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+{"version":3,"file":"cdk-a11y.umd.js","sources":["../../src/cdk/a11y/a11y-module.ts","../../src/cdk/a11y/fake-mousedown.ts","../../src/cdk/a11y/focus-monitor/focus-monitor.ts","../../src/cdk/a11y/live-announcer/live-announcer.ts","../../src/cdk/a11y/key-manager/focus-key-manager.ts","../../src/cdk/a11y/key-manager/activedescendant-key-manager.ts","../../src/cdk/a11y/key-manager/list-key-manager.ts","../../src/cdk/a11y/aria-describer/aria-describer.ts","../../src/cdk/a11y/aria-describer/aria-reference.ts","../../src/cdk/a11y/focus-trap/focus-trap.ts","../../src/cdk/a11y/interactivity-checker/interactivity-checker.ts","../../node_modules/tslib/tslib.es6.js"],"sourcesContent":["/**\n
 * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this 
source code is governed by an MIT-style license that can be\n * found in the 
LICENSE file at https://angular.io/license\n */\n\nimport {PlatformModule} from 
'@angular/cdk/platform';\nimport {CommonModule} from '@angular/common';\n
 import {NgModule} from '@angular/core';\nimport {ARIA_DESCRIBER_PROVIDER, 
AriaDescriber} from './aria-describer/aria-describer';\nimport 
{CdkMonitorFocus, FOCUS_MONITOR_PROVIDER} from 
'./focus-monitor/focus-monitor';\nimport {\n  CdkTrapFocus,\n  
FocusTrapDeprecatedDirective,\n  FocusTrapFactory,\n} from 
'./focus-trap/focus-trap';\nimport {InteractivityChecker} from 
'./interactivity-checker/interactivity-checker';\nimport 
{LIVE_ANNOUNCER_PROVIDER} from 
'./live-announcer/live-announcer';\n\n@NgModule({\n  imports: [CommonModule, 
PlatformModule],\n  declarations: [CdkTrapFocus, FocusTrapDeprecatedDirective, 
CdkMonitorFocus],\n  exports: [CdkTrapFocus, FocusTrapDeprecatedDirective, 
CdkMonitorFocus],\n  providers: [\n    InteractivityChecker,\n    
FocusTrapFactory,\n    AriaDescriber,\n    LIVE_ANNOUNCER_PROVIDER,\n    
ARIA_DESCRIBER_PROVIDER,\n    FOCUS_MONITOR_PROVIDER,\n  ]\n})\nexport class 
A11yModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights 
Reserved.\n *\n * Use 
 of this source code is governed by an MIT-style license that can be\n * found 
in the LICENSE file at https://angular.io/license\n */\n\n/**\n * Screenreaders 
will often fire fake mousedown events when a focusable element\n * is activated 
using the keyboard. We can typically distinguish between these faked\n * 
mousedown events and real mousedown events using the \"buttons\" property. 
While\n * real mousedowns will indicate the mouse button that was pressed (e.g. 
\"1\" for\n * the left mouse button), faked mousedowns will usually set the 
property value to 0.\n */\nexport function 
isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n  return 
event.buttons === 0;\n}\n","/**\n * @license\n * Copyright Google LLC All 
Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style 
license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\nimport {Platform, 
supportsPassiveEventListeners} from '@angular/cdk/platform';\nimport {\n  
Directive,\
 n  ElementRef,\n  EventEmitter,\n  Injectable,\n  NgZone,\n  OnDestroy,\n  
Optional,\n  Output,\n  Renderer2,\n  SkipSelf,\n} from 
'@angular/core';\nimport {Observable} from 'rxjs/Observable';\nimport {of as 
observableOf} from 'rxjs/observable/of';\nimport {Subject} from 
'rxjs/Subject';\nimport {Subscription} from 'rxjs/Subscription';\n\n\n// This 
is the value used by AngularJS Material. Through trial and error (on iPhone 6S) 
they found\n// that a value of around 650ms seems appropriate.\nexport const 
TOUCH_BUFFER_MS = 650;\n\n\nexport type FocusOrigin = 'touch' | 'mouse' | 
'keyboard' | 'program' | null;\n\n\ntype MonitoredElementInfo = {\n  unlisten: 
Function,\n  checkChildren: boolean,\n  subject: 
Subject<FocusOrigin>\n};\n\n\n/** Monitors mouse and keyboard events to 
determine the cause of focus events. */\n@Injectable()\nexport class 
FocusMonitor implements OnDestroy {\n  /** The focus origin that the next focus 
event is a result of. */\n  private _origin: FocusOrigin = null;\n\
 n  /** The FocusOrigin of the last focus event tracked by the FocusMonitor. 
