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-
-
-This guide will explain how to use the Google Testing Framework in your Xcode
projects on Mac OS X. This tutorial begins by quickly explaining what to do for
experienced users. After the quick start, the guide goes provides additional
explanation about each step.
-
-# Quick Start #
-
-Here is the quick guide for using Google Test in your Xcode project.
-
- 1. Download the source from the
[website](http://code.google.com/p/googletest) using this command: `svn
checkout http://googletest.googlecode.com/svn/trunk/ googletest-read-only`
- 1. Open up the `gtest.xcodeproj` in the `googletest-read-only/xcode/`
directory and build the gtest.framework.
- 1. Create a new "Shell Tool" target in your Xcode project called something
like "UnitTests"
- 1. Add the gtest.framework to your project and add it to the "Link Binary
with Libraries" build phase of "UnitTests"
- 1. Add your unit test source code to the "Compile Sources" build phase of
"UnitTests"
- 1. Edit the "UnitTests" executable and add an environment variable named
"DYLD\_FRAMEWORK\_PATH" with a value equal to the path to the framework
containing the gtest.framework relative to the compiled executable.
- 1. Build and Go
-
-The following sections further explain each of the steps listed above in
depth, describing in more detail how to complete it including some variations.
-
-# Get the Source #
-
-Currently, the gtest.framework discussed here isn't available in a tagged
release of Google Test, it is only available in the trunk. As explained at the
Google Test [site](http://code.google.com/p/googletest/source/checkout">svn),
you can get the code from anonymous SVN with this command:
-
-```
-svn checkout http://googletest.googlecode.com/svn/trunk/ googletest-read-only
-```
-
-Alternatively, if you are working with Subversion in your own code base, you
can add Google Test as an external dependency to your own Subversion
repository. By following this approach, everyone that checks out your svn
repository will also receive a copy of Google Test (a specific version, if you
wish) without having to check it out explicitly. This makes the set up of your
project simpler and reduces the copied code in the repository.
-
-To use `svn:externals`, decide where you would like to have the external
source reside. You might choose to put the external source inside the trunk,
because you want it to be part of the branch when you make a release. However,
keeping it outside the trunk in a version-tagged directory called something
like `third-party/googletest/1.0.1`, is another option. Once the location is
established, use `svn propedit svn:externals _directory_` to set the
svn:externals property on a directory in your repository. This directory won't
contain the code, but be its versioned parent directory.
-
-The command `svn propedit` will bring up your Subversion editor, making
editing the long, (potentially multi-line) property simpler. This same method
can be used to check out a tagged branch, by using the appropriate URL (e.g.
`http://googletest.googlecode.com/svn/tags/release-1.0.1`). Additionally, the
svn:externals property allows the specification of a particular revision of the
trunk with the `-r_##_` option (e.g. `externals/src/googletest -r60
http://googletest.googlecode.com/svn/trunk`).
-
-Here is an example of using the svn:externals properties on a trunk (read via
`svn propget`) of a project. This value checks out a copy of Google Test into
the `trunk/externals/src/googletest/` directory.
-
-```
-[Computer:svn] user$ svn propget svn:externals trunk
-externals/src/googletest http://googletest.googlecode.com/svn/trunk
-```
-
-# Add the Framework to Your Project #
-
-The next step is to build and add the gtest.framework to your own project.
This guide describes two common ways below.
-
- * **Option 1** --- The simplest way to add Google Test to your own project,
is to open gtest.xcodeproj (found in the xcode/ directory of the Google Test
trunk) and build the framework manually. Then, add the built framework into
your project using the "Add->Existing Framework..." from the context menu or
"Project->Add..." from the main menu. The gtest.framework is relocatable and
contains the headers and object code that you'll need to make tests. This
method requires rebuilding every time you upgrade Google Test in your project.
- * **Option 2** --- If you are going to be living off the trunk of Google
Test, incorporating its latest features into your unit tests (or are a Google
Test developer yourself). You'll want to rebuild the framework every time the
source updates. to do this, you'll need to add the gtest.xcodeproj file, not
the framework itself, to your own Xcode project. Then, from the build products
that are revealed by the project's disclosure triangle, you can find the
gtest.framework, which can be added to your targets (discussed below).
-
-# Make a Test Target #
-
-To start writing tests, make a new "Shell Tool" target. This target template
is available under BSD, Cocoa, or Carbon. Add your unit test source code to the
"Compile Sources" build phase of the target.
-
-Next, you'll want to add gtest.framework in two different ways, depending upon
which option you chose above.
-
- * **Option 1** --- During compilation, Xcode will need to know that you are
linking against the gtest.framework. Add the gtest.framework to the "Link
Binary with Libraries" build phase of your test target. This will include the
Google Test headers in your header search path, and will tell the linker where
to find the library.
- * **Option 2** --- If your working out of the trunk, you'll also want to add
gtest.framework to your "Link Binary with Libraries" build phase of your test
target. In addition, you'll want to add the gtest.framework as a dependency to
your unit test target. This way, Xcode will make sure that gtest.framework is
up to date, every time your build your target. Finally, if you don't share
build directories with Google Test, you'll have to copy the gtest.framework
into your own build products directory using a "Run Script" build phase.
-
-# Set Up the Executable Run Environment #
-
-Since the unit test executable is a shell tool, it doesn't have a bundle with
a `Contents/Frameworks` directory, in which to place gtest.framework. Instead,
the dynamic linker must be told at runtime to search for the framework in
another location. This can be accomplished by setting the
"DYLD\_FRAMEWORK\_PATH" environment variable in the "Edit Active Executable
..." Arguments tab, under "Variables to be set in the environment:". The path
for this value is the path (relative or absolute) of the directory containing
the gtest.framework.
-
-If you haven't set up the DYLD\_FRAMEWORK\_PATH, correctly, you might get a
message like this:
-
-```
-[Session started at 2008-08-15 06:23:57 -0600.]
- dyld: Library not loaded:
@loader_path/../Frameworks/gtest.framework/Versions/A/gtest
- Referenced from:
/Users/username/Documents/Sandbox/gtestSample/build/Debug/WidgetFrameworkTest
- Reason: image not found
-```
-
-To correct this problem, got to the directory containing the executable named
in "Referenced from:" value in the error message above. Then, with the terminal
in this location, find the relative path to the directory containing the
gtest.framework. That is the value you'll need to set as the
DYLD\_FRAMEWORK\_PATH.
-
-# Build and Go #
-
-Now, when you click "Build and Go", the test will be executed. Dumping out
something like this:
-
-```
-[Session started at 2008-08-06 06:36:13 -0600.]
-[==========] Running 2 tests from 1 test case.
-[----------] Global test environment set-up.
-[----------] 2 tests from WidgetInitializerTest
-[ RUN ] WidgetInitializerTest.TestConstructor
-[ OK ] WidgetInitializerTest.TestConstructor
-[ RUN ] WidgetInitializerTest.TestConversion
-[ OK ] WidgetInitializerTest.TestConversion
-[----------] Global test environment tear-down
-[==========] 2 tests from 1 test case ran.
-[ PASSED ] 2 tests.
-
-The Debugger has exited with status 0.
-```
-
-# Summary #
-
-Unit testing is a valuable way to ensure your data model stays valid even
during rapid development or refactoring. The Google Testing Framework is a
great unit testing framework for C and C++ which integrates well with an Xcode
development environment.
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