chengxilo commented on PR #3464:
URL: https://github.com/apache/iggy/pull/3464#issuecomment-4722072237

   > > nit: Just a minor stype recommendation For example:
   > > ```go
   > >     c.logger.Info("Retrying to connect to server...", "retry_count", 
n+1, "max_retries", attempts, "error", err)
   > > ```
   > > 
   > > 
   > >     
   > >       
   > >     
   > > 
   > >       
   > >     
   > > 
   > >     
   > >   
   > > can be changed to
   > > ```go
   > > c.logger.Info("Retrying to connect to server...",
   > >   slog.Uint64("retry_count", uint64(n+1)),
   > >   slog.Uint64("max_retries", uint64(attempts)), 
   > >   slog.Any("error", err))
   > > ```
   > > 
   > > 
   > >     
   > >       
   > >     
   > > 
   > >       
   > >     
   > > 
   > >     
   > >   
   > > For detailed reason, check this reference: 
https://www.dash0.com/guides/logging-in-go-with-slog#adding-contextual-attributes-to-your-logs
   > > To be honest I think the previous approach may be more clear. But if we 
have a lot of KVs, we probably need this strong but ugly approach.
   > > I don't know why Go doesn't provide function like slog.Uint() for 
convenience. 🤦‍♂️
   > 
   > Thanks. I went with slog attributes.
   > 
   > Also, one thing I noticed is that Rust's SDK has a connection state guard 
in the `send_raw()` function before attempting any network operations. The Go 
SDK doesn't have one in `sendWireAndFetchResponse()`. Unless I'm missing 
something, it looks like calling an operation before `Connect()` succeeds could 
eventually reach `c.conn.Write(...)` while `c.conn` is still nil and result in 
a panic rather than `ErrNotConnected`. Do we need one here too?
   
   Makes sense to me, just go ahead and add it : )


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