+        // Otherwise, setting cursor failed
+        return false;
+
+    };
+
+};
+
+/**
+ * Simple container for properties describing the state of a mouse.
+ * 
+ * @constructor
+ * @param {Number} x The X position of the mouse pointer in pixels.
+ * @param {Number} y The Y position of the mouse pointer in pixels.
+ * @param {Boolean} left Whether the left mouse button is pressed. 
+ * @param {Boolean} middle Whether the middle mouse button is pressed. 
+ * @param {Boolean} right Whether the right mouse button is pressed. 
+ * @param {Boolean} up Whether the up mouse button is pressed (the fourth
+ *                     button, usually part of a scroll wheel). 
+ * @param {Boolean} down Whether the down mouse button is pressed (the fifth
+ *                       button, usually part of a scroll wheel). 
+ */
+Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
+
+    /**
+     * Reference to this Guacamole.Mouse.State.
+     * @private
+     */
+    var guac_state = this;
+
+    /**
+     * The current X position of the mouse pointer.
+     * @type {Number}
+     */
+    this.x = x;
+
+    /**
+     * The current Y position of the mouse pointer.
+     * @type {Number}
+     */
+    this.y = y;
+
+    /**
+     * Whether the left mouse button is currently pressed.
+     * @type {Boolean}
+     */
+    this.left = left;
+
+    /**
+     * Whether the middle mouse button is currently pressed.
+     * @type {Boolean}
+     */
+    this.middle = middle;
+
+    /**
+     * Whether the right mouse button is currently pressed.
+     * @type {Boolean}
+     */
+    this.right = right;
+
+    /**
+     * Whether the up mouse button is currently pressed. This is the fourth
+     * mouse button, associated with upward scrolling of the mouse scroll
+     * wheel.
+     * @type {Boolean}
+     */
+    this.up = up;
+
+    /**
+     * Whether the down mouse button is currently pressed. This is the fifth 
+     * mouse button, associated with downward scrolling of the mouse scroll
+     * wheel.
+     * @type {Boolean}
+     */
+    this.down = down;
+
+    /**
+     * Updates the position represented within this state object by the given
+     * element and clientX/clientY coordinates (commonly available within event
+     * objects). Position is translated from clientX/clientY (relative to
+     * viewport) to element-relative coordinates.
+     * 
+     * @param {Element} element The element the coordinates should be relative
+     *                          to.
+     * @param {Number} clientX The X coordinate to translate, 
viewport-relative.
+     * @param {Number} clientY The Y coordinate to translate, 
viewport-relative.
+     */
+    this.fromClientPosition = function(element, clientX, clientY) {
+    
+        guac_state.x = clientX - element.offsetLeft;
+        guac_state.y = clientY - element.offsetTop;
+
+        // This is all JUST so we can get the mouse position within the element
+        var parent = element.offsetParent;
+        while (parent &amp;&amp; !(parent === document.body)) {
+            guac_state.x -= parent.offsetLeft - parent.scrollLeft;
+            guac_state.y -= parent.offsetTop  - parent.scrollTop;
+
+            parent = parent.offsetParent;
+        }
+
+        // Element ultimately depends on positioning within document body,
+        // take document scroll into account. 
+        if (parent) {
+            var documentScrollLeft = document.body.scrollLeft || 
document.documentElement.scrollLeft;
+            var documentScrollTop = document.body.scrollTop || 
document.documentElement.scrollTop;
+
+            guac_state.x -= parent.offsetLeft - documentScrollLeft;
+            guac_state.y -= parent.offsetTop  - documentScrollTop;
+        }
+
+    };
+
+};
+
+/**
+ * Provides cross-browser relative touch event translation for a given element.
+ * 
+ * Touch events are translated into mouse events as if the touches occurred
+ * on a touchpad (drag to push the mouse pointer, tap to click).
+ * 
+ * @constructor
+ * @param {Element} element The Element to use to provide touch events.
+ */
+Guacamole.Mouse.Touchpad = function(element) {
+
+    /**
+     * Reference to this Guacamole.Mouse.Touchpad.
+     * @private
+     */
+    var guac_touchpad = this;
+
+    /**
+     * The distance a two-finger touch must move per scrollwheel event, in
+     * pixels.
+     */
+    this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
+
+    /**
+     * The maximum number of milliseconds to wait for a touch to end for the
+     * gesture to be considered a click.
+     */
+    this.clickTimingThreshold = 250;
+
+    /**
+     * The maximum number of pixels to allow a touch to move for the gesture to
+     * be considered a click.
