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+{"version":3,"file":"a11y.es5.js","sources":["../../packages/cdk/esm5/a11y/list-key-manager.js","../../packages/cdk/esm5/a11y/activedescendant-key-manager.js","../../packages/cdk/esm5/a11y/aria-reference.js","../../packages/cdk/esm5/a11y/aria-describer.js","../../packages/cdk/esm5/a11y/fake-mousedown.js","../../packages/cdk/esm5/a11y/focus-key-manager.js","../../packages/cdk/esm5/a11y/interactivity-checker.js","../../packages/cdk/esm5/a11y/focus-trap.js","../../packages/cdk/esm5/a11y/live-announcer.js","../../packages/cdk/esm5/a11y/focus-monitor.js","../../packages/cdk/esm5/a11y/a11y-module.js","../../packages/cdk/esm5/a11y/index.js"],"sourcesContent":["/**\n
 * @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this 
source code is governed by an MIT-style license that can be\n * found in the 
LICENSE file at https://angular.io/license\n */\nimport { Subject } from 
'rxjs/Subject';\nimport { Subscription } from 'rxjs/Subscription';\nimport { 
UP_ARROW, DOWN_ARROW, TA
 B, A, Z, ZERO, NINE } from '@angular/cdk/keycodes';\nimport { RxChain, 
debounceTime, filter, map, doOperator } from '@angular/cdk/rxjs';\n/**\n * This 
class manages keyboard events for selectable lists. If you pass it a query 
list\n * of items, it will set the active item correctly when arrow events 
occur.\n */\nvar ListKeyManager = (function () {\n    /**\n     * @param {?} 
_items\n     */\n    function ListKeyManager(_items) {\n        this._items = 
_items;\n        this._activeItemIndex = -1;\n        this._wrap = false;\n     
   this._letterKeyStream = new Subject();\n        this._typeaheadSubscription 
= Subscription.EMPTY;\n        this._pressedLetters = [];\n        /**\n        
 * Stream that emits any time the TAB key is pressed, so components can react\n 
        * when focus is shifted off of the list.\n         */\n        
this.tabOut = new Subject();\n    }\n    /**\n     * Turns on wrapping mode, 
which ensures that the active item will wrap to\n     * the other end of l
 ist when there are no more items in the given direction.\n     * @return {?}\n 
    */\n    ListKeyManager.prototype.withWrap = function () {\n        
this._wrap = true;\n        return this;\n    };\n    /**\n     * Turns on 
typeahead mode which allows users to set the active item by typing.\n     * 
@param {?=} debounceInterval Time to wait after the last keystroke before 
setting the active item.\n     * @return {?}\n     */\n    
ListKeyManager.prototype.withTypeAhead = function (debounceInterval) {\n        
var _this = this;\n        if (debounceInterval === void 0) { debounceInterval 
= 200; }\n        if (this._items.length && this._items.some(function (item) { 
return typeof item.getLabel !== 'function'; })) {\n            throw 
Error('ListKeyManager items in typeahead mode must implement the `getLabel` 
method.');\n        }\n        this._typeaheadSubscription.unsubscribe();\n     
   // Debounce the presses of non-navigational keys, collect the ones that 
correspond to letters\n  
       // and convert those letters back into a string. Afterwards find the 
first item that starts\n        // with that string and select it.\n        
this._typeaheadSubscription = RxChain.from(this._letterKeyStream)\n            
.call(doOperator, function (keyCode) { return 
_this._pressedLetters.push(keyCode); })\n            .call(debounceTime, 
debounceInterval)\n            .call(filter, function () { return 
_this._pressedLetters.length > 0; })\n            .call(map, function () { 
return _this._pressedLetters.join(''); })\n            .subscribe(function 
(inputString) {\n            var /** @type {?} */ items = 
_this._items.toArray();\n            // Start at 1 because we want to start 
searching at the item immediately\n            // following the current active 
item.\n            for (var /** @type {?} */ i = 1; i < items.length + 1; i++) 
{\n                var /** @type {?} */ index = (_this._activeItemIndex + i) % 
items.length;\n                var /** @type {?} */ item = it
 ems[index];\n                if (!item.disabled && 
((item.getLabel))().toUpperCase().trim().indexOf(inputString) === 0) {\n        
            _this.setActiveItem(index);\n                    break;\n           
     }\n            }\n            _this._pressedLetters = [];\n        });\n   
     return this;\n    };\n    /**\n     * Sets the active item to the item at 
the index specified.\n     * @param {?} index The index of the item to be set 
as active.\n     * @return {?}\n     */\n    
ListKeyManager.prototype.setActiveItem = function (index) {\n        
this._activeItemIndex = index;\n        this._activeItem = 
this._items.toArray()[index];\n    };\n    /**\n     * Sets the active item 
depending on the key event passed in.\n     * @param {?} event Keyboard event 
to be used for determining which element should be active.\n     * @return 
{?}\n     */\n    ListKeyManager.prototype.onKeydown = function (event) {\n     
   switch (event.keyCode) {\n            case DOWN_ARROW:\n        
         this.setNextItemActive();\n                break;\n            case 
UP_ARROW:\n                this.setPreviousItemActive();\n                
break;\n            case TAB:\n                this.tabOut.next();\n            
    return;\n            default:\n                var /** @type {?} */ keyCode 
= event.keyCode;\n                // Attempt to use the `event.key` which also 
maps it to the user's keyboard language,\n                // otherwise fall 
back to resolving alphanumeric characters via the keyCode.\n                if 
(event.key && event.key.length === 1) {\n                    
this._letterKeyStream.next(event.key.toLocaleUpperCase());\n                }\n 
               else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && 
keyCode <= NINE)) {\n                    
this._letterKeyStream.next(String.fromCharCode(keyCode));\n                }\n  
              // Note that we return here, in order to avoid preventing\n       
         // the default action of
  non-navigational keys.\n                return;\n        }\n        
this._pressedLetters = [];\n        event.preventDefault();\n    };\n    
Object.defineProperty(ListKeyManager.prototype, \"activeItemIndex\", {\n        
/**\n         * Index of the currently active item.\n         * @return {?}\n   
      */\n        get: function () {\n            return 
this._activeItemIndex;\n        },\n        enumerable: true,\n        
configurable: true\n    });\n    
Object.defineProperty(ListKeyManager.prototype, \"activeItem\", {\n        
/**\n         * The active item.\n         * @return {?}\n         */\n        
get: function () {\n            return this._activeItem;\n        },\n        
enumerable: true,\n        configurable: true\n    });\n    /**\n     * Sets 
the active item to the first enabled item in the list.\n     * @return {?}\n    
 */\n    ListKeyManager.prototype.setFirstItemActive = function () {\n        
this._setActiveItemByIndex(0, 1);\n    };\n    /**\n     * Sets the
  active item to the last enabled item in the list.\n     * @return {?}\n     
*/\n    ListKeyManager.prototype.setLastItemActive = function () {\n        
this._setActiveItemByIndex(this._items.length - 1, -1);\n    };\n    /**\n     
* Sets the active item to the next enabled item in the list.\n     * @return 
{?}\n     */\n    ListKeyManager.prototype.setNextItemActive = function () {\n  
      this._activeItemIndex < 0 ? this.setFirstItemActive() : 
this._setActiveItemByDelta(1);\n    };\n    /**\n     * Sets the active item to 
a previous enabled item in the list.\n     * @return {?}\n     */\n    
ListKeyManager.prototype.setPreviousItemActive = function () {\n        
this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n            
: this._setActiveItemByDelta(-1);\n    };\n    /**\n     * Allows setting of 
the activeItemIndex without any other effects.\n     * @param {?} index The new 
activeItemIndex.\n     * @return {?}\n     */\n    
ListKeyManager.prototype.updateActi
 veItemIndex = function (index) {\n        this._activeItemIndex = index;\n    
};\n    /**\n     * This method sets the active item, given a list of items and 
the delta between the\n     * currently active item and the new active item. It 
will calculate differently\n     * depending on whether wrap mode is turned 
on.\n     * @param {?} delta\n     * @param {?=} items\n     * @return {?}\n    
 */\n    ListKeyManager.prototype._setActiveItemByDelta = function (delta, 
items) {\n        if (items === void 0) { items = this._items.toArray(); }\n    
    this._wrap ? this._setActiveInWrapMode(delta, items)\n            : 
this._setActiveInDefaultMode(delta, items);\n    };\n    /**\n     * Sets the 
active item properly given \"wrap\" mode. In other words, it will continue to 
move\n     * down the list until it finds an item that is not disabled, and it 
will wrap if it\n     * encounters either end of the list.\n     * @param {?} 
delta\n     * @param {?} items\n     * @return {?}\n     */\n  
   ListKeyManager.prototype._setActiveInWrapMode = function (delta, items) {\n  
      // when active item would leave menu, wrap to beginning or end\n        
this._activeItemIndex =\n            (this._activeItemIndex + delta + 
items.length) % items.length;\n        // skip all disabled menu items 
recursively until an enabled one is reached\n        if 
(items[this._activeItemIndex].disabled) {\n            
this._setActiveInWrapMode(delta, items);\n        }\n        else {\n           
 this.setActiveItem(this._activeItemIndex);\n        }\n    };\n    /**\n     * 
Sets the active item properly given the default mode. In other words, it will\n 
    * continue to move down the list until it finds an item that is not 
disabled. If\n     * it encounters either end of the list, it will stop and not 
wrap.\n     * @param {?} delta\n     * @param {?} items\n     * @return {?}\n   
  */\n    ListKeyManager.prototype._setActiveInDefaultMode = function (delta, 
items) {\n        this._setActiveItemB
 yIndex(this._activeItemIndex + delta, delta, items);\n    };\n    /**\n     * 
Sets the active item to the first enabled item starting at the index specified. 
