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----------------------------------
 apple/apple.c           |   45 ++++++++++++++++++++++---------
 colortext/main.c        |   60 +++++++++++++++++++++--------------------
 squares/main.c          |   68 +++++++++++++++++++++++++++++-----------------
 squares/squares.desktop |    4 +-
 4 files changed, 108 insertions(+), 69 deletions(-)

New commits:
commit b511204b43f6e956530a869bcf039a5d4809376b
Author: Felicia Decker <[EMAIL PROTECTED]>
Date:   Wed Aug 13 11:36:01 2008 -0700

    Fixed all warnings during make.
    Changed window title and .desktop of Squares to reflect new name change.


Diff in this email is a maximum of 400 lines.
diff --git a/apple/apple.c b/apple/apple.c
index 0409a4d..d3ebef0 100644
--- a/apple/apple.c
+++ b/apple/apple.c
@@ -60,7 +60,6 @@ ClutterTimeline *timeline_rotation = NULL;
 
 
 
-
 /**
   Adds each actor (apple piece = square) to it's respective
   ring/ellipse of the apple. Each ellipse's x coord of the 
@@ -132,47 +131,59 @@ void add_to_ellipse_behaviour(ClutterTimeline 
*timeline_rotation,
         break;
      case RING11:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 340, 565, 100, CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 340, 565, 100, CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING12:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 380, 540, 100, CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 380, 540, 100, CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING13:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 420, 500, 100,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 420, 500, 100,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING14:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 460, 440, 100,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 460, 440, 100,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING15:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 500, 370, 100,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 500, 370, 100,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING16:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 500, 300, 50,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 500, 300, 50,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING17:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 500, 210, 50,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 500, 210, 50,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case RING18:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 480, 110, 30,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);
+          alpha, ELLIPSE_X, 480, 110, 30,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);
         break;
      case STEM:
-        behaviour = clutter_behaviour_rotate_new(alpha, CLUTTER_Y_AXIS, 
CLUTTER_ROTATE_CW, start_angle, start_angle);
+        behaviour = clutter_behaviour_rotate_new(alpha, CLUTTER_Y_AXIS, 
+          CLUTTER_ROTATE_CW, start_angle, start_angle);
         break;
      default:
         behaviour = clutter_behaviour_ellipse_new(
-          alpha, ELLIPSE_X, 480, 110, 30,  CLUTTER_ROTATE_CW, start_angle, 
start_angle);  
+          alpha, ELLIPSE_X, 480, 110, 30,  CLUTTER_ROTATE_CW, start_angle, 
+          start_angle);  
   }
   clutter_behaviour_apply(behaviour, actor);
-
+  return;
 }
 
+
+
 /**
   Sets up a zigzag path for the caterpillar to follow.
   Also scales the caterpillar to start out small and
@@ -283,6 +294,7 @@ void setup_path(ClutterActor *actor, ClutterTimeline 
*timeline)
 }
 
 
+
 /**
   Initializes each apple piece/square to the correct color, size,
   and opacity. The actor is added to the stage and added to a
@@ -458,6 +470,7 @@ void init_apples()
 }
 
 
+
 /**
    Load image and return clutter actor
 */
@@ -490,6 +503,7 @@ ClutterActor *get_actor_from_image (const char *file_name)
 }
 
 
+
 /**
   Loads the stem image from a file, sets the
   position of the stem and adds the actor
@@ -509,6 +523,7 @@ int init_stem()
 }
 
 
+
 /**
   Loads the leaf image from a file, sets
   the position of the leaf and adds the
@@ -528,6 +543,7 @@ int init_leaf()
 }
 
 
+
 /**
    Loads the caterpillar image from a file,
    sets the position of the actor and adds
@@ -546,6 +562,8 @@ int init_caterpillar(ClutterTimeline *timeline)
     return 0;
 }
 
+
+
 /**
    When the caterpillar reaches the end of the path, a
    text bubble is loaded.
@@ -561,6 +579,8 @@ void path_complete(ClutterTimeline *timeline, gpointer data)
     return;
 }
 
+
+
 int main(int argc, char *argv[])
 {
   ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; 
@@ -578,7 +598,6 @@ int main(int argc, char *argv[])
   ClutterTimeline *path_timeline = clutter_timeline_new(100, 10);
   g_signal_connect(path_timeline, "completed", G_CALLBACK(path_complete), 
NULL);
 