+     */
+    this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
+
+    /**
+     * The current mouse state. The properties of this state are updated when
+     * mouse events fire. This state object is also passed in as a parameter to
+     * the handler of any mouse events.
+     * 
+     * @type {Guacamole.Mouse.State}
+     */
+    this.currentState = new Guacamole.Mouse.State(
+        0, 0, 
+        false, false, false, false, false
+    );
+
+    /**
+     * Fired whenever a mouse button is effectively pressed. This can happen
+     * as part of a "click" gesture initiated by the user by tapping one
+     * or more fingers over the touchpad element, as part of a "scroll"
+     * gesture initiated by dragging two fingers up or down, etc.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousedown = null;
+
+    /**
+     * Fired whenever a mouse button is effectively released. This can happen
+     * as part of a "click" gesture initiated by the user by tapping one
+     * or more fingers over the touchpad element, as part of a "scroll"
+     * gesture initiated by dragging two fingers up or down, etc.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmouseup = null;
+
+    /**
+     * Fired whenever the user moves the mouse by dragging their finger over
+     * the touchpad element.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousemove = null;
+
+    var touch_count = 0;
+    var last_touch_x = 0;
+    var last_touch_y = 0;
+    var last_touch_time = 0;
+    var pixels_moved = 0;
+
+    var touch_buttons = {
+        1: "left",
+        2: "right",
+        3: "middle"
+    };
+
+    var gesture_in_progress = false;
+    var click_release_timeout = null;
+
+    element.addEventListener("touchend", function(e) {
+        
+        e.preventDefault();
+            
+        // If we're handling a gesture AND this is the last touch
+        if (gesture_in_progress &amp;&amp; e.touches.length === 0) {
+            
+            var time = new Date().getTime();
+
+            // Get corresponding mouse button
+            var button = touch_buttons[touch_count];
+
+            // If mouse already down, release anad clear timeout
+            if (guac_touchpad.currentState[button]) {
+
+                // Fire button up event
+                guac_touchpad.currentState[button] = false;
+                if (guac_touchpad.onmouseup)
+                    guac_touchpad.onmouseup(guac_touchpad.currentState);
+
+                // Clear timeout, if set
+                if (click_release_timeout) {
+                    window.clearTimeout(click_release_timeout);
+                    click_release_timeout = null;
+                }
+
+            }
+
+            // If single tap detected (based on time and distance)
+            if (time - last_touch_time &lt;= guac_touchpad.clickTimingThreshold
+                    &amp;&amp; pixels_moved &lt; 
guac_touchpad.clickMoveThreshold) {
+
+                // Fire button down event
+                guac_touchpad.currentState[button] = true;
+                if (guac_touchpad.onmousedown)
+                    guac_touchpad.onmousedown(guac_touchpad.currentState);
+
+                // Delay mouse up - mouse up should be canceled if
+                // touchstart within timeout.
+                click_release_timeout = window.setTimeout(function() {
+                    
+                    // Fire button up event
+                    guac_touchpad.currentState[button] = false;
+                    if (guac_touchpad.onmouseup)
+                        guac_touchpad.onmouseup(guac_touchpad.currentState);
+                    
+                    // Gesture now over
+                    gesture_in_progress = false;
+
+                }, guac_touchpad.clickTimingThreshold);
+
+            }
+
+            // If we're not waiting to see if this is a click, stop gesture
+            if (!click_release_timeout)
+                gesture_in_progress = false;
+
+        }
+
+    }, false);
+
+    element.addEventListener("touchstart", function(e) {
+
+        e.preventDefault();
+
+        // Track number of touches, but no more than three
+        touch_count = Math.min(e.touches.length, 3);
+
+        // Clear timeout, if set
+        if (click_release_timeout) {
+            window.clearTimeout(click_release_timeout);
+            click_release_timeout = null;
+        }
+
+        // Record initial touch location and time for touch movement
+        // and tap gestures
+        if (!gesture_in_progress) {
+
+            // Stop mouse events while touching
+            gesture_in_progress = true;
+
+            // Record touch location and time
+            var starting_touch = e.touches[0];
+            last_touch_x = starting_touch.clientX;
+            last_touch_y = starting_touch.clientY;
+            last_touch_time = new Date().getTime();
+            pixels_moved = 0;
+
+        }
+
+    }, false);
+
+    element.addEventListener("touchmove", function(e) {
+