If the\n     * item is disabled, it will move in the fallbackDelta direction 
until it either\n     * finds an enabled item or encounters the end of the 
list.\n     * @param {?} index\n     * @param {?} fallbackDelta\n     * @param 
{?=} items\n     * @return {?}\n     */\n    
ListKeyManager.prototype._setActiveItemByIndex = function (index, 
fallbackDelta, items) {\n        if (items === void 0) { items = 
this._items.toArray(); }\n        if (!items[index]) {\n            return;\n   
     }\n        while (items[index].disabled) {\n            index += 
fallbackDelta;\n            if (!items[index]) {\n                return;\n     
       }\n        }\n        this.setActiveItem(index);\n    };\n    return 
ListKeyManager;\n}());\nexport { ListKeyManager };\nfunction 
ListKeyManager_tsickle_Closure_declarations() {\n    /** @type {?
 } */\n    ListKeyManager.prototype._activeItemIndex;\n    /** @type {?} */\n   
 ListKeyManager.prototype._activeItem;\n    /** @type {?} */\n    
ListKeyManager.prototype._wrap;\n    /** @type {?} */\n    
ListKeyManager.prototype._letterKeyStream;\n    /** @type {?} */\n    
ListKeyManager.prototype._typeaheadSubscription;\n    /** @type {?} */\n    
ListKeyManager.prototype._pressedLetters;\n    /**\n     * Stream that emits 
any time the TAB key is pressed, so components can react\n     * when focus is 
shifted off of the list.\n     * @type {?}\n     */\n    
ListKeyManager.prototype.tabOut;\n    /** @type {?} */\n    
ListKeyManager.prototype._items;\n}\n//# 
sourceMappingURL=list-key-manager.js.map","/**\n * @license\n * Copyright 
Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by 
an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport * as tslib_1 from \"tslib\";\nimport { 
ListKeyManager } from './list-key-
 manager';\nvar ActiveDescendantKeyManager = (function (_super) {\n    
tslib_1.__extends(ActiveDescendantKeyManager, _super);\n    function 
ActiveDescendantKeyManager() {\n        return _super !== null && 
_super.apply(this, arguments) || this;\n    }\n    /**\n     * This method sets 
the active item to the item at the specified index.\n     * It also adds active 
styles to the newly active item and removes active\n     * styles from the 
previously active item.\n     * @param {?} index\n     * @return {?}\n     */\n 
   ActiveDescendantKeyManager.prototype.setActiveItem = function (index) {\n    
    if (this.activeItem) {\n            this.activeItem.setInactiveStyles();\n  
      }\n        _super.prototype.setActiveItem.call(this, index);\n        if 
(this.activeItem) {\n            this.activeItem.setActiveStyles();\n        
}\n    };\n    return ActiveDescendantKeyManager;\n}(ListKeyManager));\nexport 
{ ActiveDescendantKeyManager };\n//# 
sourceMappingURL=activedescendant-key-manager
 .js.map","/**\n * IDs are deliminated by an empty space, as per the spec.\n 
*/\nvar ID_DELIMINATOR = ' ';\n/**\n * Adds the given ID to the specified ARIA 
attribute on an element.\n * Used for attributes such as aria-labelledby, 
aria-owns, etc.\n * @param {?} el\n * @param {?} attr\n * @param {?} id\n * 
@return {?}\n */\nexport function addAriaReferencedId(el, attr, id) {\n    var 
/** @type {?} */ ids = getAriaReferenceIds(el, attr);\n    if 
(ids.some(function (existingId) { return existingId.trim() == id.trim(); })) 
{\n        return;\n    }\n    ids.push(id.trim());\n    el.setAttribute(attr, 
ids.join(ID_DELIMINATOR));\n}\n/**\n * Removes the given ID from the specified 
ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, 
aria-owns, etc.\n * @param {?} el\n * @param {?} attr\n * @param {?} id\n * 
@return {?}\n */\nexport function removeAriaReferencedId(el, attr, id) {\n    
var /** @type {?} */ ids = getAriaReferenceIds(el, attr);\n    var /** @type 
{?} */
  filteredIds = ids.filter(function (val) { return val != id.trim(); });\n    
el.setAttribute(attr, filteredIds.join(ID_DELIMINATOR));\n}\n/**\n * Gets the 
list of IDs referenced by the given ARIA attribute on an element.\n * Used for 
attributes such as aria-labelledby, aria-owns, etc.\n * @param {?} el\n * 
@param {?} attr\n * @return {?}\n */\nexport function getAriaReferenceIds(el, 
attr) {\n    // Get string array of all individual ids (whitespace deliminated) 
in the attribute value\n    return (el.getAttribute(attr) || '').match(/\\S+/g) 
|| [];\n}\n//# sourceMappingURL=aria-reference.js.map","/**\n * @license\n * 
Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is 
governed by an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport { Injectable, Optional, SkipSelf } from 
'@angular/core';\nimport { Platform } from '@angular/cdk/platform';\nimport { 
addAriaReferencedId, getAriaReferenceIds, removeAriaReferenc
 edId } from './aria-reference';\n/**\n * ID used for the body container where 
all messages are appended.\n */\nexport var MESSAGES_CONTAINER_ID = 
'cdk-describedby-message-container';\n/**\n * ID prefix used for each created 
message element.\n */\nexport var CDK_DESCRIBEDBY_ID_PREFIX = 
'cdk-describedby-message';\n/**\n * Attribute given to each host element that 
is described by a message element.\n */\nexport var 
CDK_DESCRIBEDBY_HOST_ATTRIBUTE = 'cdk-describedby-host';\n/**\n * Global 
incremental identifier for each registered message element.\n */\nvar nextId = 
0;\n/**\n * Global map of all registered message elements that have been placed 
into the document.\n */\nvar messageRegistry = new Map();\n/**\n * Container 
for all registered messages.\n */\nvar messagesContainer = null;\n/**\n * 
Utility that creates visually hidden elements with a message content. Useful 
for elements that\n * want to use aria-describedby to further describe 
themselves without adding additional visual\n * co
 ntent.\n * \\@docs-private\n */\nvar AriaDescriber = (function () {\n    /**\n 
    * @param {?} _platform\n     */\n    function AriaDescriber(_platform) {\n  
      this._platform = _platform;\n    }\n    /**\n     * Adds to the host 
element an aria-describedby reference to a hidden element that contains\n     * 
the message. If the same message has already been registered, then it will 
reuse the created\n     * message element.\n     * @param {?} hostElement\n     
* @param {?} message\n     * @return {?}\n     */\n    
AriaDescriber.prototype.describe = function (hostElement, message) {\n        
if (!this._platform.isBrowser || !message.trim()) {\n            return;\n      
  }\n        if (!messageRegistry.has(message)) {\n            
createMessageElement(message);\n        }\n        if 
(!isElementDescribedByMessage(hostElement, message)) {\n            
addMessageReference(hostElement, message);\n        }\n    };\n    /**\n     * 
Removes the host element's aria-describedby referen
 ce to the message element.\n     * @param {?} hostElement\n     * @param {?} 
message\n     * @return {?}\n     */\n    
AriaDescriber.prototype.removeDescription = function (hostElement, message) {\n 
       if (!this._platform.isBrowser || !message.trim()) {\n            
return;\n        }\n        if (isElementDescribedByMessage(hostElement, 
message)) {\n            removeMessageReference(hostElement, message);\n        
}\n        var /** @type {?} */ registeredMessage = 
messageRegistry.get(message);\n        if (registeredMessage && 
registeredMessage.referenceCount === 0) {\n            
deleteMessageElement(message);\n        }\n        if (messagesContainer && 
messagesContainer.childNodes.length === 0) {\n            
deleteMessagesContainer();\n        }\n    };\n    /**\n     * Unregisters all 
created message elements and removes the message container.\n     * @return 
{?}\n     */\n    AriaDescriber.prototype.ngOnDestroy = function () {\n        
if (!this._platform.isBrowser) {\n
             return;\n        }\n        var /** @type {?} */ describedElements 
= document.querySelectorAll(\"[\" + CDK_DESCRIBEDBY_HOST_ATTRIBUTE + \"]\");\n  
      for (var /** @type {?} */ i = 0; i < describedElements.length; i++) {\n   
         removeCdkDescribedByReferenceIds(describedElements[i]);\n            
describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n        
}\n        if (messagesContainer) {\n            deleteMessagesContainer();\n   
     }\n        messageRegistry.clear();\n    };\n    AriaDescriber.decorators 
= [\n        { type: Injectable },\n    ];\n    /**\n     * @nocollapse\n     
*/\n    AriaDescriber.ctorParameters = function () { return [\n        { type: 
Platform, },\n    ]; };\n    return AriaDescriber;\n}());\nexport { 
AriaDescriber };\nfunction AriaDescriber_tsickle_Closure_declarations() {\n    
/** @type {?} */\n    AriaDescriber.decorators;\n    /**\n     * @nocollapse\n  
   * @type {?}\n     */\n    AriaDescriber.ctorParameters;
 \n    /** @type {?} */\n    AriaDescriber.prototype._platform;\n}\n/**\n * 
Creates a new element in the visually hidden message container element with the 
message\n * as its content and adds it to the message registry.\n * @param {?} 
message\n * @return {?}\n */\nfunction createMessageElement(message) {\n    var 
/** @type {?} */ messageElement = document.createElement('div');\n    
messageElement.setAttribute('id', CDK_DESCRIBEDBY_ID_PREFIX + \"-\" + 
nextId++);\n    messageElement.appendChild(/** @type {?} */ 
((document.createTextNode(message))));\n    if (!messagesContainer) {\n        
createMessagesContainer();\n    } /** @type {?} */\n    
((messagesContainer)).appendChild(messageElement);\n    
messageRegistry.set(message, { messageElement: messageElement, referenceCount: 
