jan  Wed, 17 Feb 2016 12:14:49 +0000

Modified page: http://wiki.horde.org/CreatingYourFirstModule
New Revision:  22
Change log:  More tweaks

@@ -28,21 +28,21 @@
 </code>

Linking is the preferred variant as this allows you to work within the horde git repository and commit any code you write to a local branch. At the same time you have the installation ready for immediate testing of any changes.

-4. In /path/to/horde/config/registry.d/ create a file called newmodulename.php. Please note the lack of ?> at the end of the php block, and also the menu parent. If you want your object to go *ANYWHERE ELSE* you will need to change this! +4. In /path/to/horde/config/registry.d/ create a file called newmodulename.php. Please note the documentation for available module entry options in horde/config/registry.php, especially the menu parent. If you want your module to go **anywhere else** in the menue, you will need to change this!

 This is a "registry.d" example for Horde 5:

 <code type="php">
 <?php
 $this->applications['newmodulename'] = array(
-        'name' => _("New Module"),
-        // This is sufficient. More options possible if needed
-    );
+    'name' => _("New Module"),
+    // This is sufficient. More options possible if needed
+);
 </code>

-5. If you wish you can provide your new module with a PNG icon at 16x16. This needs to be placed in the "themes" subdirectory: +5. If you wish you can provide your new module with a PNG icon at 20x20. This needs to be placed in the "themes" subdirectory:

 <code type="sh">
 mkdir newmodulename/themes/default/graphics
 cp newmodulename.png newmodulename/themes/default/graphics/

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