+        e.preventDefault();
+
+        // Get change in touch location
+        var touch = e.touches[0];
+        var delta_x = touch.clientX - last_touch_x;
+        var delta_y = touch.clientY - last_touch_y;
+
+        // Track pixels moved
+        pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
+
+        // If only one touch involved, this is mouse move
+        if (touch_count === 1) {
+
+            // Calculate average velocity in Manhatten pixels per millisecond
+            var velocity = pixels_moved / (new Date().getTime() - 
last_touch_time);
+
+            // Scale mouse movement relative to velocity
+            var scale = 1 + velocity;
+
+            // Update mouse location
+            guac_touchpad.currentState.x += delta_x*scale;
+            guac_touchpad.currentState.y += delta_y*scale;
+
+            // Prevent mouse from leaving screen
+
+            if (guac_touchpad.currentState.x &lt; 0)
+                guac_touchpad.currentState.x = 0;
+            else if (guac_touchpad.currentState.x >= element.offsetWidth)
+                guac_touchpad.currentState.x = element.offsetWidth - 1;
+
+            if (guac_touchpad.currentState.y &lt; 0)
+                guac_touchpad.currentState.y = 0;
+            else if (guac_touchpad.currentState.y >= element.offsetHeight)
+                guac_touchpad.currentState.y = element.offsetHeight - 1;
+
+            // Fire movement event, if defined
+            if (guac_touchpad.onmousemove)
+                guac_touchpad.onmousemove(guac_touchpad.currentState);
+
+            // Update touch location
+            last_touch_x = touch.clientX;
+            last_touch_y = touch.clientY;
+
+        }
+
+        // Interpret two-finger swipe as scrollwheel
+        else if (touch_count === 2) {
+
+            // If change in location passes threshold for scroll
+            if (Math.abs(delta_y) >= guac_touchpad.scrollThreshold) {
+
+                // Decide button based on Y movement direction
+                var button;
+                if (delta_y > 0) button = "down";
+                else             button = "up";
+
+                // Fire button down event
+                guac_touchpad.currentState[button] = true;
+                if (guac_touchpad.onmousedown)
+                    guac_touchpad.onmousedown(guac_touchpad.currentState);
+
+                // Fire button up event
+                guac_touchpad.currentState[button] = false;
+                if (guac_touchpad.onmouseup)
+                    guac_touchpad.onmouseup(guac_touchpad.currentState);
+
+                // Only update touch location after a scroll has been
+                // detected
+                last_touch_x = touch.clientX;
+                last_touch_y = touch.clientY;
+
+            }
+
+        }
+
+    }, false);
+
+};
+
+/**
+ * Provides cross-browser absolute touch event translation for a given element.
+ *
+ * Touch events are translated into mouse events as if the touches occurred
+ * on a touchscreen (tapping anywhere on the screen clicks at that point,
+ * long-press to right-click).
+ *
+ * @constructor
+ * @param {Element} element The Element to use to provide touch events.
+ */
+Guacamole.Mouse.Touchscreen = function(element) {
+
+    /**
+     * Reference to this Guacamole.Mouse.Touchscreen.
+     * @private
+     */
+    var guac_touchscreen = this;
+
+    /**
+     * Whether a gesture is known to be in progress. If false, touch events
+     * will be ignored.
+     *
+     * @private
+     */
+    var gesture_in_progress = false;
+
+    /**
+     * The start X location of a gesture.
+     * @private
+     */
+    var gesture_start_x = null;
+
+    /**
+     * The start Y location of a gesture.
+     * @private
+     */
+    var gesture_start_y = null;
+
+    /**
+     * The timeout associated with the delayed, cancellable click release.
+     *
+     * @private
+     */
+    var click_release_timeout = null;
+
+    /**
+     * The timeout associated with long-press for right click.
+     *
+     * @private
+     */
+    var long_press_timeout = null;
+
+    /**
+     * The distance a two-finger touch must move per scrollwheel event, in
+     * pixels.
+     */
+    this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
+
+    /**
+     * The maximum number of milliseconds to wait for a touch to end for the
+     * gesture to be considered a click.
+     */
+    this.clickTimingThreshold = 250;
+
+    /**
+     * The maximum number of pixels to allow a touch to move for the gesture to
+     * be considered a click.
+     */
+    this.clickMoveThreshold = 16 * (window.devicePixelRatio || 1);
+
+    /**
+     * The amount of time a press must be held for long press to be
+     * detected.
+     */
+    this.longPressThreshold = 500;
+
+    /**
+     * The current mouse state. The properties of this state are updated when
+     * mouse events fire. This state object is also passed in as a parameter to
+     * the handler of any mouse events.