-
   init_apples();
 
   int rval = 0;
diff --git a/colortext/main.c b/colortext/main.c
index 0b16bb9..9da476a 100644
--- a/colortext/main.c
+++ b/colortext/main.c
@@ -2,6 +2,7 @@
 
 #include <clutter/clutter.h>
 #include <stdlib.h>
+#include <string.h>
 #include <time.h>
 
 #define FILENAME "/usr/local/share/colortext/word_file"
@@ -101,7 +102,7 @@ void give_random_letter(ClutterActor *label)
     case 122: text = "z"; break;
     default: text = "a";
   }  
-  clutter_label_set_text(label, text);
+  clutter_label_set_text((ClutterLabel*)label, text);
   return;
 
 }//end give_random_letter
@@ -129,8 +130,9 @@ void display_word()
   for (k = 4; k < NUM_ACTORS; k++)
   {
       if (curr_char != ' '){
-           clutter_label_set_text(actors[k], &curr_char);
-           clutter_label_set_color(actors[k], &colors[color_word]);
+           clutter_label_set_text((ClutterLabel*)actors[k], 
(gchar*)&curr_char);
+           clutter_label_set_color((ClutterLabel*)actors[k], 
+                                    &colors[color_word]);
            curr_char = fgetc(fp);
       }
       else {
@@ -161,7 +163,7 @@ void randomize_the_letters(ClutterTimeline *timeline, guint 
frame_num)
   for (i = 0; i < NUM_ACTORS; i++)
   {
        give_random_letter(actors[i]);
-       clutter_label_set_color(actors[i], &letter_color);
+       clutter_label_set_color((ClutterLabel*)actors[i], &letter_color);
   }
   return;
 } //end randomize_the_letters
@@ -299,33 +301,33 @@ void end_effect()
 
   for (k = 1; k < NUM_ACTORS; k++)
   {
-      clutter_label_set_color(actors[k], &colors[k]);
+      clutter_label_set_color((ClutterLabel*)actors[k], &colors[k]);
   }
 
   ClutterColor color_black = { 0xff, 0xff, 0xff, 0xff };
-  clutter_label_set_color(actors[0], &color_black);
-  clutter_label_set_color(actors[NUM_ACTORS - 1], &color_black);
-
-  clutter_label_set_text(actors[0],  "{");
-  clutter_label_set_text(actors[1],  "c");
-  clutter_label_set_text(actors[2],  "o");
-  clutter_label_set_text(actors[3],  "l");
-  clutter_label_set_text(actors[4],  "o");
-  clutter_label_set_text(actors[5],  "r");
-  clutter_label_set_text(actors[6],  "s");
-  clutter_label_set_text(actors[7],  "o");
-  clutter_label_set_text(actors[8],  "f");
-  clutter_label_set_text(actors[9],  "t");
-  clutter_label_set_text(actors[10], "h");
-  clutter_label_set_text(actors[11], "e");
-  clutter_label_set_text(actors[12], "r");
-  clutter_label_set_text(actors[13], "a");
-  clutter_label_set_text(actors[14], "i");
-  clutter_label_set_text(actors[15], "n");
-  clutter_label_set_text(actors[16], "b");
-  clutter_label_set_text(actors[17], "o");
-  clutter_label_set_text(actors[18], "w");
-  clutter_label_set_text(actors[19], "}");
+  clutter_label_set_color((ClutterLabel*)actors[0], &color_black);
+  clutter_label_set_color((ClutterLabel*)actors[NUM_ACTORS - 1], &color_black);
+
+  clutter_label_set_text((ClutterLabel*)actors[0],  "{");
+  clutter_label_set_text((ClutterLabel*)actors[1],  "c");
+  clutter_label_set_text((ClutterLabel*)actors[2],  "o");
+  clutter_label_set_text((ClutterLabel*)actors[3],  "l");
+  clutter_label_set_text((ClutterLabel*)actors[4],  "o");
+  clutter_label_set_text((ClutterLabel*)actors[5],  "r");
+  clutter_label_set_text((ClutterLabel*)actors[6],  "s");
+  clutter_label_set_text((ClutterLabel*)actors[7],  "o");
+  clutter_label_set_text((ClutterLabel*)actors[8],  "f");
+  clutter_label_set_text((ClutterLabel*)actors[9],  "t");
+  clutter_label_set_text((ClutterLabel*)actors[10], "h");
+  clutter_label_set_text((ClutterLabel*)actors[11], "e");
+  clutter_label_set_text((ClutterLabel*)actors[12], "r");
+  clutter_label_set_text((ClutterLabel*)actors[13], "a");
+  clutter_label_set_text((ClutterLabel*)actors[14], "i");
+  clutter_label_set_text((ClutterLabel*)actors[15], "n");
+  clutter_label_set_text((ClutterLabel*)actors[16], "b");
+  clutter_label_set_text((ClutterLabel*)actors[17], "o");
+  clutter_label_set_text((ClutterLabel*)actors[18], "w");
+  clutter_label_set_text((ClutterLabel*)actors[19], "}");
 