*/\n  private _lastFocusOrigin: FocusOrigin;\n\n  /** Whether the window has 
just been focused. */\n  private _windowFocused = false;\n\n  /** The target of 
the last touch event. */\n  private _lastTouchTarget: EventTarget | null;\n\n  
/** The timeout id of the touch timeout, used to cancel timeout later. */\n  
private _touchTimeoutId: number;\n\n  /** The timeout id of the window focus 
timeout. */\n  private _windowFocusTimeoutId: number;\n\n  /** The timeout id 
of the origin clearing timeout. */\n  private _originTimeoutId: number;\n\n  
/** Map of elements being monitored to their info. */\n  private _elementInfo = 
new Map<HTMLElement, MonitoredElementInfo>();\n\n  /** A map of global objects 
to lists of current listeners. */\n  private _unregisterGlobalListeners = () => 
{};\n\n  /** The number of elements currently being monitored. */\n  private 
_monitoredElementCount = 0;\n\n  constructor(private _ngZone
 : NgZone, private _platform: Platform) {}\n\n  /**\n   * @docs-private\n   * 
@deprecated renderer param no longer needed.\n   * @deletion-target 6.0.0\n   
*/\n  monitor(element: HTMLElement, renderer: Renderer2, checkChildren: 
boolean):\n      Observable<FocusOrigin>;\n  /**\n   * Monitors focus on an 
element and applies appropriate CSS classes.\n   * @param element The element 
to monitor\n   * @param checkChildren Whether to count the element as focused 
when its children are focused.\n   * @returns An observable that emits when the 
focus state of the element changes.\n   *     When the element is blurred, null 
will be emitted.\n   */\n  monitor(element: HTMLElement, checkChildren?: 
boolean): Observable<FocusOrigin>;\n  monitor(\n      element: HTMLElement,\n   
   renderer?: Renderer2 | boolean,\n      checkChildren?: boolean): 
Observable<FocusOrigin> {\n    // TODO(mmalerba): clean up after deprecated 
signature is removed.\n    if (!(renderer instanceof Renderer2)) {\n      
checkCh
 ildren = renderer;\n    }\n    checkChildren = !!checkChildren;\n\n    // Do 
nothing if we're not on the browser platform.\n    if 
(!this._platform.isBrowser) {\n      return observableOf(null);\n    }\n    // 
Check if we're already monitoring this element.\n    if 
(this._elementInfo.has(element)) {\n      let cachedInfo = 
this._elementInfo.get(element);\n      cachedInfo!.checkChildren = 
checkChildren;\n      return cachedInfo!.subject.asObservable();\n    }\n\n    
// Create monitored element info.\n    let info: MonitoredElementInfo = {\n     
 unlisten: () => {},\n      checkChildren: checkChildren,\n      subject: new 
Subject<FocusOrigin>()\n    };\n    this._elementInfo.set(element, info);\n    
this._incrementMonitoredElementCount();\n\n    // Start listening. We need to 
listen in capture phase since focus events don't bubble.\n    let focusListener 
= (event: FocusEvent) => this._onFocus(event, element);\n    let blurListener = 
(event: FocusEvent) => this._onBlur(event, element)
 ;\n    this._ngZone.runOutsideAngular(() => {\n      
element.addEventListener('focus', focusListener, true);\n      
element.addEventListener('blur', blurListener, true);\n    });\n\n    // Create 
an unlisten function for later.\n    info.unlisten = () => {\n      
element.removeEventListener('focus', focusListener, true);\n      
element.removeEventListener('blur', blurListener, true);\n    };\n\n    return 
info.subject.asObservable();\n  }\n\n  /**\n   * Stops monitoring an element 
and removes all focus classes.\n   * @param element The element to stop 
monitoring.\n   */\n  stopMonitoring(element: HTMLElement): void {\n    const 
elementInfo = this._elementInfo.get(element);\n\n    if (elementInfo) {\n      
elementInfo.unlisten();\n      elementInfo.subject.complete();\n\n      
this._setClasses(element);\n      this._elementInfo.delete(element);\n      
this._decrementMonitoredElementCount();\n    }\n  }\n\n  /**\n   * Focuses the 
element via the specified focus origin.\n   * @param el
 ement The element to focus.\n   * @param origin The focus origin.\n   */\n  
focusVia(element: HTMLElement, origin: FocusOrigin): void {\n    
this._setOriginForCurrentEventQueue(origin);\n    element.focus();\n  }\n\n  
ngOnDestroy() {\n    this._elementInfo.forEach((_info, element) => 
this.stopMonitoring(element));\n  }\n\n  /** Register necessary event listeners 
on the document and window. */\n  private _registerGlobalListeners() {\n    // 
Do nothing if we're not on the browser platform.\n    if 
(!this._platform.isBrowser) {\n      return;\n    }\n\n    // On keydown record 
the origin and clear any touch event that may be in progress.\n    let 
documentKeydownListener = () => {\n      this._lastTouchTarget = null;\n      
this._setOriginForCurrentEventQueue('keyboard');\n    };\n\n    // On mousedown 
record the origin only if there is not touch target, since a mousedown can\n    
// happen as a result of a touch event.\n    let documentMousedownListener = () 
=> {\n      if (!this._last
 TouchTarget) {\n        this._setOriginForCurrentEventQueue('mouse');\n      
}\n    };\n\n    // When the touchstart event fires the focus event is not yet 