+     *
+     * @type {Guacamole.Mouse.State}
+     */
+    this.currentState = new Guacamole.Mouse.State(
+        0, 0,
+        false, false, false, false, false
+    );
+
+    /**
+     * Fired whenever a mouse button is effectively pressed. This can happen
+     * as part of a "mousedown" gesture initiated by the user by pressing one
+     * finger over the touchscreen element, as part of a "scroll" gesture
+     * initiated by dragging two fingers up or down, etc.
+     *
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousedown = null;
+
+    /**
+     * Fired whenever a mouse button is effectively released. This can happen
+     * as part of a "mouseup" gesture initiated by the user by removing the
+     * finger pressed against the touchscreen element, or as part of a "scroll"
+     * gesture initiated by dragging two fingers up or down, etc.
+     *
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmouseup = null;
+
+    /**
+     * Fired whenever the user moves the mouse by dragging their finger over
+     * the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
+     * dragging a finger over the touchscreen element will always cause
+     * the mouse button to be effectively down, as if clicking-and-dragging.
+     *
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousemove = null;
+
+    /**
+     * Presses the given mouse button, if it isn't already pressed. Valid
+     * button values are "left", "middle", "right", "up", and "down".
+     *
+     * @private
+     * @param {String} button The mouse button to press.
+     */
+    function press_button(button) {
+        if (!guac_touchscreen.currentState[button]) {
+            guac_touchscreen.currentState[button] = true;
+            if (guac_touchscreen.onmousedown)
+                guac_touchscreen.onmousedown(guac_touchscreen.currentState);
+        }
+    }
+
+    /**
+     * Releases the given mouse button, if it isn't already released. Valid
+     * button values are "left", "middle", "right", "up", and "down".
+     *
+     * @private
+     * @param {String} button The mouse button to release.
+     */
+    function release_button(button) {
+        if (guac_touchscreen.currentState[button]) {
+            guac_touchscreen.currentState[button] = false;
+            if (guac_touchscreen.onmouseup)
+                guac_touchscreen.onmouseup(guac_touchscreen.currentState);
+        }
+    }
+
+    /**
+     * Clicks (presses and releases) the given mouse button. Valid button
+     * values are "left", "middle", "right", "up", and "down".
+     *
+     * @private
+     * @param {String} button The mouse button to click.
+     */
+    function click_button(button) {
+        press_button(button);
+        release_button(button);
+    }
+
+    /**
+     * Moves the mouse to the given coordinates. These coordinates must be
+     * relative to the browser window, as they will be translated based on
+     * the touch event target's location within the browser window.
+     *
+     * @private
+     * @param {Number} x The X coordinate of the mouse pointer.
+     * @param {Number} y The Y coordinate of the mouse pointer.
+     */
+    function move_mouse(x, y) {
+        guac_touchscreen.currentState.fromClientPosition(element, x, y);
+        if (guac_touchscreen.onmousemove)
+            guac_touchscreen.onmousemove(guac_touchscreen.currentState);
+    }
+
+    /**
+     * Returns whether the given touch event exceeds the movement threshold for
+     * clicking, based on where the touch gesture began.
+     *
+     * @private
+     * @param {TouchEvent} e The touch event to check.
+     * @return {Boolean} true if the movement threshold is exceeded, false
+     *                   otherwise.
+     */
+    function finger_moved(e) {
+        var touch = e.touches[0] || e.changedTouches[0];
+        var delta_x = touch.clientX - gesture_start_x;
+        var delta_y = touch.clientY - gesture_start_y;
+        return Math.sqrt(delta_x*delta_x + delta_y*delta_y) >= 
guac_touchscreen.clickMoveThreshold;
+    }
+
+    /**
+     * Begins a new gesture at the location of the first touch in the given
+     * touch event.
+     * 
+     * @private
+     * @param {TouchEvent} e The touch event beginning this new gesture.
+     */
+    function begin_gesture(e) {
+        var touch = e.touches[0];
+        gesture_in_progress = true;
+        gesture_start_x = touch.clientX;
+        gesture_start_y = touch.clientY;
+    }
+
+    /**
+     * End the current gesture entirely. Wait for all touches to be done before
+     * resuming gesture detection.
