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geertjan pushed a commit to branch geertjanw-patch-2
in repository https://gitbox.apache.org/repos/asf/netbeans-website.git

commit a4be6721869ac93fc7388e8b145d2a6885593b90
Author: Geertjan Wielenga <[email protected]>
AuthorDate: Sat May 4 16:04:37 2019 +0200

    Fixing broken numbering
---
 .../src/content/kb/docs/java/debug-visual.asciidoc      | 17 +++++++++++------
 1 file changed, 11 insertions(+), 6 deletions(-)

diff --git a/netbeans.apache.org/src/content/kb/docs/java/debug-visual.asciidoc 
b/netbeans.apache.org/src/content/kb/docs/java/debug-visual.asciidoc
index 182c658..e7ddae3 100644
--- a/netbeans.apache.org/src/content/kb/docs/java/debug-visual.asciidoc
+++ b/netbeans.apache.org/src/content/kb/docs/java/debug-visual.asciidoc
@@ -43,6 +43,7 @@ In this tutorial you will use the Anagram Game sample 
application, a Java deskto
 
 When you click Finish, the IDE creates the project and opens the project in 
the Projects window.
 
+[start=4]
 4. Click the Debug button in the toolbar (Ctrl-F5; ⌘-F5 on Mac) to start the 
debugging session.
 
 Alternatively, right-click the project node in the Projects window and choose 
Debug.
@@ -51,6 +52,7 @@ When you start the session, the IDE will launch the Anagram 
Game application and
 
 For more on running the debugger, see 
link:http://www.oracle.com/pls/topic/lookup?ctx=nb8000&id=NBDAG798[+About 
Running and Debugging Java Application Projects+] in _Developing Applications 
with NetBeans IDE_.
 
+[start=5]
 5. Choose Debug > Take GUI Snapshot from the main menu.
 
 When you choose Take GUI Snapshot, the IDE will take a snapshot of the GUI and 
will open the snapshot in the main window.
@@ -81,11 +83,13 @@ image::images/debug-snapshot.png[title="GUI Snapshot"]
 The IDE also displays the location of the component in the form hierarchy in 
the Navigator window.
 
 image::images/debug-navigator.png[title="GUI Snapshot"]
+[start=2]
 2. Right-click the Guess button in the snapshot and choose Go to Component 
Declaration from the popup menu.
 
 When you choose Go to Component Declaration the IDE opens the source file in 
the editor and moves the cursor to the line in the code where  ``guessButton``  
is declared.
 
 image::images/debug-gotodeclaration.png[title="Line of code where component is 
declared"]
+[start=3]
 3. Right-click the Guess button in the snapshot again and choose Go to 
Component Source.
 
 When you choose Go to Component Source the IDE opens the source file in the 
editor and moves the cursor to the line in the source code for the JButton 
component.
@@ -98,12 +102,12 @@ You can use the Go to Hierarchy Addition command in the 
GUI snapshot to locate t
 2. Click the Java Debugger tab in the Java category in the Options window.
 
 *Note.* In NetBeans IDE 7.1 the Java Debugger tab is located in the 
Miscellaneous category in the Options window.
-
+[start=3]
 3. Select Visual Debugging in the list of categories and select *Track 
locations of component hierarchy changes*. Click OK.
 4. Stop your debugging session (if one is running).
 
 *Note.* After you enable the command in the Options window you will need to 
restart your debugging session and take a new GUI snapshot before you can use 
the Go to Hierarchy Addition command.
-
+[start=5]
 5. Start a new debugging session and take a GUI snapshot.
 6. Right-click a component in the GUI snapshot and choose Go to Hierarchy 
Addition.
 
@@ -120,25 +124,26 @@ This exercise will demonstrate how you can use the GUI 
snapshot and the Events w
 When you choose Show Listeners, the IDE opens the Events window. You can see 
that the Custom Listeners node is expanded.
 
 image::images/debug-customlisteners.png[title="Line of source code where 
component is added to container"]
+[start=2]
 2. Right-click *com.toy.anagrams.ui.Anagrams$3* below the Custom Listeners 
node and choose Go to Component Source in the popup menu.
 
 The source code opens in the editor at the line where the listener is defined.
-
+[start=3]
 3. Select the empty text field in the snapshot.
 
 Alternatively, you can select the  ``guessedWord``  text field in the 
Navigator window.
 
 When you select the text field, the items in the Events window will change 
automatically to display the listeners for the selected component.
-
+[start=4]
 4. In the Events window, double-click the Event Log node to open the Select 
Listener window.
 
 Alternatively, you can right-click the Event Log node and choose Set Logging 
Events from the popup menu.
-
+[start=5]
 5. Select the  ``java.awt.event.KeyListener``  listener from the dialog. Click 
OK.
 image::images/debug-select-listener.png[title="Line of source code where 
component is added to container"]
 
 This listener is now listening for keyboard events in the text field.
-
+[start=6]
 6. In the Anagram Game application, type some characters in the text field.
 
 When you type a character in the text field, the event is recorded in the 
events log. If you expand the Event Log node you can see that each keystroke is 
now logged. New events appear each time that you type in the Anagram Game 
application text field. If you expand an individual event, for example  
``keyPressed`` , you can see the properties of that event in the log.


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