in the event queue. This means\n    // we can't rely on the trick used above 
(setting timeout of 0ms). Instead we wait 650ms to\n    // see if a focus 
happens.\n    let documentTouchstartListener = (event: TouchEvent) => {\n      
if (this._touchTimeoutId != null) {\n        
clearTimeout(this._touchTimeoutId);\n      }\n      this._lastTouchTarget = 
event.target;\n      this._touchTimeoutId = setTimeout(() => 
this._lastTouchTarget = null, TOUCH_BUFFER_MS);\n    };\n\n    // Make a note 
of when the window regains focus, so we can restore the origin info for the\n   
 // focused element.\n    let windowFocusListener = () => {\n      
this._windowFocused = true;\n      this._windowFocusTimeoutId = setTimeout(() 
=> this._windowFocused = false, 0);\n    };\n\n    // Note: we listen to events 
in the capture phase so we can detect them eve
 n if the user stops\n    // propagation.\n    
this._ngZone.runOutsideAngular(() => {\n      
document.addEventListener('keydown', documentKeydownListener, true);\n      
document.addEventListener('mousedown', documentMousedownListener, true);\n      
document.addEventListener('touchstart', documentTouchstartListener,\n          
supportsPassiveEventListeners() ? ({passive: true, capture: true} as any) : 
true);\n      window.addEventListener('focus', windowFocusListener);\n    
});\n\n    this._unregisterGlobalListeners = () => {\n      
document.removeEventListener('keydown', documentKeydownListener, true);\n      
document.removeEventListener('mousedown', documentMousedownListener, true);\n   
   document.removeEventListener('touchstart', documentTouchstartListener,\n     
     supportsPassiveEventListeners() ? ({passive: true, capture: true} as any) 
: true);\n      window.removeEventListener('focus', windowFocusListener);\n\n   
   // Clear timeouts for all potentially pending timeouts to p
 revent the leaks.\n      clearTimeout(this._windowFocusTimeoutId);\n      
clearTimeout(this._touchTimeoutId);\n      
clearTimeout(this._originTimeoutId);\n    };\n  }\n\n  private 
_toggleClass(element: Element, className: string, shouldSet: boolean) {\n    if 
(shouldSet) {\n      element.classList.add(className);\n    } else {\n      
element.classList.remove(className);\n    }\n  }\n\n  /**\n   * Sets the focus 
classes on the element based on the given focus origin.\n   * @param element 
The element to update the classes on.\n   * @param origin The focus origin.\n   
*/\n  private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n 
   const elementInfo = this._elementInfo.get(element);\n\n    if (elementInfo) 
{\n      this._toggleClass(element, 'cdk-focused', !!origin);\n      
this._toggleClass(element, 'cdk-touch-focused', origin === 'touch');\n      
this._toggleClass(element, 'cdk-keyboard-focused', origin === 'keyboard');\n    
  this._toggleClass(element, 'cdk-mouse-f
 ocused', origin === 'mouse');\n      this._toggleClass(element, 
'cdk-program-focused', origin === 'program');\n    }\n  }\n\n  /**\n   * Sets 
the origin and schedules an async function to clear it at the end of the event 
queue.\n   * @param origin The origin to set.\n   */\n  private 
_setOriginForCurrentEventQueue(origin: FocusOrigin): void {\n    this._origin = 
origin;\n    this._originTimeoutId = setTimeout(() => this._origin = null, 
0);\n  }\n\n  /**\n   * Checks whether the given focus event was caused by a 
touchstart event.\n   * @param event The focus event to check.\n   * @returns 
Whether the event was caused by a touch.\n   */\n  private 
_wasCausedByTouch(event: FocusEvent): boolean {\n    // Note(mmalerba): This 
implementation is not quite perfect, there is a small edge case.\n    // 
Consider the following dom structure:\n    //\n    // <div #parent 
tabindex=\"0\" cdkFocusClasses>\n    //   <div #child 
(click)=\"#parent.focus()\"></div>\n    // </div>\n    //\n    // If the
  user touches the #child element and the #parent is programmatically focused 
as a\n    // result, this code will still consider it to have been caused by 
the touch event and will\n    // apply the cdk-touch-focused class rather than 
the cdk-program-focused class. This is a\n    // relatively small edge-case 
that can be worked around by using\n    // focusVia(parentEl, 'program') to 
focus the parent element.\n    //\n    // If we decide that we absolutely must 
handle this case correctly, we can do so by listening\n    // for the first 
focus event after the touchstart, and then the first blur event after that\n    
// focus event. When that blur event fires we know that whatever follows is not 
a result of the\n    // touchstart.\n    let focusTarget = event.target;\n    
return this._lastTouchTarget instanceof Node && focusTarget instanceof Node 
&&\n        (focusTarget === this._lastTouchTarget || 
focusTarget.contains(this._lastTouchTarget));\n  }\n\n  /**\n   * Handles focus 
events on
  a registered element.\n   * @param event The focus event.\n   * @param 
element The monitored element.\n   */\n  private _onFocus(event: FocusEvent, 
element: HTMLElement) {\n    // NOTE(mmalerba): We currently set the classes 
based on the focus origin of the most recent\n    // focus event affecting the 