0 });\n}\n/**\n * Deletes the message element from the global messages 
container.\n * @param {?} message\n * @return {?}\n */\nfunction 
deleteMessageElement(message) {\n    var /** @type {?} */ registeredMessage =
  messageRegistry.get(message);\n    var /** @type {?} */ messageElement = 
registeredMessage && registeredMessage.messageElement;\n    if 
(messagesContainer && messageElement) {\n        
messagesContainer.removeChild(messageElement);\n    }\n    
messageRegistry.delete(message);\n}\n/**\n * Creates the global container for 
all aria-describedby messages.\n * @return {?}\n */\nfunction 
createMessagesContainer() {\n    messagesContainer = 
document.createElement('div');\n    messagesContainer.setAttribute('id', 
MESSAGES_CONTAINER_ID);\n    messagesContainer.setAttribute('aria-hidden', 
'true');\n    messagesContainer.style.display = 'none';\n    
document.body.appendChild(messagesContainer);\n}\n/**\n * Deletes the global 
messages container.\n * @return {?}\n */\nfunction deleteMessagesContainer() 
{\n    document.body.removeChild(/** @type {?} */ ((messagesContainer)));\n    
messagesContainer = null;\n}\n/**\n * Removes all cdk-describedby messages that 
are hosted through the element.\n * @
 param {?} element\n * @return {?}\n */\nfunction 
removeCdkDescribedByReferenceIds(element) {\n    // Remove all aria-describedby 
reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n    var /** @type 
{?} */ originalReferenceIds = getAriaReferenceIds(element, 
'aria-describedby')\n        .filter(function (id) { return 
id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0; });\n    
element.setAttribute('aria-describedby', originalReferenceIds.join(' 
'));\n}\n/**\n * Adds a message reference to the element using aria-describedby 
and increments the registered\n * message's reference count.\n * @param {?} 
element\n * @param {?} message\n * @return {?}\n */\nfunction 
addMessageReference(element, message) {\n    var /** @type {?} */ 
registeredMessage = ((messageRegistry.get(message)));\n    // Add the 
aria-describedby reference and set the describedby_host attribute to mark the 
element.\n    addAriaReferencedId(element, 'aria-describedby', 
registeredMessage.messageElement.id);\n    element.s
 etAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n    
registeredMessage.referenceCount++;\n}\n/**\n * Removes a message reference 
from the element using aria-describedby and decrements the registered\n * 
message's reference count.\n * @param {?} element\n * @param {?} message\n * 
@return {?}\n */\nfunction removeMessageReference(element, message) {\n    var 
/** @type {?} */ registeredMessage = ((messageRegistry.get(message)));\n    
registeredMessage.referenceCount--;\n    removeAriaReferencedId(element, 
'aria-describedby', registeredMessage.messageElement.id);\n    
element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n}\n/**\n * Returns 
true if the element has been described by the provided message ID.\n * @param 
{?} element\n * @param {?} message\n * @return {?}\n */\nfunction 
isElementDescribedByMessage(element, message) {\n    var /** @type {?} */ 
referenceIds = getAriaReferenceIds(element, 'aria-describedby');\n    var /** 
@type {?} */ registeredMessage = messageRegistry.get
 (message);\n    var /** @type {?} */ messageId = registeredMessage && 
registeredMessage.messageElement.id;\n    return !!messageId && 
referenceIds.indexOf(messageId) != -1;\n}\n/**\n * \\@docs-private\n * @param 
{?} parentDispatcher\n * @param {?} platform\n * @return {?}\n */\nexport 
function ARIA_DESCRIBER_PROVIDER_FACTORY(parentDispatcher, platform) {\n    
return parentDispatcher || new AriaDescriber(platform);\n}\n/**\n * 
\\@docs-private\n */\nexport var ARIA_DESCRIBER_PROVIDER = {\n    // If there 
is already an AriaDescriber available, use that. Otherwise, provide a new 
one.\n    provide: AriaDescriber,\n    deps: [\n        [new Optional(), new 
SkipSelf(), AriaDescriber],\n        Platform\n    ],\n    useFactory: 
ARIA_DESCRIBER_PROVIDER_FACTORY\n};\n//# 
sourceMappingURL=aria-describer.js.map","/**\n * Screenreaders will often fire 
fake mousedown events when a focusable element\n * is activated using the 
keyboard. We can typically distinguish between these faked\n * mousedown 
 events and real mousedown events using the \"buttons\" property. While\n * 
real mousedowns will indicate the mouse button that was pressed (e.g. \"1\" 
for\n * the left mouse button), faked mousedowns will usually set the property 
value to 0.\n * @param {?} event\n * @return {?}\n */\nexport function 
isFakeMousedownFromScreenReader(event) {\n    return event.buttons === 
0;\n}\n//# sourceMappingURL=fake-mousedown.js.map","/**\n * @license\n * 
Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is 
governed by an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport * as tslib_1 from \"tslib\";\nimport { 
ListKeyManager } from './list-key-manager';\nvar FocusKeyManager = (function 
(_super) {\n    tslib_1.__extends(FocusKeyManager, _super);\n    function 
FocusKeyManager() {\n        return _super !== null && _super.apply(this, 
arguments) || this;\n    }\n    /**\n     * This method sets the active item to 
the item at 
 the specified index.\n     * It also adds focuses the newly active item.\n     
* @param {?} index\n     * @return {?}\n     */\n    
FocusKeyManager.prototype.setActiveItem = function (index) {\n        
_super.prototype.setActiveItem.call(this, index);\n        if (this.activeItem) 
{\n            this.activeItem.focus();\n        }\n    };\n    return 
FocusKeyManager;\n}(ListKeyManager));\nexport { FocusKeyManager };\n//# 
sourceMappingURL=focus-key-manager.js.map","/**\n * @license\n * Copyright 
Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by 
an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport { Injectable } from 
'@angular/core';\nimport { Platform } from '@angular/cdk/platform';\n/**\n * 
Utility for checking the interactivity of an element, such as whether is is 
focusable or\n * tabbable.\n */\nvar InteractivityChecker = (function () {\n    
/**\n     * @param {?} _platform\n     */\n    function In
 teractivityChecker(_platform) {\n        this._platform = _platform;\n    }\n  
  /**\n     * Gets whether an element is disabled.\n     *\n     * @param {?} 
element Element to be checked.\n     * @return {?} Whether the element is 
disabled.\n     */\n    InteractivityChecker.prototype.isDisabled = function 
(element) {\n        // This does not capture some cases, such as a non-form 
control with a disabled attribute or\n        // a form control inside of a 
disabled form, but should capture the most common cases.\n        return 
element.hasAttribute('disabled');\n    };\n    /**\n     * Gets whether an 
element is visible for the purposes of interactivity.\n     *\n     * This will 
capture states like `display: none` and `visibility: hidden`, but not things 
like\n     * being clipped by an `overflow: hidden` parent or being outside the 
viewport.\n     *\n     * @param {?} element\n     * @return {?} Whether the 
element is visible.\n     */\n    InteractivityChecker.prototype.isVisible
  = function (element) {\n        return hasGeometry(element) && 
getComputedStyle(element).visibility === 'visible';\n    };\n    /**\n     * 
Gets whether an element can be reached via Tab key.\n     * Assumes that the 
element has already been checked with isFocusable.\n     *\n     * @param {?} 
element Element to be checked.\n     * @return {?} Whether the element is 
tabbable.\n     */\n    InteractivityChecker.prototype.isTabbable = function 
(element) {\n        // Nothing is tabbable on the the server 😎\n        if 
(!this._platform.isBrowser) {\n            return false;\n        }\n        
var /** @type {?} */ frameElement = (getWindow(element).frameElement);\n        
if (frameElement) {\n            var /** @type {?} */ frameType = frameElement 
&& frameElement.nodeName.toLowerCase();\n            // Frame elements inherit 
their tabindex onto all child elements.\n            if 
(getTabIndexValue(frameElement) === -1) {\n                return false;\n      
      }\n           
  // Webkit and Blink consider anything inside of an <object> element as 
non-tabbable.\n            if ((this._platform.BLINK || this._platform.WEBKIT) 
&& frameType === 'object') {\n                return false;\n            }\n    
        // Webkit and Blink disable tabbing to an element inside of an 
invisible frame.\n            if ((this._platform.BLINK || 
this._platform.WEBKIT) && !this.isVisible(frameElement)) {\n                
return false;\n            }\n        }\n        var /** @type {?} */ nodeName 
= element.nodeName.toLowerCase();\n        var /** @type {?} */ tabIndexValue = 
getTabIndexValue(element);\n        if 
(element.hasAttribute('contenteditable')) {\n            return tabIndexValue 
!== -1;\n        }\n        if (nodeName === 'iframe') {\n            // The 
frames may be tabbable depending on content, but it's not possibly to 
reliably\n            // investigate the content of the frames.\n            
return false;\n        }\n        if (nodeName === 'audio') 
 {\n            if (!element.hasAttribute('controls')) {\n                // By 
default an <audio> element without the controls enabled is not tabbable.\n      
          return false;\n            }\n            else if 
(this._platform.BLINK) {\n                // In Blink <audio controls> elements 
are always tabbable.\n                return true;\n            }\n        }\n  
      if (nodeName === 'video') {\n            if 