+     * 
+     * @private
+     */
+    function end_gesture() {
+        window.clearTimeout(click_release_timeout);
+        window.clearTimeout(long_press_timeout);
+        gesture_in_progress = false;
+    }
+
+    element.addEventListener("touchend", function(e) {
+
+        // Do not handle if no gesture
+        if (!gesture_in_progress)
+            return;
+
+        // Ignore if more than one touch
+        if (e.touches.length !== 0 || e.changedTouches.length !== 1) {
+            end_gesture();
+            return;
+        }
+
+        // Long-press, if any, is over
+        window.clearTimeout(long_press_timeout);
+
+        // Always release mouse button if pressed
+        release_button("left");
+
+        // If finger hasn't moved enough to cancel the click
+        if (!finger_moved(e)) {
+
+            e.preventDefault();
+
+            // If not yet pressed, press and start delay release
+            if (!guac_touchscreen.currentState.left) {
+
+                var touch = e.changedTouches[0];
+                move_mouse(touch.clientX, touch.clientY);
+                press_button("left");
+
+                // Release button after a delay, if not canceled
+                click_release_timeout = window.setTimeout(function() {
+                    release_button("left");
+                    end_gesture();
+                }, guac_touchscreen.clickTimingThreshold);
+
+            }
+
+        } // end if finger not moved
+
+    }, false);
+
+    element.addEventListener("touchstart", function(e) {
+
+        // Ignore if more than one touch
+        if (e.touches.length !== 1) {
+            end_gesture();
+            return;
+        }
+
+        e.preventDefault();
+
+        // New touch begins a new gesture
+        begin_gesture(e);
+
+        // Keep button pressed if tap after left click
+        window.clearTimeout(click_release_timeout);
+
+        // Click right button if this turns into a long-press
+        long_press_timeout = window.setTimeout(function() {
+            var touch = e.touches[0];
+            move_mouse(touch.clientX, touch.clientY);
+            click_button("right");
+            end_gesture();
+        }, guac_touchscreen.longPressThreshold);
+
+    }, false);
+
+    element.addEventListener("touchmove", function(e) {
+
+        // Do not handle if no gesture
+        if (!gesture_in_progress)
+            return;
+
+        // Cancel long press if finger moved
+        if (finger_moved(e))
+            window.clearTimeout(long_press_timeout);
+
+        // Ignore if more than one touch
+        if (e.touches.length !== 1) {
+            end_gesture();
+            return;
+        }
+
+        // Update mouse position if dragging
+        if (guac_touchscreen.currentState.left) {
+
+            e.preventDefault();
+
+            // Update state
+            var touch = e.touches[0];
+            move_mouse(touch.clientX, touch.clientY);
+
+        }
+
+    }, false);
+
+};
+</code></pre>
+        </article>
+    </section>
+
+
+
+
+</div>
+
+<nav>
+    <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a 
href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a 
href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a 
href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a 
href="Guacamole.BlobReader.html">BlobReader</a></li><li><a 
href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a 
href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a 
href="Guacamole.Client.html">Client</a></li><li><a 
href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a 
href="Guacamole.Display.html">Display</a></li><li><a 
href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a 
href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a 
href="Guacamole.InputStream.html">InputStream</a></li><li><a 
href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a 
href="Guacamole.JSONReader.html">JSONReader</a></li>
 <li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a 
href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a 
href="Guacamole.Layer.html">Layer</a></li><li><a 
href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a 
href="Guacamole.Mouse.html">Mouse</a></li><li><a 
href="Guacamole.Mouse.State.html">State</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a 
href="Guacamole.Object.html">Object</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a 
href="Guacamole.OutputStream.html">OutputStream</a></li><li><a 
href="Guacamole.Parser.html">Parser</a></li><li><a 
href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a 
href="Guacamole.RawAudioPlayer.html">RawAudioPlayer</a></li><li><a 
href="Guacamole.RawAudioR
 ecorder.html">RawAudioRecorder</a></li><li><a 
href="Guacamole.Status.html">Status</a></li><li><a 
href="Guacamole.StringReader.html">StringReader</a></li><li><a 
href="Guacamole.StringWriter.html">StringWriter</a></li><li><a 
href="Guacamole.Tunnel.html">Tunnel</a></li><li><a 
href="Guacamole.VideoPlayer.html">VideoPlayer</a></li><li><a 
href="Guacamole.WebSocketTunnel.html">WebSocketTunnel</a></li></ul><h3>Events</h3><ul><li><a
 href="Guacamole.ArrayBufferReader.html#event:ondata">ondata</a></li><li><a 
href="Guacamole.ArrayBufferReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onack">onack</a></li><
 li><a 
href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a 
href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a 
href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a 
href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a 
href="Guacamole.Client.html#event:onname">onname</a></li><li><a 
href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a 
href="Guacamole.Client.html#event:onstatechange">ons
 tatechange</a></li><li><a 
href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a 
href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a 
href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a 
href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a 
href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeyup">onkey
 up</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a
 href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a
 href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a 
href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a 
href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown
 </a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a 
href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a 
href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a 
href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 href="Guacamole.W
 
ebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a
 href="Guacamole.html">Guacamole</a></li><li><a 