monitored element. If we want to use the origin of the first event\n    // 
instead we should check for the cdk-focused class here and return if the 
element already has\n    // it. (This only matters for elements that have 
includesChildren = true).\n\n    // If we are not counting child-element-focus 
as focused, make sure that the event target is the\n    // monitored element 
itself.\n    const elementInfo = this._elementInfo.get(element);\n    if 
(!elementInfo || (!elementInfo.checkChildren && element !== event.target)) {\n  
    return;\n    }\n\n    // If we couldn't detect a cause for the focus event, 
it's due to one of three reasons:\n    // 1) The window has just regained 
focus, 
 in which case we want to restore the focused state of\n    //    the element 
from before the window blurred.\n    // 2) It was caused by a touch event, in 
which case we mark the origin as 'touch'.\n    // 3) The element was 
programmatically focused, in which case we should mark the origin as\n    //    
'program'.\n    if (!this._origin) {\n      if (this._windowFocused && 
this._lastFocusOrigin) {\n        this._origin = this._lastFocusOrigin;\n      
} else if (this._wasCausedByTouch(event)) {\n        this._origin = 'touch';\n  
    } else {\n        this._origin = 'program';\n      }\n    }\n\n    
this._setClasses(element, this._origin);\n    
elementInfo.subject.next(this._origin);\n    this._lastFocusOrigin = 
this._origin;\n    this._origin = null;\n  }\n\n  /**\n   * Handles blur events 
on a registered element.\n   * @param event The blur event.\n   * @param 
element The monitored element.\n   */\n  _onBlur(event: FocusEvent, element: 
HTMLElement) {\n    // If we are counting child
 -element-focus as focused, make sure that we aren't just blurring in\n    // 
order to focus another child of the monitored element.\n    const elementInfo = 
this._elementInfo.get(element);\n\n    if (!elementInfo || 
(elementInfo.checkChildren && event.relatedTarget instanceof Node &&\n        
element.contains(event.relatedTarget))) {\n      return;\n    }\n\n    
this._setClasses(element);\n    elementInfo.subject.next(null);\n  }\n\n  
private _incrementMonitoredElementCount() {\n    // Register global listeners 
when first element is monitored.\n    if (++this._monitoredElementCount == 1) 
{\n      this._registerGlobalListeners();\n    }\n  }\n\n  private 
_decrementMonitoredElementCount() {\n    // Unregister global listeners when 
last element is unmonitored.\n    if (!--this._monitoredElementCount) {\n      
this._unregisterGlobalListeners();\n      this._unregisterGlobalListeners = () 
=> {};\n    }\n  }\n\n}\n\n\n/**\n * Directive that determines how a particular 
element was focused 
 (via keyboard, mouse, touch, or\n * programmatically) and adds corresponding 
classes to the element.\n *\n * There are two variants of this directive:\n * 
1) cdkMonitorElementFocus: does not consider an element to be focused if one of 
its children is\n *    focused.\n * 2) cdkMonitorSubtreeFocus: considers an 
element focused if it or any of its children are focused.\n */\n@Directive({\n  
selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n})\nexport 
class CdkMonitorFocus implements OnDestroy {\n  private _monitorSubscription: 
Subscription;\n  @Output() cdkFocusChange = new 
EventEmitter<FocusOrigin>();\n\n  constructor(private _elementRef: ElementRef, 
private _focusMonitor: FocusMonitor) {\n    this._monitorSubscription = 
this._focusMonitor.monitor(\n        this._elementRef.nativeElement,\n        
this._elementRef.nativeElement.hasAttribute('cdkMonitorSubtreeFocus'))\n        
.subscribe(origin => this.cdkFocusChange.emit(origin));\n  }\n\n  ngOnDestroy() 
{\n    this._fo
 cusMonitor.stopMonitoring(this._elementRef.nativeElement);\n    
this._monitorSubscription.unsubscribe();\n  }\n}\n\n/** @docs-private 
*/\nexport function FOCUS_MONITOR_PROVIDER_FACTORY(\n    parentDispatcher: 
FocusMonitor, ngZone: NgZone, platform: Platform) {\n  return parentDispatcher 
|| new FocusMonitor(ngZone, platform);\n}\n\n/** @docs-private */\nexport const 
FOCUS_MONITOR_PROVIDER = {\n  // If there is already a FocusMonitor available, 
use that. Otherwise, provide a new one.\n  provide: FocusMonitor,\n  deps: 
[[new Optional(), new SkipSelf(), FocusMonitor], NgZone, Platform],\n  
useFactory: FOCUS_MONITOR_PROVIDER_FACTORY\n};\n","/**\n * @license\n * 
Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is 
governed by an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\n\nimport {\n  Injectable,\n  InjectionToken,\n 
 Optional,\n  Inject,\n  SkipSelf,\n  OnDestroy,\n} from 
'@angular/core';\nimport {DOCUMENT} from
  '@angular/common';\n\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN = new 
InjectionToken<HTMLElement>('liveAnnouncerElement');\n\n/** Possible politeness 
levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 
'assertive';\n\n@Injectable()\nexport class LiveAnnouncer implements OnDestroy 
{\n  private _liveElement: Element;\n\n  constructor(\n      @Optional() 
@Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN) elementToken: any,\n      
@Inject(DOCUMENT) private _document: any) {\n\n    // We inject the live 
