xidulu edited a comment on issue #15928: [RFC] A faster version of Gamma 
sampling on GPU.
URL: 
https://github.com/apache/incubator-mxnet/issues/15928#issuecomment-522469258
 
 
   @ptrendx 
   
   The device-side api I mentioned is the `RandGenerator` class. (the one used 
in `ndarray.random()`), it generates random number with `curand_uniform()`: 
   
https://github.com/apache/incubator-mxnet/blob/master/include/mxnet/random_generator.h#L111
   
   Host api can be seen here (the one I used) 
   
https://github.com/apache/incubator-mxnet/blob/master/3rdparty/mshadow/mshadow/random.h#L370
 
   Random numbers are generated with `curandGenerateUniform()`
   
   In terms of random number generation, `RandGenerator` (which is basically a 
wrapper over the CUDA device api, IMO) may be comparable to mshadow/random. 
   ~However, is it possible that the overhead of _managing random states_ in 
`RandGenerator` affects its performance ?~
   
   ------------------
   Update:
   
   To find out the bottleneck of `ndarray.random()`, I remove the while loop in 
the kernel: 
https://github.com/apache/incubator-mxnet/blob/fb4f9d55382538fe688638b741830d84ae0d783e/src/operator/random/sampler.h#L183
   
   The new version becomes ten times faster than the origin one:  160ms V.S 
1600ms at size 10e7. (of course, some samples are not sampled correctly). 
   
   ---------
   A few words about additional storage:
   
   In my experiment, I tracked the GPU memory usage with `watch -d -n 0.5 
nvidia-smi` (the method may be problematic), I discovered that my method, 
though explicitly requested for extra storage, only consumed an acceptable 
amount of extra memory in practice. $ndarray.random.gamma()$ used around 2400Mb 
while my method used around 2500Mb when sampling 10e7 samples.
   

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