 }//end end_effect
 
@@ -364,7 +366,7 @@ int main(int argc, char *argv[])
   stage = clutter_stage_get_default();
   clutter_actor_set_size(stage, 1024, 600);
   clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);
-  clutter_stage_set_title(stage, "Color Text");
+  clutter_stage_set_title((ClutterStage*)stage, "Color Text");
 
   init_actors();
   init_colors();
diff --git a/squares/main.c b/squares/main.c
index 4b4434a..fd8c9b9 100644
--- a/squares/main.c
+++ b/squares/main.c
@@ -3,10 +3,12 @@
 #define LOWER_BOUND 50
 #define UPPER_BOUND 255
 
-ClutterActor *stage, *black_square, *red_square_1, *red_square_2, 
*red_square_3, *red_square_4;
+ClutterActor *stage, *black_square, *red_square_1, *red_square_2, 
+                     *red_square_3, *red_square_4;
 ClutterActor *start_button, *start_shadow, *start_label;
 
-ClutterTimeline *button_press_timeline, *button_release_timeline, 
*growth_timeline, *button_reshow_timeline;
+ClutterTimeline *button_press_timeline, *button_release_timeline, 
+                *growth_timeline, *button_reshow_timeline;
 
 ClutterEffectTemplate *button_press_movement, *button_release_movement;
 
@@ -37,7 +39,8 @@ void rotate_square()
   where the viewer can still see the rotating
   black square behind the 4 red ones.
   */
-void start_square_growing(ClutterTimeline *timeline, gint frame_num, gpointer 
data)
+void start_square_growing(ClutterTimeline *timeline, gint frame_num, 
+                          gpointer data)
 {
 
   if (square_size == UPPER_BOUND){
@@ -119,7 +122,8 @@ void start_square_growing(ClutterTimeline *timeline, gint 
frame_num, gpointer da
   When the cursor enters the start button, change
   the start button's color.
   */
-gboolean on_button_enter(ClutterActor *actor, ClutterEvent *event, gpointer 
data)
+gboolean on_button_enter(ClutterActor *actor, ClutterEvent *event, 
+                         gpointer data)
 {
   ClutterColor color_red   = { 0xff, 0x00, 0x00, 0xff };
   clutter_rectangle_set_color(CLUTTER_RECTANGLE(start_button), &color_red);
@@ -133,7 +137,8 @@ gboolean on_button_enter(ClutterActor *actor, ClutterEvent 
*event, gpointer data
   When the cursor leaves the start button, change
   the button color back to it's original color.
   */
-gboolean on_button_leave(ClutterActor *actor, ClutterEvent *event, gpointer 
data)
+gboolean on_button_leave(ClutterActor *actor, ClutterEvent *event, 
+                         gpointer data)
 {
   ClutterColor color_white = { 0xff, 0xff, 0xff, 0xff };
   clutter_rectangle_set_color(CLUTTER_RECTANGLE(start_button), &color_white);
@@ -150,7 +155,8 @@ gboolean on_button_leave(ClutterActor *actor, ClutterEvent 
*event, gpointer data
   Then move the start button and text southwest to simulate a button
   press.
   */
-gboolean on_button_press(ClutterActor *actor, ClutterEvent *event, gpointer 
data)
+gboolean on_button_press(ClutterActor *actor, ClutterEvent *event, 
+                         gpointer data)
 {
   if (square_size >= 75){
     square_size = LOWER_BOUND;
@@ -200,7 +206,8 @@ void hide_button(ClutterActor *actor, gpointer data)
   the simulation begins. The red squares grow to 
   a maximum width and height before stopping.
   */
-gboolean on_button_release(ClutterActor *actor, ClutterEvent *event, gpointer 
data)
+gboolean on_button_release(ClutterActor *actor, ClutterEvent *event, 
+                           gpointer data)
 {
   ClutterColor color_white = { 0xff, 0xff, 0xff, 0xff };
   clutter_rectangle_set_color(CLUTTER_RECTANGLE(start_button), &color_white);
@@ -211,11 +218,11 @@ gboolean on_button_release(ClutterActor *actor, 
ClutterEvent *event, gpointer da
   clutter_timeline_start(growth_timeline);
 