element as `any` because the constructor signature cannot reference\n    // 
browser globals (HTMLElement) on non-browser environments, since having a class 
decorator\n    // causes TypeScript to preserve the constructor signature 
types.\n    this._liveElement = elementToken || this._createLiveElement();\n  
}\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message 
Message to be announced to the screenreader\n   * @param politeness The 
politeness of the announcer element
 \n   */\n  announce(message: string, politeness: AriaLivePoliteness = 
'polite'): void {\n    this._liveElement.textContent = '';\n\n    // TODO: 
ensure changing the politeness works on all environments we support.\n    
this._liveElement.setAttribute('aria-live', politeness);\n\n    // This 100ms 
timeout is necessary for some browser + screen-reader combinations:\n    // - 
Both JAWS and NVDA over IE11 will not announce anything without a non-zero 
timeout.\n    // - With Chrome and IE11 with NVDA or JAWS, a repeated 
(identical) message won't be read a\n    //   second time without clearing and 
then using a non-zero delay.\n    // (using JAWS 17 at time of this writing).\n 
   setTimeout(() => this._liveElement.textContent = message, 100);\n  }\n\n  
ngOnDestroy() {\n    if (this._liveElement && this._liveElement.parentNode) {\n 
     this._liveElement.parentNode.removeChild(this._liveElement);\n    }\n  
}\n\n  private _createLiveElement(): Element {\n    let liveEl = 
this._document.creat
 eElement('div');\n\n    liveEl.classList.add('cdk-visually-hidden');\n    
liveEl.setAttribute('aria-atomic', 'true');\n    
liveEl.setAttribute('aria-live', 'polite');\n\n    
this._document.body.appendChild(liveEl);\n\n    return liveEl;\n  }\n\n}\n\n/** 
@docs-private */\nexport function LIVE_ANNOUNCER_PROVIDER_FACTORY(\n    
parentDispatcher: LiveAnnouncer, liveElement: any, _document: any) {\n  return 
parentDispatcher || new LiveAnnouncer(liveElement, _document);\n}\n\n/** 
@docs-private */\nexport const LIVE_ANNOUNCER_PROVIDER = {\n  // If there is 
already a LiveAnnouncer available, use that. Otherwise, provide a new one.\n  
provide: LiveAnnouncer,\n  deps: [\n    [new Optional(), new SkipSelf(), 
LiveAnnouncer],\n    [new Optional(), new 
Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN)],\n    DOCUMENT,\n  ],\n  useFactory: 
LIVE_ANNOUNCER_PROVIDER_FACTORY\n};\n","/**\n * @license\n * Copyright Google 
LLC All Rights Reserved.\n *\n * Use of this source code is governed by an 
MIT-style license tha
 t can be\n * found in the LICENSE file at https://angular.io/license\n 
*/\n\nimport {ListKeyManager, ListKeyManagerOption} from 
'./list-key-manager';\nimport {FocusOrigin} from 
'../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for 
focusable items (used by the FocusKeyManager).\n * Each item must know how to 
focus itself, whether or not it is currently disabled\n * and be able to supply 
it's label.\n */\nexport interface FocusableOption extends ListKeyManagerOption 
{\n  /** Focuses the `FocusableOption`. */\n  focus(origin?: FocusOrigin): 
void;\n}\n\nexport class FocusKeyManager<T> extends 
ListKeyManager<FocusableOption & T> {\n  private _origin: FocusOrigin = 
'program';\n\n  /**\n   * Sets the focus origin that will be passed in to the 
items for any subsequent `focus` calls.\n   * @param origin Focus origin to be 
used when focusing items.\n   */\n  setFocusOrigin(origin: FocusOrigin): this 
{\n    this._origin = origin;\n    return this;\n  }\n\n  /**\n   * This meth
 od sets the active item to the item at the specified index.\n   * It also adds 
focuses the newly active item.\n   */\n  setActiveItem(index: number): void {\n 
   super.setActiveItem(index);\n\n    if (this.activeItem) {\n      
this.activeItem.focus(this._origin);\n    }\n  }\n}\n","/**\n * @license\n * 
Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is 
governed by an MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\n\nimport {ListKeyManager, 
ListKeyManagerOption} from './list-key-manager';\n\n/**\n * This is the 
interface for highlightable items (used by the ActiveDescendantKeyManager).\n * 
Each item must know how to style itself as active or inactive and whether or 
not it is\n * currently disabled.\n */\nexport interface Highlightable extends 
ListKeyManagerOption {\n  /** Applies the styles for an active item to this 
item. */\n  setActiveStyles(): void;\n\n  /** Applies the styles for an 
inactive item to this i
 tem. */\n  setInactiveStyles(): void;\n}\n\nexport class 
ActiveDescendantKeyManager<T> extends ListKeyManager<Highlightable & T> {\n\n  
/**\n   * This method sets the active item to the item at the specified 
index.\n   * It also adds active styles to the newly active item and removes 
active\n   * styles from the previously active item.\n   */\n  
setActiveItem(index: number): void {\n    if (this.activeItem) {\n      
this.activeItem.setInactiveStyles();\n    }\n    super.setActiveItem(index);\n  
  if (this.activeItem) {\n      this.activeItem.setActiveStyles();\n    }\n  
}\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n 