(!element.hasAttribute('controls') && this._platform.TRIDENT) {\n               
 // In Trident a <video> element without the controls enabled is not 
tabbable.\n                return false;\n            }\n            else if 
(this._platform.BLINK || this._platform.FIREFOX) {\n                // In 
Chrome and Firefox <video controls> elements are always tabbable.\n             
   return true;\n            }\n        }\n        if (nodeName === 'object' && 
(this._platform.BLINK || this._platform.WEBKIT)) {\n            // In all Blink 
and WebKit based browsers <o
 bject> elements are never tabbable.\n            return false;\n        }\n    
    // In iOS the browser only considers some specific elements as tabbable.\n  
      if (this._platform.WEBKIT && this._platform.IOS && 
!isPotentiallyTabbableIOS(element)) {\n            return false;\n        }\n   
     return element.tabIndex >= 0;\n    };\n    /**\n     * Gets whether an 
element can be focused by the user.\n     *\n     * @param {?} element Element 
to be checked.\n     * @return {?} Whether the element is focusable.\n     */\n 
   InteractivityChecker.prototype.isFocusable = function (element) {\n        
// Perform checks in order of left to most expensive.\n        // Again, naive 
approach that does not capture many edge cases and browser quirks.\n        
return isPotentiallyFocusable(element) && !this.isDisabled(element) && 
this.isVisible(element);\n    };\n    InteractivityChecker.decorators = [\n     
   { type: Injectable },\n    ];\n    /**\n     * @nocollapse\n     */\n    
Intera
 ctivityChecker.ctorParameters = function () { return [\n        { type: 
Platform, },\n    ]; };\n    return InteractivityChecker;\n}());\nexport { 
InteractivityChecker };\nfunction 
InteractivityChecker_tsickle_Closure_declarations() {\n    /** @type {?} */\n   
 InteractivityChecker.decorators;\n    /**\n     * @nocollapse\n     * @type 
{?}\n     */\n    InteractivityChecker.ctorParameters;\n    /** @type {?} */\n  
  InteractivityChecker.prototype._platform;\n}\n/**\n * Checks whether the 
specified element has any geometry / rectangles.\n * @param {?} element\n * 
@return {?}\n */\nfunction hasGeometry(element) {\n    // Use logic from jQuery 
to check for an invisible element.\n    // See 
https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n
    return !!(element.offsetWidth || element.offsetHeight || 
element.getClientRects().length);\n}\n/**\n * Gets whether an element's\n * 
@param {?} element\n * @return {?}\n */\nfunction isNativeFormElement(element) {
 \n    var /** @type {?} */ nodeName = element.nodeName.toLowerCase();\n    
return nodeName === 'input' ||\n        nodeName === 'select' ||\n        
nodeName === 'button' ||\n        nodeName === 'textarea';\n}\n/**\n * Gets 
whether an element is an <input type=\"hidden\">.\n * @param {?} element\n * 
@return {?}\n */\nfunction isHiddenInput(element) {\n    return 
isInputElement(element) && element.type == 'hidden';\n}\n/**\n * Gets whether 
an element is an anchor that has an href attribute.\n * @param {?} element\n * 
@return {?}\n */\nfunction isAnchorWithHref(element) {\n    return 
isAnchorElement(element) && element.hasAttribute('href');\n}\n/**\n * Gets 
whether an element is an input element.\n * @param {?} element\n * @return 
{?}\n */\nfunction isInputElement(element) {\n    return 
element.nodeName.toLowerCase() == 'input';\n}\n/**\n * Gets whether an element 
is an anchor element.\n * @param {?} element\n * @return {?}\n */\nfunction 
isAnchorElement(element) {\n    return elemen
 t.nodeName.toLowerCase() == 'a';\n}\n/**\n * Gets whether an element has a 
valid tabindex.\n * @param {?} element\n * @return {?}\n */\nfunction 
hasValidTabIndex(element) {\n    if (!element.hasAttribute('tabindex') || 
element.tabIndex === undefined) {\n        return false;\n    }\n    var /** 
@type {?} */ tabIndex = element.getAttribute('tabindex');\n    // IE11 parses 
tabindex=\"\" as the value \"-32768\"\n    if (tabIndex == '-32768') {\n        
return false;\n    }\n    return !!(tabIndex && !isNaN(parseInt(tabIndex, 
10)));\n}\n/**\n * Returns the parsed tabindex from the element attributes 
instead of returning the\n * evaluated tabindex from the browsers defaults.\n * 
@param {?} element\n * @return {?}\n */\nfunction getTabIndexValue(element) {\n 
   if (!hasValidTabIndex(element)) {\n        return null;\n    }\n    // See 
browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n   
 var /** @type {?} */ tabIndex = parseInt(element.getAttribute('tabindex') |
 | '', 10);\n    return isNaN(tabIndex) ? -1 : tabIndex;\n}\n/**\n * Checks 
whether the specified element is potentially tabbable on iOS\n * @param {?} 
element\n * @return {?}\n */\nfunction isPotentiallyTabbableIOS(element) {\n    
var /** @type {?} */ nodeName = element.nodeName.toLowerCase();\n    var /** 
@type {?} */ inputType = nodeName === 'input' && ((element)).type;\n    return 
inputType === 'text'\n        || inputType === 'password'\n        || nodeName 
=== 'select'\n        || nodeName === 'textarea';\n}\n/**\n * Gets whether an 
element is potentially focusable without taking current visible/disabled 
state\n * into account.\n * @param {?} element\n * @return {?}\n */\nfunction 
isPotentiallyFocusable(element) {\n    // Inputs are potentially focusable 
*unless* they're type=\"hidden\".\n    if (isHiddenInput(element)) {\n        
return false;\n    }\n    return isNativeFormElement(element) ||\n        
isAnchorWithHref(element) ||\n        element.hasAttribute('contenteditable
 ') ||\n        hasValidTabIndex(element);\n}\n/**\n * Gets the parent window 
of a DOM node with regards of being inside of an iframe.\n * @param {?} node\n 
* @return {?}\n */\nfunction getWindow(node) {\n    return 
node.ownerDocument.defaultView || window;\n}\n//# 
sourceMappingURL=interactivity-checker.js.map","/**\n * @license\n * Copyright 
Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by 
an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport { Directive, ElementRef, Input, NgZone, 
Injectable, } from '@angular/core';\nimport { coerceBooleanProperty } from 
'@angular/cdk/coercion';\nimport { Platform } from 
'@angular/cdk/platform';\nimport { first } from '@angular/cdk/rxjs';\nimport { 
InteractivityChecker } from './interactivity-checker';\n/**\n * Class that 
allows for trapping focus within a DOM element.\n *\n * NOTE: This class 
currently uses a very simple (naive) approach to focus trapping.\n * It as
 sumes that the tab order is the same as DOM order, which is not necessarily 
true.\n * Things like tabIndex > 0, flex `order`, and shadow roots can cause to 
two to misalign.\n * This will be replaced with a more intelligent solution 
before the library is considered stable.\n */\nvar FocusTrap = (function () {\n 
   /**\n     * @param {?} _element\n     * @param {?} _platform\n     * @param 
{?} _checker\n     * @param {?} _ngZone\n     * @param {?=} deferAnchors\n     
*/\n    function FocusTrap(_element, _platform, _checker, _ngZone, 
deferAnchors) {\n        if (deferAnchors === void 0) { deferAnchors = false; 
}\n        this._element = _element;\n        this._platform = _platform;\n     
   this._checker = _checker;\n        this._ngZone = _ngZone;\n        
this._enabled = true;\n        if (!deferAnchors) {\n            
this.attachAnchors();\n        }\n    }\n    
Object.defineProperty(FocusTrap.prototype, \"enabled\", {\n        /**\n        
 * Whether the focus trap is active.\n   
       * @return {?}\n         */\n        get: function () { return 
this._enabled; },\n        /**\n         * @param {?} val\n         * @return 
{?}\n         */\n        set: function (val) {\n            this._enabled = 
val;\n            if (this._startAnchor && this._endAnchor) {\n                
this._startAnchor.tabIndex = this._endAnchor.tabIndex = this._enabled ? 0 : 
-1;\n            }\n        },\n        enumerable: true,\n        
configurable: true\n    });\n    /**\n     * Destroys the focus trap by 
cleaning up the anchors.\n     * @return {?}\n     */\n    
FocusTrap.prototype.destroy = function () {\n        if (this._startAnchor && 
this._startAnchor.parentNode) {\n            
this._startAnchor.parentNode.removeChild(this._startAnchor);\n        }\n       
 if (this._endAnchor && this._endAnchor.parentNode) {\n            
this._endAnchor.parentNode.removeChild(this._endAnchor);\n        }\n        
this._startAnchor = this._endAnchor = null;\n    };\n    /**\n     * Inser
 ts the anchors into the DOM. This is usually done automatically\n     * in the 
constructor, but can be deferred for cases like directives with `*ngIf`.\n     
* @return {?}\n     */\n    FocusTrap.prototype.attachAnchors = function () {\n 
       var _this = this;\n        // If we're not on the browser, there can be 
no focus to trap.\n        if (!this._platform.isBrowser) {\n            
return;\n        }\n        if (!this._startAnchor) {\n            
this._startAnchor = this._createAnchor();\n        }\n        if 
(!this._endAnchor) {\n            this._endAnchor = this._createAnchor();\n     
   }\n        this._ngZone.runOutsideAngular(function () {\n            
((_this._startAnchor)).addEventListener('focus', function () {\n                
_this.focusLastTabbableElement();\n            }); /** @type {?} */\n           
 ((_this._endAnchor)).addEventListener('focus', function () {\n                
_this.focusFirstTabbableElement();\n            });\n            if 
(_this._element.