href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
+</nav>
+
+<br class="clear">
+
+<footer>
+    Documentation generated by <a href="https://github.com/jsdoc3/jsdoc";>JSDoc 
3.4.0</a> on Mon Oct 31 2016 20:22:21 GMT-0700 (PDT)
+</footer>
+
+<script> prettyPrint(); </script>
+<script src="scripts/linenumber.js"> </script>
+</body>
+</html>

http://git-wip-us.apache.org/repos/asf/incubator-guacamole-website/blob/06386843/content/doc/0.9.10-incubating/guacamole-common-js/Namespace.js.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="utf-8">
+    <title>JSDoc: Source: Namespace.js</title>
+
+    <script src="scripts/prettify/prettify.js"> </script>
+    <script src="scripts/prettify/lang-css.js"> </script>
+    <!--[if lt IE 9]>
+      <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
+    <![endif]-->
+    <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
+    <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
+</head>
+
+<body>
+
+<div id="main">
+
+    <h1 class="page-title">Source: Namespace.js</h1>
+
+    
+
+
+
+    
+    <section>
+        <article>
+            <pre class="prettyprint source linenums"><code>/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/**
+ * The namespace used by the Guacamole JavaScript API. Absolutely all classes
+ * defined by the Guacamole JavaScript API will be within this namespace.
+ *
+ * @namespace
+ */
+var Guacamole = Guacamole || {};
+</code></pre>
+        </article>
+    </section>
+
+
+
+
+</div>
+
+<nav>
+    <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a 
href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a 
href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a 
href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a 
href="Guacamole.BlobReader.html">BlobReader</a></li><li><a 
href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a 
href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a 
href="Guacamole.Client.html">Client</a></li><li><a 
href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a 
href="Guacamole.Display.html">Display</a></li><li><a 
href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a 
href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a 
href="Guacamole.InputStream.html">InputStream</a></li><li><a 
href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a 
href="Guacamole.JSONReader.html">JSONReader</a></li>
 <li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a 
href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a 
href="Guacamole.Layer.html">Layer</a></li><li><a 
href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a 
href="Guacamole.Mouse.html">Mouse</a></li><li><a 
href="Guacamole.Mouse.State.html">State</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a 
href="Guacamole.Object.html">Object</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a 
href="Guacamole.OutputStream.html">OutputStream</a></li><li><a 
href="Guacamole.Parser.html">Parser</a></li><li><a 
href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a 
href="Guacamole.RawAudioPlayer.html">RawAudioPlayer</a></li><li><a 
href="Guacamole.RawAudioR
 ecorder.html">RawAudioRecorder</a></li><li><a 
href="Guacamole.Status.html">Status</a></li><li><a 
href="Guacamole.StringReader.html">StringReader</a></li><li><a 
href="Guacamole.StringWriter.html">StringWriter</a></li><li><a 
href="Guacamole.Tunnel.html">Tunnel</a></li><li><a 
href="Guacamole.VideoPlayer.html">VideoPlayer</a></li><li><a 
href="Guacamole.WebSocketTunnel.html">WebSocketTunnel</a></li></ul><h3>Events</h3><ul><li><a
 href="Guacamole.ArrayBufferReader.html#event:ondata">ondata</a></li><li><a 
href="Guacamole.ArrayBufferReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onack">onack</a></li><
 li><a 
href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a 
href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a 
href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a 
href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a 
href="Guacamole.Client.html#event:onname">onname</a></li><li><a 
href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a 
href="Guacamole.Client.html#event:onstatechange">ons
 tatechange</a></li><li><a 
href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a 
href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a 
href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a 
href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a 
href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeyup">onkey
 up</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a
 href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a
 href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a 
href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a 
href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown
 </a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a 
href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a 
href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a 
href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 href="Guacamole.W
 
ebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a
 href="Guacamole.html">Guacamole</a></li><li><a 
href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
+</nav>
+
+<br class="clear">
+
+<footer>
+    Documentation generated by <a href="https://github.com/jsdoc3/jsdoc";>JSDoc 
3.4.0</a> on Mon Oct 31 2016 20:22:21 GMT-0700 (PDT)
+</footer>
+
+<script> prettyPrint(); </script>
+<script src="scripts/linenumber.js"> </script>
+</body>
+</html>

http://git-wip-us.apache.org/repos/asf/incubator-guacamole-website/blob/06386843/content/doc/0.9.10-incubating/guacamole-common-js/Object.js.html
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diff --git a/content/doc/0.9.10-incubating/guacamole-common-js/Object.js.html 
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@@ -0,0 +1,261 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="utf-8">
+    <title>JSDoc: Source: Object.js</title>
+
+    <script src="scripts/prettify/prettify.js"> </script>
+    <script src="scripts/prettify/lang-css.js"> </script>
+    <!--[if lt IE 9]>
+      <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
+    <![endif]-->
+    <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
+    <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
+</head>
+
+<body>
+
+<div id="main">
+
+    <h1 class="page-title">Source: Object.js</h1>
+
+    
+
+
+
+    
+    <section>
+        <article>
+            <pre class="prettyprint source linenums"><code>/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+var Guacamole = Guacamole || {};
+
+/**
+ * An object used by the Guacamole client to house arbitrarily-many named
+ * input and output streams.