* Use of this source code is governed by an MIT-style license that can be\n * 
found in the LICENSE file at https://angular.io/license\n */\n\nimport 
{QueryList} from '@angular/core';\nimport {Subject} from 
'rxjs/Subject';\nimport {Subscription} from 'rxjs/Subscription';\nimport {\n  
UP_ARROW,\n  DOWN_ARROW,\n  LEFT_ARROW,\n  RIGHT_ARROW,\
 n  TAB,\n  A,\n  Z,\n  ZERO,\n  NINE,\n} from '@angular/cdk/keycodes';\nimport 
{debounceTime} from 'rxjs/operators/debounceTime';\nimport {filter} from 
'rxjs/operators/filter';\nimport {map} from 'rxjs/operators/map';\nimport {tap} 
from 'rxjs/operators/tap';\n\n/** This interface is for items that can be 
passed to a ListKeyManager. */\nexport interface ListKeyManagerOption {\n  /** 
Whether the option is disabled. */\n  disabled?: boolean;\n\n  /** Gets the 
label for this option. */\n  getLabel?(): string;\n}\n\n/**\n * This class 
manages keyboard events for selectable lists. If you pass it a query list\n * 
of items, it will set the active item correctly when arrow events occur.\n 
*/\nexport class ListKeyManager<T extends ListKeyManagerOption> {\n  private 
_activeItemIndex = -1;\n  private _activeItem: T;\n  private _wrap = false;\n  
private _letterKeyStream = new Subject<string>();\n  private 
_typeaheadSubscription = Subscription.EMPTY;\n  private _vertical = true;\n  
private _horiz
 ontal: 'ltr' | 'rtl' | null;\n\n  // Buffer for the letters that the user has 
pressed when the typeahead option is turned on.\n  private _pressedLetters: 
string[] = [];\n\n  constructor(private _items: QueryList<T>) {\n    
_items.changes.subscribe((newItems: QueryList<T>) => {\n      if 
(this._activeItem) {\n        const itemArray = newItems.toArray();\n        
const newIndex = itemArray.indexOf(this._activeItem);\n\n        if (newIndex > 
-1 && newIndex !== this._activeItemIndex) {\n          this._activeItemIndex = 
newIndex;\n        }\n      }\n    });\n  }\n\n  /**\n   * Stream that emits 
any time the TAB key is pressed, so components can react\n   * when focus is 
shifted off of the list.\n   */\n  tabOut: Subject<void> = new 
Subject<void>();\n\n  /** Stream that emits whenever the active item of the 
list manager changes. */\n  change = new Subject<number>();\n\n  /**\n   * 
Turns on wrapping mode, which ensures that the active item will wrap to\n   * 
the other end of list when 
 there are no more items in the given direction.\n   */\n  withWrap(): this {\n 
   this._wrap = true;\n    return this;\n  }\n\n  /**\n   * Configures whether 
the key manager should be able to move the selection vertically.\n   * @param 
enabled Whether vertical selection should be enabled.\n   */\n  
withVerticalOrientation(enabled: boolean = true): this {\n    this._vertical = 
enabled;\n    return this;\n  }\n\n  /**\n   * Configures the key manager to 
move the selection horizontally.\n   * Passing in `null` will disable 
horizontal movement.\n   * @param direction Direction in which the selection 
can be moved.\n   */\n  withHorizontalOrientation(direction: 'ltr' | 'rtl' | 
null): this {\n    this._horizontal = direction;\n    return this;\n  }\n\n  
/**\n   * Turns on typeahead mode which allows users to set the active item by 
typing.\n   * @param debounceInterval Time to wait after the last keystroke 
before setting the active item.\n   */\n  withTypeAhead(debounceInterval: 
number = 20
 0): this {\n    if (this._items.length && this._items.some(item => typeof 
item.getLabel !== 'function')) {\n      throw Error('ListKeyManager items in 
typeahead mode must implement the `getLabel` method.');\n    }\n\n    
this._typeaheadSubscription.unsubscribe();\n\n    // Debounce the presses of 
non-navigational keys, collect the ones that correspond to letters\n    // and 
convert those letters back into a string. Afterwards find the first item that 
starts\n    // with that string and select it.\n    this._typeaheadSubscription 
= this._letterKeyStream.pipe(\n      tap(keyCode => 
this._pressedLetters.push(keyCode)),\n      debounceTime(debounceInterval),\n   
   filter(() => this._pressedLetters.length > 0),\n      map(() => 
this._pressedLetters.join(''))\n    ).subscribe(inputString => {\n      const 
items = this._items.toArray();\n\n      // Start at 1 because we want to start 
searching at the item immediately\n      // following the current active 
item.\n      for (let i = 1; i < 
 items.length + 1; i++) {\n        const index = (this._activeItemIndex + i) % 
items.length;\n        const item = items[index];\n\n        if (!item.disabled 
&& item.getLabel!().toUpperCase().trim().indexOf(inputString) === 0) {\n        
  this.setActiveItem(index);\n          break;\n        }\n      }\n\n      
this._pressedLetters = [];\n    });\n\n    return this;\n  }\n\n  /**\n   * 
Sets the active item to the item at the index specified.\n   * @param index The 
index of the item to be set as active.\n   */\n  setActiveItem(index: number): 
void {\n    const previousIndex = this._activeItemIndex;\n\n    
this._activeItemIndex = index;\n    this._activeItem = 
this._items.toArray()[index];\n\n    if (this._activeItemIndex !== 
previousIndex) {\n      this.change.next(index);\n    }\n  }\n\n  /**\n   * 