 parentNode) {\n                _this._element.parentNode.insertBefore(/** 
@type {?} */ ((_this._startAnchor)), _this._element);\n                
_this._element.parentNode.insertBefore(/** @type {?} */ ((_this._endAnchor)), 
_this._element.nextSibling);\n            }\n        });\n    };\n    /**\n     
* Waits for the zone to stabilize, then either focuses the first element that 
the\n     * user specified, or the first tabbable element.\n     * @return {?} 
Returns a promise that resolves with a boolean, depending\n     * on whether 
focus was moved successfuly.\n     */\n    
FocusTrap.prototype.focusInitialElementWhenReady = function () {\n        var 
_this = this;\n        return new Promise(function (resolve) {\n            
_this._executeOnStable(function () { return 
resolve(_this.focusInitialElement()); });\n        });\n    };\n    /**\n     * 
Waits for the zone to stabilize, then focuses\n     * the first tabbable 
element within the focus trap region.\n     * @return {?} Returns 
 a promise that resolves with a boolean, depending\n     * on whether focus was 
moved successfuly.\n     */\n    
FocusTrap.prototype.focusFirstTabbableElementWhenReady = function () {\n        
var _this = this;\n        return new Promise(function (resolve) {\n            
_this._executeOnStable(function () { return 
resolve(_this.focusFirstTabbableElement()); });\n        });\n    };\n    /**\n 
    * Waits for the zone to stabilize, then focuses\n     * the last tabbable 
element within the focus trap region.\n     * @return {?} Returns a promise 
that resolves with a boolean, depending\n     * on whether focus was moved 
successfuly.\n     */\n    
FocusTrap.prototype.focusLastTabbableElementWhenReady = function () {\n        
var _this = this;\n        return new Promise(function (resolve) {\n            
_this._executeOnStable(function () { return 
resolve(_this.focusLastTabbableElement()); });\n        });\n    };\n    /**\n  
   * Get the specified boundary element of the trapped region.
 \n     * @param {?} bound The boundary to get (start or end of trapped 
region).\n     * @return {?} The boundary element.\n     */\n    
FocusTrap.prototype._getRegionBoundary = function (bound) {\n        // 
Contains the deprecated version of selector, for temporary backwards 
comparability.\n        var /** @type {?} */ markers = 
(this._element.querySelectorAll(\"[cdk-focus-region-\" + bound + \"], \" +\n    
        (\"[cdk-focus-\" + bound + \"]\")));\n        for (var /** @type {?} */ 
i = 0; i < markers.length; i++) {\n            if 
(markers[i].hasAttribute(\"cdk-focus-\" + bound)) {\n                
console.warn(\"Found use of deprecated attribute 'cdk-focus-\" + bound + \"',\" 
+\n                    (\" use 'cdk-focus-region-\" + bound + \"' instead.\"), 
markers[i]);\n            }\n        }\n        if (bound == 'start') {\n       
     return markers.length ? markers[0] : 
this._getFirstTabbableElement(this._element);\n        }\n        return 
markers.length ?\n            ma
 rkers[markers.length - 1] : this._getLastTabbableElement(this._element);\n    
};\n    /**\n     * Focuses the element that should be focused when the focus 
trap is initialized.\n     * @return {?} Returns whether focus was moved 
successfuly.\n     */\n    FocusTrap.prototype.focusInitialElement = function 
() {\n        var /** @type {?} */ redirectToElement = 
(this._element.querySelector('[cdk-focus-initial]'));\n        if 
(redirectToElement) {\n            redirectToElement.focus();\n            
return true;\n        }\n        return this.focusFirstTabbableElement();\n    
};\n    /**\n     * Focuses the first tabbable element within the focus trap 
region.\n     * @return {?} Returns whether focus was moved successfuly.\n     
*/\n    FocusTrap.prototype.focusFirstTabbableElement = function () {\n        
var /** @type {?} */ redirectToElement = this._getRegionBoundary('start');\n    
    if (redirectToElement) {\n            redirectToElement.focus();\n        
}\n        return !!re
 directToElement;\n    };\n    /**\n     * Focuses the last tabbable element 
within the focus trap region.\n     * @return {?} Returns whether focus was 
moved successfuly.\n     */\n    FocusTrap.prototype.focusLastTabbableElement = 
function () {\n        var /** @type {?} */ redirectToElement = 
this._getRegionBoundary('end');\n        if (redirectToElement) {\n            
redirectToElement.focus();\n        }\n        return !!redirectToElement;\n    
};\n    /**\n     * Get the first tabbable element from a DOM subtree 
(inclusive).\n     * @param {?} root\n     * @return {?}\n     */\n    
FocusTrap.prototype._getFirstTabbableElement = function (root) {\n        if 
(this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n         
   return root;\n        }\n        // Iterate in DOM order. Note that IE 
doesn't have `children` for SVG so we fall\n        // back to `childNodes` 
which includes text nodes, comments etc.\n        var /** @type {?} */ children 
= root.childre
 n || root.childNodes;\n        for (var /** @type {?} */ i = 0; i < 
children.length; i++) {\n            var /** @type {?} */ tabbableChild = 
children[i].nodeType === Node.ELEMENT_NODE ?\n                
this._getFirstTabbableElement(/** @type {?} */ (children[i])) :\n               
 null;\n            if (tabbableChild) {\n                return 
tabbableChild;\n            }\n        }\n        return null;\n    };\n    
/**\n     * Get the last tabbable element from a DOM subtree (inclusive).\n     
* @param {?} root\n     * @return {?}\n     */\n    
FocusTrap.prototype._getLastTabbableElement = function (root) {\n        if 
(this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n         
   return root;\n        }\n        // Iterate in reverse DOM order.\n        
var /** @type {?} */ children = root.children || root.childNodes;\n        for 
(var /** @type {?} */ i = children.length - 1; i >= 0; i--) {\n            var 
/** @type {?} */ tabbableChild = children[i].nod
 eType === Node.ELEMENT_NODE ?\n                
this._getLastTabbableElement(/** @type {?} */ (children[i])) :\n                
null;\n            if (tabbableChild) {\n                return 
tabbableChild;\n            }\n        }\n        return null;\n    };\n    
/**\n     * Creates an anchor element.\n     * @return {?}\n     */\n    
FocusTrap.prototype._createAnchor = function () {\n        var /** @type {?} */ 
anchor = document.createElement('div');\n        anchor.tabIndex = 
this._enabled ? 0 : -1;\n        anchor.classList.add('cdk-visually-hidden');\n 
       anchor.classList.add('cdk-focus-trap-anchor');\n        return anchor;\n 
   };\n    /**\n     * Executes a function when the zone is stable.\n     * 
@param {?} fn\n     * @return {?}\n     */\n    
FocusTrap.prototype._executeOnStable = function (fn) {\n        if 
(this._ngZone.isStable) {\n            fn();\n        }\n        else {\n       
     first.call(this._ngZone.onStable.asObservable()).subscribe(fn);\n        }
 \n    };\n    return FocusTrap;\n}());\nexport { FocusTrap };\nfunction 
FocusTrap_tsickle_Closure_declarations() {\n    /** @type {?} */\n    
FocusTrap.prototype._startAnchor;\n    /** @type {?} */\n    
FocusTrap.prototype._endAnchor;\n    /** @type {?} */\n    
FocusTrap.prototype._enabled;\n    /** @type {?} */\n    
FocusTrap.prototype._element;\n    /** @type {?} */\n    
FocusTrap.prototype._platform;\n    /** @type {?} */\n    
FocusTrap.prototype._checker;\n    /** @type {?} */\n    
FocusTrap.prototype._ngZone;\n}\n/**\n * Factory that allows easy instantiation 
of focus traps.\n */\nvar FocusTrapFactory = (function () {\n    /**\n     * 
@param {?} _checker\n     * @param {?} _platform\n     * @param {?} _ngZone\n   
  */\n    function FocusTrapFactory(_checker, _platform, _ngZone) {\n        
this._checker = _checker;\n        this._platform = _platform;\n        
this._ngZone = _ngZone;\n    }\n    /**\n     * @param {?} element\n     * 
@param {?=} deferAnchors\n     * @return {?}\
 n     */\n    FocusTrapFactory.prototype.create = function (element, 
deferAnchors) {\n        if (deferAnchors === void 0) { deferAnchors = false; 
}\n        return new FocusTrap(element, this._platform, this._checker, 
this._ngZone, deferAnchors);\n    };\n    FocusTrapFactory.decorators = [\n     
   { type: Injectable },\n    ];\n    /**\n     * @nocollapse\n     */\n    
FocusTrapFactory.ctorParameters = function () { return [\n        { type: 
InteractivityChecker, },\n        { type: Platform, },\n        { type: NgZone, 
},\n    ]; };\n    return FocusTrapFactory;\n}());\nexport { FocusTrapFactory 
};\nfunction FocusTrapFactory_tsickle_Closure_declarations() {\n    /** @type 
{?} */\n    FocusTrapFactory.decorators;\n    /**\n     * @nocollapse\n     * 
@type {?}\n     */\n    FocusTrapFactory.ctorParameters;\n    /** @type {?} 
*/\n    FocusTrapFactory.prototype._checker;\n    /** @type {?} */\n    
FocusTrapFactory.prototype._platform;\n    /** @type {?} */\n    
FocusTrapFactory.prot
 otype._ngZone;\n}\n/**\n * Directive for trapping focus within a region.\n * 
@deprecated\n */\nvar FocusTrapDeprecatedDirective = (function () {\n    /**\n  
   * @param {?} _elementRef\n     * @param {?} _focusTrapFactory\n     */\n    
function FocusTrapDeprecatedDirective(_elementRef, _focusTrapFactory) {\n       
 this._elementRef = _elementRef;\n        this._focusTrapFactory = 
_focusTrapFactory;\n        this.focusTrap = 
this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n    }\n   
 Object.defineProperty(FocusTrapDeprecatedDirective.prototype, \"disabled\", 
{\n        /**\n         * Whether the focus trap is active.\n         * 
@return {?}\n         */\n        get: function () { return 
!this.focusTrap.enabled; },\n        /**\n         * @param {?} val\n         * 
@return {?}\n         */\n        set: function (val) {\n            
this.focusTrap.enabled = !coerceBooleanProperty(val);\n        },\n        
enumerable: true,\n        configurable: true\n    });\
 n    /**\n     * @return {?}\n     */\n    
FocusTrapDeprecatedDirective.prototype.ngOnDestroy = function () {\n        
this.focusTrap.destroy();\n    };\n    /**\n     * @return {?}\n     */\n    
FocusTrapDeprecatedDirective.prototype.ngAfterContentInit = function () {\n     
   this.focusTrap.attachAnchors();\n    };\n    