   button_release_timeline = clutter_effect_move(button_release_movement, 
-                                                actor, 205, 450, 
-                                                
(ClutterEffectCompleteFunc)hide_button, 
-                                                NULL);
+                                      actor, 205, 450, 
+                                      (ClutterEffectCompleteFunc)hide_button, 
+                                      NULL);
   button_release_timeline = clutter_effect_move(button_release_movement, 
-                                                start_label, 232, 460, NULL, 
NULL);
+                                      start_label, 232, 460, NULL, NULL);
   clutter_timeline_start(button_reshow_timeline);
 
   return TRUE;
@@ -252,7 +259,7 @@ int main(int argc, char *argv[])
   ClutterColor color_black = { 0x00, 0x00, 0x00, 0xff };
   ClutterColor color_red   = { 0xff, 0x00, 0x00, 0xff };
   clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);
-  clutter_stage_set_title(CLUTTER_STAGE(stage), "Rotating Square");
+  clutter_stage_set_title(CLUTTER_STAGE(stage), "Squares");
   clutter_actor_show(stage);
 
   /* Tab */
@@ -266,7 +273,7 @@ int main(int argc, char *argv[])
   
   /* Border square shadow */
   ClutterActor *border_shadow = clutter_rectangle_new_with_color(&color_black);
-  clutter_actor_set_opacity          (border_shadow, 400);
+  clutter_actor_set_opacity          (border_shadow, 255);
   clutter_actor_set_size             (border_shadow, 455, 455);
   clutter_actor_set_position         (border_shadow, 502, 77);
   clutter_container_add_actor        (CLUTTER_CONTAINER(stage), border_shadow);
@@ -320,14 +327,16 @@ int main(int argc, char *argv[])
   /* Rotation timeline for black square */
   ClutterTimeline *rotation_timeline = clutter_timeline_new(50, 50);
   button_reshow_timeline = clutter_timeline_new_for_duration(10000);
-  g_signal_connect(rotation_timeline, "new-frame", G_CALLBACK(rotate_square), 
NULL);
-  g_signal_connect(button_reshow_timeline, "completed", 
G_CALLBACK(show_button), NULL);
+  g_signal_connect(rotation_timeline, "new-frame", G_CALLBACK(rotate_square), 
+                   NULL);
+  g_signal_connect(button_reshow_timeline, "completed", 
G_CALLBACK(show_button), 
+                   NULL);
   clutter_timeline_set_loop(rotation_timeline, TRUE);
   clutter_timeline_start(rotation_timeline);
 
   /* start shadow */
   start_shadow = clutter_rectangle_new_with_color(&color_black);
-  clutter_actor_set_opacity          (start_shadow, 400);
+  clutter_actor_set_opacity          (start_shadow, 255);
   clutter_actor_set_size             (start_shadow, 100, 50);
   clutter_actor_set_position         (start_shadow, 200, 455);
   clutter_container_add_actor        (CLUTTER_CONTAINER(stage), start_shadow);
@@ -338,21 +347,28 @@ int main(int argc, char *argv[])
   start_button = clutter_rectangle_new_with_color(&color_white);
   clutter_actor_set_size(start_button, 100, 50);
   clutter_actor_set_position(start_button, 205, 450);
-  clutter_rectangle_set_border_color (CLUTTER_RECTANGLE(start_button), 
&color_black);
+  clutter_rectangle_set_border_color (CLUTTER_RECTANGLE(start_button), 
+                                      &color_black);
   clutter_rectangle_set_border_width (CLUTTER_RECTANGLE(start_button), 1);
   clutter_container_add_actor(CLUTTER_CONTAINER(stage), start_button);
 
   button_press_timeline = clutter_timeline_new(2, 30);
-  button_press_movement = clutter_effect_template_new(button_press_timeline, 
CLUTTER_ALPHA_RAMP_INC);
+  button_press_movement = clutter_effect_template_new(button_press_timeline, 
+                          CLUTTER_ALPHA_RAMP_INC);
 
   button_release_timeline = clutter_timeline_new(2, 3);
-  button_release_movement = 
clutter_effect_template_new(button_release_timeline, CLUTTER_ALPHA_RAMP_INC);
+  button_release_movement = clutter_effect_template_new(
+                            button_release_timeline, CLUTTER_ALPHA_RAMP_INC);
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