Sets the active item depending on the key event passed in.\n   * @param event 
Keyboard event to be used for determining which element should be active.\n   
*/\n  onKeydown(event: Keyboar
 dEvent): void {\n    const keyCode = event.keyCode;\n\n    switch (keyCode) 
{\n      case TAB:\n        this.tabOut.next();\n        return;\n\n      case 
DOWN_ARROW:\n        if (this._vertical) {\n          
this.setNextItemActive();\n          break;\n        }\n\n      case 
UP_ARROW:\n        if (this._vertical) {\n          
this.setPreviousItemActive();\n          break;\n        }\n\n      case 
RIGHT_ARROW:\n        if (this._horizontal === 'ltr') {\n          
this.setNextItemActive();\n          break;\n        } else if 
(this._horizontal === 'rtl') {\n          this.setPreviousItemActive();\n       
   break;\n        }\n\n      case LEFT_ARROW:\n        if (this._horizontal 
=== 'ltr') {\n          this.setPreviousItemActive();\n          break;\n       
 } else if (this._horizontal === 'rtl') {\n          
this.setNextItemActive();\n          break;\n        }\n\n      default:\n      
  // Attempt to use the `event.key` which also maps it to the user's keyboard 
language,\n     
    // otherwise fall back to resolving alphanumeric characters via the 
keyCode.\n        if (event.key && event.key.length === 1) {\n          
this._letterKeyStream.next(event.key.toLocaleUpperCase());\n        } else if 
((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n    
      this._letterKeyStream.next(String.fromCharCode(keyCode));\n        }\n\n  
      // Note that we return here, in order to avoid preventing\n        // the 
default action of non-navigational keys.\n        return;\n    }\n\n    
this._pressedLetters = [];\n    event.preventDefault();\n  }\n\n  /** Index of 
the currently active item. */\n  get activeItemIndex(): number | null {\n    
return this._activeItemIndex;\n  }\n\n  /** The active item. */\n  get 
activeItem(): T | null {\n    return this._activeItem;\n  }\n\n  /** Sets the 
active item to the first enabled item in the list. */\n  setFirstItemActive(): 
void {\n    this._setActiveItemByIndex(0, 1);\n  }\n\n  /** Sets the active item
  to the last enabled item in the list. */\n  setLastItemActive(): void {\n    
this._setActiveItemByIndex(this._items.length - 1, -1);\n  }\n\n  /** Sets the 
active item to the next enabled item in the list. */\n  setNextItemActive(): 
void {\n    this._activeItemIndex < 0 ? this.setFirstItemActive() : 
this._setActiveItemByDelta(1);\n  }\n\n  /** Sets the active item to a previous 
enabled item in the list. */\n  setPreviousItemActive(): void {\n    
this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n            
                                : this._setActiveItemByDelta(-1);\n  }\n\n  
/**\n   * Allows setting of the activeItemIndex without any other effects.\n   
* @param index The new activeItemIndex.\n   */\n  updateActiveItemIndex(index: 
number) {\n    this._activeItemIndex = index;\n  }\n\n  /**\n   * This method 
sets the active item, given a list of items and the delta between the\n   * 
currently active item and the new active item. It will calculate differently\n
    * depending on whether wrap mode is turned on.\n   */\n  private 
_setActiveItemByDelta(delta: number, items = this._items.toArray()): void {\n   
 this._wrap ? this._setActiveInWrapMode(delta, items)\n               : 
this._setActiveInDefaultMode(delta, items);\n  }\n\n  /**\n   * Sets the active 
item properly given \"wrap\" mode. In other words, it will continue to move\n   
* down the list until it finds an item that is not disabled, and it will wrap 
if it\n   * encounters either end of the list.\n   */\n  private 
_setActiveInWrapMode(delta: number, items: T[]): void {\n    // when active 
item would leave menu, wrap to beginning or end\n    this._activeItemIndex =\n  
    (this._activeItemIndex + delta + items.length) % items.length;\n\n    // 
skip all disabled menu items recursively until an enabled one is reached\n    
if (items[this._activeItemIndex].disabled) {\n      
this._setActiveInWrapMode(delta, items);\n    } else {\n      
this.setActiveItem(this._activeItemIndex);\n    }
 \n  }\n\n  /**\n   * Sets the active item properly given the default mode. In 
other words, it will\n   * continue to move down the list until it finds an 
item that is not disabled. If\n   * it encounters either end of the list, it 
will stop and not wrap.\n   */\n  private _setActiveInDefaultMode(delta: 
number, items: T[]): void {\n    
this._setActiveItemByIndex(this._activeItemIndex + delta, delta, items);\n  
}\n\n  /**\n   * Sets the active item to the first enabled item starting at the 
index specified. If the\n   * item is disabled, it will move in the 
fallbackDelta direction until it either\n   * finds an enabled item or 
encounters the end of the list.\n   */\n  private _setActiveItemByIndex(index: 
number, fallbackDelta: number,\n                                  items = 
this._items.toArray()): void {\n    if (!items[index]) { return; }\n\n    while 
(items[index].disabled) {\n      index += fallbackDelta;\n      if 