FocusTrapDeprecatedDirective.decorators = [\n        { type: Directive, args: 
[{\n                    selector: 'cdk-focus-trap',\n                },] },\n   
 ];\n    /**\n     * @nocollapse\n     */\n    
FocusTrapDeprecatedDirective.ctorParameters = function () { return [\n        { 
type: ElementRef, },\n        { type: FocusTrapFactory, },\n    ]; };\n    
FocusTrapDeprecatedDirective.propDecorators = {\n        'disabled': [{ type: 
Input },],\n    };\n    return FocusTrapDeprecatedDirective;\n}());\nexport { 
FocusTrapDeprecatedDirective };\nfunction 
FocusTrapDeprecatedDirective_tsickle_Closure_declarations() {\n    /** @type 
{?} */\n    FocusTrapDeprecatedDirecti
 ve.decorators;\n    /**\n     * @nocollapse\n     * @type {?}\n     */\n    
FocusTrapDeprecatedDirective.ctorParameters;\n    /** @type {?} */\n    
FocusTrapDeprecatedDirective.propDecorators;\n    /** @type {?} */\n    
FocusTrapDeprecatedDirective.prototype.focusTrap;\n    /** @type {?} */\n    
FocusTrapDeprecatedDirective.prototype._elementRef;\n    /** @type {?} */\n    
FocusTrapDeprecatedDirective.prototype._focusTrapFactory;\n}\n/**\n * Directive 
for trapping focus within a region.\n */\nvar FocusTrapDirective = (function () 
{\n    /**\n     * @param {?} _elementRef\n     * @param {?} 
_focusTrapFactory\n     */\n    function FocusTrapDirective(_elementRef, 
_focusTrapFactory) {\n        this._elementRef = _elementRef;\n        
this._focusTrapFactory = _focusTrapFactory;\n        this.focusTrap = 
this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n    }\n   
 Object.defineProperty(FocusTrapDirective.prototype, \"enabled\", {\n        
/**\n         * Whether the f
 ocus trap is active.\n         * @return {?}\n         */\n        get: 
function () { return this.focusTrap.enabled; },\n        /**\n         * @param 
{?} value\n         * @return {?}\n         */\n        set: function (value) { 
this.focusTrap.enabled = coerceBooleanProperty(value); },\n        enumerable: 
true,\n        configurable: true\n    });\n    /**\n     * @return {?}\n     
*/\n    FocusTrapDirective.prototype.ngOnDestroy = function () {\n        
this.focusTrap.destroy();\n    };\n    /**\n     * @return {?}\n     */\n    
FocusTrapDirective.prototype.ngAfterContentInit = function () {\n        
this.focusTrap.attachAnchors();\n    };\n    FocusTrapDirective.decorators = 
[\n        { type: Directive, args: [{\n                    selector: 
'[cdkTrapFocus]',\n                    exportAs: 'cdkTrapFocus',\n              
  },] },\n    ];\n    /**\n     * @nocollapse\n     */\n    
FocusTrapDirective.ctorParameters = function () { return [\n        { type: 
ElementRef, },\n     
    { type: FocusTrapFactory, },\n    ]; };\n    
FocusTrapDirective.propDecorators = {\n        'enabled': [{ type: Input, args: 
['cdkTrapFocus',] },],\n    };\n    return FocusTrapDirective;\n}());\nexport { 
FocusTrapDirective };\nfunction 
FocusTrapDirective_tsickle_Closure_declarations() {\n    /** @type {?} */\n    
FocusTrapDirective.decorators;\n    /**\n     * @nocollapse\n     * @type {?}\n 
    */\n    FocusTrapDirective.ctorParameters;\n    /** @type {?} */\n    
FocusTrapDirective.propDecorators;\n    /** @type {?} */\n    
FocusTrapDirective.prototype.focusTrap;\n    /** @type {?} */\n    
FocusTrapDirective.prototype._elementRef;\n    /** @type {?} */\n    
FocusTrapDirective.prototype._focusTrapFactory;\n}\n//# 
sourceMappingURL=focus-trap.js.map","/**\n * @license\n * Copyright Google Inc. 
All Rights Reserved.\n *\n * Use of this source code is governed by an 
MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport { Injectable, In
 jectionToken, Optional, Inject, SkipSelf, } from '@angular/core';\nimport { 
Platform } from '@angular/cdk/platform';\nexport var /** @type {?} */ 
LIVE_ANNOUNCER_ELEMENT_TOKEN = new InjectionToken('liveAnnouncerElement');\nvar 
LiveAnnouncer = (function () {\n    /**\n     * @param {?} elementToken\n     * 
@param {?} platform\n     */\n    function LiveAnnouncer(elementToken, 
platform) {\n        // Only do anything if we're on the browser platform.\n    
    if (platform.isBrowser) {\n            // We inject the live element as 
`any` because the constructor signature cannot reference\n            // 
browser globals (HTMLElement) on non-browser environments, since having a class 
decorator\n            // causes TypeScript to preserve the constructor 
signature types.\n            this._liveElement = elementToken || 
this._createLiveElement();\n        }\n    }\n    /**\n     * Announces a 
message to screenreaders.\n     * @param {?} message Message to be announced to 
the screenreader\n 
     * @param {?=} politeness The politeness of the announcer element\n     * 
@return {?}\n     */\n    LiveAnnouncer.prototype.announce = function (message, 
politeness) {\n        var _this = this;\n        if (politeness === void 0) { 
politeness = 'polite'; }\n        this._liveElement.textContent = '';\n        
// TODO: ensure changing the politeness works on all environments we support.\n 
       this._liveElement.setAttribute('aria-live', politeness);\n        // 
This 100ms timeout is necessary for some browser + screen-reader 
combinations:\n        // - Both JAWS and NVDA over IE11 will not announce 
anything without a non-zero timeout.\n        // - With Chrome and IE11 with 
NVDA or JAWS, a repeated (identical) message won't be read a\n        //   
second time without clearing and then using a non-zero delay.\n        // 
(using JAWS 17 at time of this writing).\n        setTimeout(function () { 
return _this._liveElement.textContent = message; }, 100);\n    };\n    /**\n    
 * @r
 eturn {?}\n     */\n    LiveAnnouncer.prototype.ngOnDestroy = function () {\n  
      if (this._liveElement && this._liveElement.parentNode) {\n            
this._liveElement.parentNode.removeChild(this._liveElement);\n        }\n    
};\n    /**\n     * @return {?}\n     */\n    
LiveAnnouncer.prototype._createLiveElement = function () {\n        var /** 
@type {?} */ liveEl = document.createElement('div');\n        
liveEl.classList.add('cdk-visually-hidden');\n        
liveEl.setAttribute('aria-atomic', 'true');\n        
liveEl.setAttribute('aria-live', 'polite');\n        
document.body.appendChild(liveEl);\n        return liveEl;\n    };\n    
LiveAnnouncer.decorators = [\n        { type: Injectable },\n    ];\n    /**\n  
   * @nocollapse\n     */\n    LiveAnnouncer.ctorParameters = function () { 
return [\n        { type: undefined, decorators: [{ type: Optional }, { type: 
Inject, args: [LIVE_ANNOUNCER_ELEMENT_TOKEN,] },] },\n        { type: Platform, 
},\n    ]; };\n    return LiveAnnou
 ncer;\n}());\nexport { LiveAnnouncer };\nfunction 
LiveAnnouncer_tsickle_Closure_declarations() {\n    /** @type {?} */\n    
LiveAnnouncer.decorators;\n    /**\n     * @nocollapse\n     * @type {?}\n     
*/\n    LiveAnnouncer.ctorParameters;\n    /** @type {?} */\n    
LiveAnnouncer.prototype._liveElement;\n}\n/**\n * \\@docs-private\n * @param 
{?} parentDispatcher\n * @param {?} liveElement\n * @param {?} platform\n * 
@return {?}\n */\nexport function 
LIVE_ANNOUNCER_PROVIDER_FACTORY(parentDispatcher, liveElement, platform) {\n    
return parentDispatcher || new LiveAnnouncer(liveElement, platform);\n}\n/**\n 
* \\@docs-private\n */\nexport var LIVE_ANNOUNCER_PROVIDER = {\n    // If there 
is already a LiveAnnouncer available, use that. Otherwise, provide a new one.\n 
   provide: LiveAnnouncer,\n    deps: [\n        [new Optional(), new 
SkipSelf(), LiveAnnouncer],\n        [new Optional(), new 
Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN)],\n        Platform,\n    ],\n    
useFactory: LIVE_ANNOUNC
 ER_PROVIDER_FACTORY\n};\n//# sourceMappingURL=live-announcer.js.map","/**\n * 
@license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this 
source code is governed by an MIT-style license that can be\n * found in the 
LICENSE file at https://angular.io/license\n */\nimport { Platform } from 
'@angular/cdk/platform';\nimport { Directive, ElementRef, EventEmitter, 
Injectable, NgZone, Optional, Output, Renderer2, SkipSelf, } from 
'@angular/core';\nimport { of as observableOf } from 
'rxjs/observable/of';\nimport { Subject } from 'rxjs/Subject';\n// This is the 
value used by AngularJS Material. Through trial and error (on iPhone 6S) they 
found\n// that a value of around 650ms seems appropriate.\nexport var /** @type 
{?} */ TOUCH_BUFFER_MS = 650;\n/**\n * Monitors mouse and keyboard events to 
determine the cause of focus events.\n */\nvar FocusMonitor = (function () {\n  
  /**\n     * @param {?} _ngZone\n     * @param {?} _platform\n     */\n    
function FocusMonitor(_ngZone, 
 _platform) {\n        var _this = this;\n        this._ngZone = _ngZone;\n     
   this._platform = _platform;\n        /**\n         * The focus origin that 
the next focus event is a result of.\n         */\n        this._origin = 
null;\n        /**\n         * Whether the window has just been focused.\n      
   */\n        this._windowFocused = false;\n        /**\n         * Weak map 
of elements being monitored to their info.\n         */\n        
this._elementInfo = new WeakMap();\n        
this._ngZone.runOutsideAngular(function () { return 
_this._registerDocumentEvents(); });\n    }\n    /**\n     * Monitors focus on 
an element and applies appropriate CSS classes.\n     * @param {?} element The 
element to monitor\n     * @param {?} renderer The renderer to use to apply CSS 
classes to the element.\n     * @param {?} checkChildren Whether to count the 
element as focused when its children are focused.\n     * @return {?} An 
observable that emits when the focus state of the element 
 changes.\n     *     When the element is blurred, null will be emitted.\n     
*/\n    FocusMonitor.prototype.monitor = function (element, renderer, 
checkChildren) {\n        var _this = this;\n        // Do nothing if we're not 
on the browser platform.\n        if (!this._platform.isBrowser) {\n            
return observableOf(null);\n        }\n        // Check if we're already 
monitoring this element.\n        if (this._elementInfo.has(element)) {\n       
     var /** @type {?} */ cachedInfo = this._elementInfo.get(element); /** 
@type {?} */\n            ((cachedInfo)).checkChildren = checkChildren;\n       
     return ((cachedInfo)).subject.asObservable();\n        }\n        // 