+ * 
+ * @constructor
+ * @param {Guacamole.Client} client
+ *     The client owning this object.
+ *
+ * @param {Number} index
+ *     The index of this object.
+ */
+Guacamole.Object = function guacamoleObject(client, index) {
+
+    /**
+     * Reference to this Guacamole.Object.
+     *
+     * @private
+     * @type {Guacamole.Object}
+     */
+    var guacObject = this;
+
+    /**
+     * Map of stream name to corresponding queue of callbacks. The queue of
+     * callbacks is guaranteed to be in order of request.
+     *
+     * @private
+     * @type {Object.&lt;String, Function[]>}
+     */
+    var bodyCallbacks = {};
+
+    /**
+     * Removes and returns the callback at the head of the callback queue for
+     * the stream having the given name. If no such callbacks exist, null is
+     * returned.
+     *
+     * @private
+     * @param {String} name
+     *     The name of the stream to retrieve a callback for.
+     *
+     * @returns {Function}
+     *     The next callback associated with the stream having the given name,
+     *     or null if no such callback exists.
+     */
+    var dequeueBodyCallback = function dequeueBodyCallback(name) {
+
+        // If no callbacks defined, simply return null
+        var callbacks = bodyCallbacks[name];
+        if (!callbacks)
+            return null;
+
+        // Otherwise, pull off first callback, deleting the queue if empty
+        var callback = callbacks.shift();
+        if (callbacks.length === 0)
+            delete bodyCallbacks[name];
+
+        // Return found callback
+        return callback;
+
+    };
+
+    /**
+     * Adds the given callback to the tail of the callback queue for the stream
+     * having the given name.
+     *
+     * @private
+     * @param {String} name
+     *     The name of the stream to associate with the given callback.
+     *
+     * @param {Function} callback
+     *     The callback to add to the queue of the stream with the given name.
+     */
+    var enqueueBodyCallback = function enqueueBodyCallback(name, callback) {
+
+        // Get callback queue by name, creating first if necessary
+        var callbacks = bodyCallbacks[name];
+        if (!callbacks) {
+            callbacks = [];
+            bodyCallbacks[name] = callbacks;
+        }
+
+        // Add callback to end of queue
+        callbacks.push(callback);
+
+    };
+
+    /**
+     * The index of this object.
+     *
+     * @type {Number}
+     */
+    this.index = index;
+
+    /**
+     * Called when this object receives the body of a requested input stream.
+     * By default, all objects will invoke the callbacks provided to their
+     * requestInputStream() functions based on the name of the stream
+     * requested. This behavior can be overridden by specifying a different
+     * handler here.
+     *
+     * @event
+     * @param {Guacamole.InputStream} inputStream
+     *     The input stream of the received body.
+     *
+     * @param {String} mimetype
+     *     The mimetype of the data being received.
+     *
+     * @param {String} name
+     *     The name of the stream whose body has been received.
+     */
+    this.onbody = function defaultBodyHandler(inputStream, mimetype, name) {
+
+        // Call queued callback for the received body, if any
+        var callback = dequeueBodyCallback(name);
+        if (callback)
+            callback(inputStream, mimetype);
+
+    };
+
+    /**
+     * Called when this object is being undefined. Once undefined, no further
+     * communication involving this object may occur.
+     * 
+     * @event
+     */
+    this.onundefine = null;
+
+    /**
+     * Requests read access to the input stream having the given name. If
+     * successful, a new input stream will be created.
+     *
+     * @param {String} name
+     *     The name of the input stream to request.
+     *
+     * @param {Function} [bodyCallback]
+     *     The callback to invoke when the body of the requested input stream
+     *     is received. This callback will be provided a Guacamole.InputStream
+     *     and its mimetype as its two only arguments. If the onbody handler of
+     *     this object is overridden, this callback will not be invoked.