Create monitored element info.\n        var /** @type {?} */ info = {\n         
   unlisten: function () { },\n            checkChildren: checkChildren,\n      
      renderer: renderer,\n            subject: new Subject()\n        };\n     
   this._elementInfo.set(element, info);\n        // Start listenin
 g. We need to listen in capture phase since focus events don't bubble.\n       
 var /** @type {?} */ focusListener = function (event) { return 
_this._onFocus(event, element); };\n        var /** @type {?} */ blurListener = 
function (event) { return _this._onBlur(event, element); };\n        
this._ngZone.runOutsideAngular(function () {\n            
element.addEventListener('focus', focusListener, true);\n            
element.addEventListener('blur', blurListener, true);\n        });\n        // 
Create an unlisten function for later.\n        info.unlisten = function () {\n 
           element.removeEventListener('focus', focusListener, true);\n         
   element.removeEventListener('blur', blurListener, true);\n        };\n       
 return info.subject.asObservable();\n    };\n    /**\n     * Stops monitoring 
an element and removes all focus classes.\n     * @param {?} element The 
element to stop monitoring.\n     * @return {?}\n     */\n    
FocusMonitor.prototype.stopMonitoring = funct
 ion (element) {\n        var /** @type {?} */ elementInfo = 
this._elementInfo.get(element);\n        if (elementInfo) {\n            
elementInfo.unlisten();\n            elementInfo.subject.complete();\n          
  this._setClasses(element);\n            this._elementInfo.delete(element);\n  
      }\n    };\n    /**\n     * Focuses the element via the specified focus 
origin.\n     * @param {?} element The element to focus.\n     * @param {?} 
origin The focus origin.\n     * @return {?}\n     */\n    
FocusMonitor.prototype.focusVia = function (element, origin) {\n        
this._setOriginForCurrentEventQueue(origin);\n        element.focus();\n    
};\n    /**\n     * Register necessary event listeners on the document and 
window.\n     * @return {?}\n     */\n    
FocusMonitor.prototype._registerDocumentEvents = function () {\n        var 
_this = this;\n        // Do nothing if we're not on the browser platform.\n    
    if (!this._platform.isBrowser) {\n            return;\n        }\n 
        // Note: we listen to events in the capture phase so we can detect them 
even if the user stops\n        // propagation.\n        // On keydown record 
the origin and clear any touch event that may be in progress.\n        
document.addEventListener('keydown', function () {\n            
_this._lastTouchTarget = null;\n            
_this._setOriginForCurrentEventQueue('keyboard');\n        }, true);\n        
// On mousedown record the origin only if there is not touch target, since a 
mousedown can\n        // happen as a result of a touch event.\n        
document.addEventListener('mousedown', function () {\n            if 
(!_this._lastTouchTarget) {\n                
_this._setOriginForCurrentEventQueue('mouse');\n            }\n        }, 
true);\n        // When the touchstart event fires the focus event is not yet 
in the event queue. This means\n        // we can't rely on the trick used 
above (setting timeout of 0ms). Instead we wait 650ms to\n        // see if a 
focus happens.\
 n        document.addEventListener('touchstart', function (event) {\n          
  if (_this._touchTimeout != null) {\n                
clearTimeout(_this._touchTimeout);\n            }\n            
_this._lastTouchTarget = event.target;\n            _this._touchTimeout = 
setTimeout(function () { return _this._lastTouchTarget = null; }, 
TOUCH_BUFFER_MS);\n        }, true);\n        // Make a note of when the window 
regains focus, so we can restore the origin info for the\n        // focused 
element.\n        window.addEventListener('focus', function () {\n            
_this._windowFocused = true;\n            setTimeout(function () { return 
_this._windowFocused = false; }, 0);\n        });\n    };\n    /**\n     * Sets 
the focus classes on the element based on the given focus origin.\n     * 
@param {?} element The element to update the classes on.\n     * @param {?=} 
origin The focus origin.\n     * @return {?}\n     */\n    
FocusMonitor.prototype._setClasses = function (element, origin
 ) {\n        var /** @type {?} */ elementInfo = 
this._elementInfo.get(element);\n        if (elementInfo) {\n            var 
/** @type {?} */ toggleClass = function (className, shouldSet) {\n              
  shouldSet ? elementInfo.renderer.addClass(element, className) :\n             
       elementInfo.renderer.removeClass(element, className);\n            };\n  
          toggleClass('cdk-focused', !!origin);\n            
toggleClass('cdk-touch-focused', origin === 'touch');\n            
toggleClass('cdk-keyboard-focused', origin === 'keyboard');\n            
toggleClass('cdk-mouse-focused', origin === 'mouse');\n            
toggleClass('cdk-program-focused', origin === 'program');\n        }\n    };\n  
  /**\n     * Sets the origin and schedules an async function to clear it at 
the end of the event queue.\n     * @param {?} origin The origin to set.\n     
* @return {?}\n     */\n    
FocusMonitor.prototype._setOriginForCurrentEventQueue = function (origin) {\n   
     var _this = thi
 s;\n        this._origin = origin;\n        setTimeout(function () { return 
_this._origin = null; }, 0);\n    };\n    /**\n     * Checks whether the given 
focus event was caused by a touchstart event.\n     * @param {?} event The 
focus event to check.\n     * @return {?} Whether the event was caused by a 
touch.\n     */\n    FocusMonitor.prototype._wasCausedByTouch = function 
(event) {\n        // Note(mmalerba): This implementation is not quite perfect, 
there is a small edge case.\n        // Consider the following dom structure:\n 
       //\n        // <div #parent tabindex=\"0\" cdkFocusClasses>\n        //  
 <div #child (click)=\"#parent.focus()\"></div>\n        // </div>\n        
//\n        // If the user touches the #child element and the #parent is 
programmatically focused as a\n        // result, this code will still consider 
it to have been caused by the touch event and will\n        // apply the 
cdk-touch-focused class rather than the cdk-program-focused class. This is a
 \n        // relatively small edge-case that can be worked around by using\n   
     // focusVia(parentEl, renderer,  'program') to focus the parent element.\n 
       //\n        // If we decide that we absolutely must handle this case 
correctly, we can do so by listening\n        // for the first focus event 
after the touchstart, and then the first blur event after that\n        // 
focus event. When that blur event fires we know that whatever follows is not a 
result of the\n        // touchstart.\n        var /** @type {?} */ focusTarget 
= event.target;\n        return this._lastTouchTarget instanceof Node && 
focusTarget instanceof Node &&\n            (focusTarget === 
this._lastTouchTarget || focusTarget.contains(this._lastTouchTarget));\n    
};\n    /**\n     * Handles focus events on a registered element.\n     * 
@param {?} event The focus event.\n     * @param {?} element The monitored 
element.\n     * @return {?}\n     */\n    FocusMonitor.prototype._onFocus = 
function (event, 
 element) {\n        // NOTE(mmalerba): We currently set the classes based on 
the focus origin of the most recent\n        // focus event affecting the 
monitored element. If we want to use the origin of the first event\n        // 
instead we should check for the cdk-focused class here and return if the 
element already has\n        // it. (This only matters for elements that have 
includesChildren = true).\n        // If we are not counting 
child-element-focus as focused, make sure that the event target is the\n        
// monitored element itself.\n        var /** @type {?} */ elementInfo = 
this._elementInfo.get(element);\n        if (!elementInfo || 
(!elementInfo.checkChildren && element !== event.target)) {\n            
return;\n        }\n        // If we couldn't detect a cause for the focus 
event, it's due to one of three reasons:\n        // 1) The window has just 
regained focus, in which case we want to restore the focused state of\n        
//    the element from before the wind
 ow blurred.\n        // 2) It was caused by a touch event, in which case we 
mark the origin as 'touch'.\n        // 3) The element was programmatically 
focused, in which case we should mark the origin as\n        //    'program'.\n 
       if (!this._origin) {\n            if (this._windowFocused && 
this._lastFocusOrigin) {\n                this._origin = 
this._lastFocusOrigin;\n            }\n            else if 
(this._wasCausedByTouch(event)) {\n                this._origin = 'touch';\n    
        }\n            else {\n                this._origin = 'program';\n      
      }\n        }\n        this._setClasses(element, this._origin);\n        
elementInfo.subject.next(this._origin);\n        this._lastFocusOrigin = 
this._origin;\n        this._origin = null;\n    };\n    /**\n     * Handles 
blur events on a registered element.\n     * @param {?} event The blur event.\n 
    * @param {?} element The monitored element.\n     * @return {?}\n     */\n  
  FocusMonitor.prototype._onBlur 
 = function (event, element) {\n        // If we are counting 
child-element-focus as focused, make sure that we aren't just blurring in\n     
   // order to focus another child of the monitored element.\n        var /** 
@type {?} */ elementInfo = this._elementInfo.get(element);\n        if 
(!elementInfo || (elementInfo.checkChildren && event.relatedTarget instanceof 
Node &&\n            element.contains(event.relatedTarget))) {\n            
return;\n        }\n        this._setClasses(element);\n        
elementInfo.subject.next(null);\n    };\n    FocusMonitor.decorators = [\n      
  { type: Injectable },\n    ];\n    /**\n     * @nocollapse\n     */\n    
FocusMonitor.ctorParameters = function () { return [\n        { type: NgZone, 
},\n        { type: Platform, },\n    ]; };\n    return 
FocusMonitor;\n}());\nexport { FocusMonitor };\nfunction 
FocusMonitor_tsickle_Closure_declarations() {\n    /** @type {?} */\n    
FocusMonitor.decorators;\n    /**\n     * @nocollapse\n     * @type {?