+     */
+    this.requestInputStream = function requestInputStream(name, bodyCallback) {
+
+        // Queue body callback if provided
+        if (bodyCallback)
+            enqueueBodyCallback(name, bodyCallback);
+
+        // Send request for input stream
+        client.requestObjectInputStream(guacObject.index, name);
+
+    };
+
+    /**
+     * Creates a new output stream associated with this object and having the
+     * given mimetype and name. The legality of a mimetype and name is dictated
+     * by the object itself.
+     *
+     * @param {String} mimetype
+     *     The mimetype of the data which will be sent to the output stream.
+     *
+     * @param {String} name
+     *     The defined name of an output stream within this object.
+     *
+     * @returns {Guacamole.OutputStream}
+     *     An output stream which will write blobs to the named output stream
+     *     of this object.
+     */
+    this.createOutputStream = function createOutputStream(mimetype, name) {
+        return client.createObjectOutputStream(guacObject.index, mimetype, 
name);
+    };
+
+};
+
+/**
+ * The reserved name denoting the root stream of any object. The contents of
+ * the root stream MUST be a JSON map of stream name to mimetype.
+ *
+ * @constant
+ * @type {String}
+ */
+Guacamole.Object.ROOT_STREAM = '/';
+
+/**
+ * The mimetype of a stream containing JSON which maps available stream names
+ * to their corresponding mimetype. The root stream of a Guacamole.Object MUST
+ * have this mimetype.
+ *
+ * @constant
+ * @type {String}
+ */
+Guacamole.Object.STREAM_INDEX_MIMETYPE = 
'application/vnd.glyptodon.guacamole.stream-index+json';
+</code></pre>
+        </article>
+    </section>
+
+
+
+
+</div>
+
+<nav>
+    <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a 
href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a 
href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a 
href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a 
href="Guacamole.BlobReader.html">BlobReader</a></li><li><a 
href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a 
href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a 
href="Guacamole.Client.html">Client</a></li><li><a 
href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a 
href="Guacamole.Display.html">Display</a></li><li><a 
href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a 
href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a 
href="Guacamole.InputStream.html">InputStream</a></li><li><a 
href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a 
href="Guacamole.JSONReader.html">JSONReader</a></li>
 <li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a 
href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a 
href="Guacamole.Layer.html">Layer</a></li><li><a 
href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a 
href="Guacamole.Mouse.html">Mouse</a></li><li><a 
href="Guacamole.Mouse.State.html">State</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a 
href="Guacamole.Object.html">Object</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a 
href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a 
href="Guacamole.OutputStream.html">OutputStream</a></li><li><a 
href="Guacamole.Parser.html">Parser</a></li><li><a 
href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a 
href="Guacamole.RawAudioPlayer.html">RawAudioPlayer</a></li><li><a 
href="Guacamole.RawAudioR
 ecorder.html">RawAudioRecorder</a></li><li><a 
href="Guacamole.Status.html">Status</a></li><li><a 
href="Guacamole.StringReader.html">StringReader</a></li><li><a 
href="Guacamole.StringWriter.html">StringWriter</a></li><li><a 
href="Guacamole.Tunnel.html">Tunnel</a></li><li><a 
href="Guacamole.VideoPlayer.html">VideoPlayer</a></li><li><a 
href="Guacamole.WebSocketTunnel.html">WebSocketTunnel</a></li></ul><h3>Events</h3><ul><li><a
 href="Guacamole.ArrayBufferReader.html#event:ondata">ondata</a></li><li><a 
href="Guacamole.ArrayBufferReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.ArrayBufferWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onack">onack</a></li><
 li><a 
href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a 
href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a 
href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a 
href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a 
href="Guacamole.Client.html#event:onname">onname</a></li><li><a 
href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a 
href="Guacamole.Client.html#event:onstatechange">ons
 tatechange</a></li><li><a 
href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a 
href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a 
href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a 
href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 
href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a
 href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a 
href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.JSONReader.html#event:onprogress">onprogress</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a 
href="Guacamole.Keyboard.html#event:onkeyup">onkey
 up</a></li><li><a 
href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a
 href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a
 
href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a
 href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a 
href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a 
href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a 
href="Guacamole.Object.html#event:onbody">onbody</a></li><li><a 
href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown
 </a></li><li><a 
href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a 
href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a 
href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a 
href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a 
href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a 
href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a 
href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a 
href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a 
href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a
 href="Guacamole.W
 
ebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a
 href="Guacamole.html">Guacamole</a></li><li><a 
href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
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