 }\n     */\n    FocusMonitor.ctorParameters;\n    /**\n     * The focus origin 
that the next focus event is a result of.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._origin;\n    /**\n     * The FocusOrigin of the last 
focus event tracked by the FocusMonitor.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._lastFocusOrigin;\n    /**\n     * Whether the window 
has just been focused.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._windowFocused;\n    /**\n     * The target of the last 
touch event.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._lastTouchTarget;\n    /**\n     * The timeout id of the 
touch timeout, used to cancel timeout later.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._touchTimeout;\n    /**\n     * Weak map of elements 
being monitored to their info.\n     * @type {?}\n     */\n    
FocusMonitor.prototype._elementInfo;\n    /** @type {?} */\n    
FocusMonitor.prototype._ngZone;\n    /** @type {?} */\n    FocusMonitor.protot
 ype._platform;\n}\n/**\n * Directive that determines how a particular element 
was focused (via keyboard, mouse, touch, or\n * programmatically) and adds 
corresponding classes to the element.\n *\n * There are two variants of this 
directive:\n * 1) cdkMonitorElementFocus: does not consider an element to be 
focused if one of its children is\n *    focused.\n * 2) 
cdkMonitorSubtreeFocus: considers an element focused if it or any of its 
children are focused.\n */\nvar CdkMonitorFocus = (function () {\n    /**\n     
* @param {?} _elementRef\n     * @param {?} _focusMonitor\n     * @param {?} 
renderer\n     */\n    function CdkMonitorFocus(_elementRef, _focusMonitor, 
renderer) {\n        var _this = this;\n        this._elementRef = 
_elementRef;\n        this._focusMonitor = _focusMonitor;\n        
this.cdkFocusChange = new EventEmitter();\n        this._monitorSubscription = 
this._focusMonitor.monitor(this._elementRef.nativeElement, renderer, 
this._elementRef.nativeElement.hasAttribute('
 cdkMonitorSubtreeFocus'))\n            .subscribe(function (origin) { return 
_this.cdkFocusChange.emit(origin); });\n    }\n    /**\n     * @return {?}\n    
 */\n    CdkMonitorFocus.prototype.ngOnDestroy = function () {\n        
this._focusMonitor.stopMonitoring(this._elementRef.nativeElement);\n        
this._monitorSubscription.unsubscribe();\n    };\n    
CdkMonitorFocus.decorators = [\n        { type: Directive, args: [{\n           
         selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n      
          },] },\n    ];\n    /**\n     * @nocollapse\n     */\n    
CdkMonitorFocus.ctorParameters = function () { return [\n        { type: 
ElementRef, },\n        { type: FocusMonitor, },\n        { type: Renderer2, 
},\n    ]; };\n    CdkMonitorFocus.propDecorators = {\n        
'cdkFocusChange': [{ type: Output },],\n    };\n    return 
CdkMonitorFocus;\n}());\nexport { CdkMonitorFocus };\nfunction 
CdkMonitorFocus_tsickle_Closure_declarations() {\n    /** @type {?} */\n   
  CdkMonitorFocus.decorators;\n    /**\n     * @nocollapse\n     * @type {?}\n  
   */\n    CdkMonitorFocus.ctorParameters;\n    /** @type {?} */\n    
CdkMonitorFocus.propDecorators;\n    /** @type {?} */\n    
CdkMonitorFocus.prototype._monitorSubscription;\n    /** @type {?} */\n    
CdkMonitorFocus.prototype.cdkFocusChange;\n    /** @type {?} */\n    
CdkMonitorFocus.prototype._elementRef;\n    /** @type {?} */\n    
CdkMonitorFocus.prototype._focusMonitor;\n}\n/**\n * \\@docs-private\n * @param 
{?} parentDispatcher\n * @param {?} ngZone\n * @param {?} platform\n * @return 
{?}\n */\nexport function FOCUS_MONITOR_PROVIDER_FACTORY(parentDispatcher, 
ngZone, platform) {\n    return parentDispatcher || new FocusMonitor(ngZone, 
platform);\n}\n/**\n * \\@docs-private\n */\nexport var FOCUS_MONITOR_PROVIDER 
= {\n    // If there is already a FocusMonitor available, use that. Otherwise, 
provide a new one.\n    provide: FocusMonitor,\n    deps: [[new Optional(), new 
SkipSelf(), FocusMonitor], NgZ
 one, Platform],\n    useFactory: FOCUS_MONITOR_PROVIDER_FACTORY\n};\n//# 
sourceMappingURL=focus-monitor.js.map","/**\n * @license\n * Copyright Google 
Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an 
MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport { NgModule } from 
'@angular/core';\nimport { FocusTrapDeprecatedDirective, FocusTrapDirective, 
FocusTrapFactory } from './focus-trap';\nimport { LIVE_ANNOUNCER_PROVIDER } 
from './live-announcer';\nimport { InteractivityChecker } from 
'./interactivity-checker';\nimport { CommonModule } from 
'@angular/common';\nimport { PlatformModule } from 
'@angular/cdk/platform';\nimport { AriaDescriber, ARIA_DESCRIBER_PROVIDER } 
from './aria-describer';\nimport { CdkMonitorFocus, FOCUS_MONITOR_PROVIDER } 
from './focus-monitor';\nvar A11yModule = (function () {\n    function 
A11yModule() {\n    }\n    A11yModule.decorators = [\n        { type: NgModule, 
args: [{\n           
          imports: [CommonModule, PlatformModule],\n                    
declarations: [FocusTrapDirective, FocusTrapDeprecatedDirective, 
CdkMonitorFocus],\n                    exports: [FocusTrapDirective, 
FocusTrapDeprecatedDirective, CdkMonitorFocus],\n                    providers: 
[\n                        InteractivityChecker,\n                        
FocusTrapFactory,\n                        AriaDescriber,\n                     
   LIVE_ANNOUNCER_PROVIDER,\n                        ARIA_DESCRIBER_PROVIDER,\n 
                       FOCUS_MONITOR_PROVIDER,\n                    ]\n         
       },] },\n    ];\n    /**\n     * @nocollapse\n     */\n    
A11yModule.ctorParameters = function () { return []; };\n    return 
A11yModule;\n}());\nexport { A11yModule };\nfunction 
A11yModule_tsickle_Closure_declarations() {\n    /** @type {?} */\n    
A11yModule.decorators;\n    /**\n     * @nocollapse\n     * @type {?}\n     
*/\n    A11yModule.ctorParameters;\n}\n//# sourceMappingURL=a11y-
 module.js.map","/**\n * Generated bundle index. Do not edit.\n */\nexport { 
ActiveDescendantKeyManager, MESSAGES_CONTAINER_ID, CDK_DESCRIBEDBY_ID_PREFIX, 
CDK_DESCRIBEDBY_HOST_ATTRIBUTE, AriaDescriber, ARIA_DESCRIBER_PROVIDER_FACTORY, 
ARIA_DESCRIBER_PROVIDER, isFakeMousedownFromScreenReader, FocusKeyManager, 
FocusTrap, FocusTrapFactory, FocusTrapDeprecatedDirective, FocusTrapDirective, 
InteractivityChecker, ListKeyManager, LIVE_ANNOUNCER_ELEMENT_TOKEN, 
LiveAnnouncer, LIVE_ANNOUNCER_PROVIDER_FACTORY, LIVE_ANNOUNCER_PROVIDER, 
TOUCH_BUFFER_MS, FocusMonitor, CdkMonitorFocus, FOCUS_MONITOR_PROVIDER_FACTORY, 
FOCUS_MONITOR_PROVIDER, A11yModule } from './public-api';\n//# 
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