(!items[index]) { return; }\n    }\n\n    this.setActiveItem(inde
 x);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights 
Reserved.\n *\n * Use of this source code is governed by an MIT-style license 
that can be\n * found in the LICENSE file at https://angular.io/license\n 
*/\n\nimport {Injectable, Inject, InjectionToken, Optional, SkipSelf} from 
'@angular/core';\nimport {DOCUMENT} from '@angular/common';\nimport 
{addAriaReferencedId, getAriaReferenceIds, removeAriaReferencedId} from 
'./aria-reference';\n\n/**\n * Interface used to register message elements and 
keep a count of how many registrations have\n * the same message and the 
reference to the message element used for the `aria-describedby`.\n */\nexport 
interface RegisteredMessage {\n  /** The element containing the message. */\n  
messageElement: Element;\n\n  /** The number of elements that reference this 
message element via `aria-describedby`. */\n  referenceCount: number;\n}\n\n/** 
ID used for the body container where all messages are appended. */\nexport 
const MESSAGES_CONT
 AINER_ID = 'cdk-describedby-message-container';\n\n/** ID prefix used for each 
created message element. */\nexport const CDK_DESCRIBEDBY_ID_PREFIX = 
'cdk-describedby-message';\n\n/** Attribute given to each host element that is 
described by a message element. */\nexport const CDK_DESCRIBEDBY_HOST_ATTRIBUTE 
= 'cdk-describedby-host';\n\n/** Global incremental identifier for each 
registered message element. */\nlet nextId = 0;\n\n/** Global map of all 
registered message elements that have been placed into the document. */\nconst 
messageRegistry = new Map<string, RegisteredMessage>();\n\n/** Container for 
all registered messages. */\nlet messagesContainer: HTMLElement | null = 
null;\n\n/**\n * Utility that creates visually hidden elements with a message 
content. Useful for elements that\n * want to use aria-describedby to further 
describe themselves without adding additional visual\n * content.\n * 
@docs-private\n */\n@Injectable()\nexport class AriaDescriber {\n  private 
_document: Doc
 ument;\n\n  constructor(@Inject(DOCUMENT) _document: any) {\n    
this._document = _document;\n  }\n\n  /**\n   * Adds to the host element an 
aria-describedby reference to a hidden element that contains\n   * the message. 
If the same message has already been registered, then it will reuse the 
created\n   * message element.\n   */\n  describe(hostElement: Element, 
message: string) {\n    if (hostElement.nodeType !== 
this._document.ELEMENT_NODE || !message.trim()) {\n      return;\n    }\n\n    
if (!messageRegistry.has(message)) {\n      
this._createMessageElement(message);\n    }\n\n    if 
(!this._isElementDescribedByMessage(hostElement, message)) {\n      
this._addMessageReference(hostElement, message);\n    }\n  }\n\n  /** Removes 
the host element's aria-describedby reference to the message element. */\n  
removeDescription(hostElement: Element, message: string) {\n    if 
(hostElement.nodeType !== this._document.ELEMENT_NODE || !message.trim()) {\n   
   return;\n    }\n\n    if (this
 ._isElementDescribedByMessage(hostElement, message)) {\n      
this._removeMessageReference(hostElement, message);\n    }\n\n    const 
registeredMessage = messageRegistry.get(message);\n    if (registeredMessage && 
registeredMessage.referenceCount === 0) {\n      
this._deleteMessageElement(message);\n    }\n\n    if (messagesContainer && 
messagesContainer.childNodes.length === 0) {\n      
this._deleteMessagesContainer();\n    }\n  }\n\n  /** Unregisters all created 
message elements and removes the message container. */\n  ngOnDestroy() {\n    
const describedElements =\n        
this._document.querySelectorAll(`[${CDK_DESCRIBEDBY_HOST_ATTRIBUTE}]`);\n\n    
for (let i = 0; i < describedElements.length; i++) {\n      
this._removeCdkDescribedByReferenceIds(describedElements[i]);\n      
describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n    
}\n\n    if (messagesContainer) {\n      this._deleteMessagesContainer();\n    
}\n\n    messageRegistry.clear();\n  }\n\n  /**\n   
 * Creates a new element in the visually hidden message container element with 
the message\n   * as its content and adds it to the message registry.\n   */\n  
private _createMessageElement(message: string) {\n    const messageElement = 
this._document.createElement('div');\n    messageElement.setAttribute('id', 
`${CDK_DESCRIBEDBY_ID_PREFIX}-${nextId++}`);\n    
messageElement.appendChild(this._document.createTextNode(message)!);\n\n    if 
(!messagesContainer) { this._createMessagesContainer(); }\n    
messagesContainer!.appendChild(messageElement);\n\n    
messageRegistry.set(message, {messageElement, referenceCount: 0});\n  }\n\n  
/** Deletes the message element from the global messages container. */\n  
private _deleteMessageElement(message: string) {\n    const registeredMessage = 
messageRegistry.get(message);\n    const messageElement = registeredMessage && 
registeredMessage.messageElement;\n    if (messagesContainer && messageElement) 
{\n      messagesContainer.removeChild(messageEle
 ment);\n    }\n    messageRegistry.delete(message);\n  }\n\n  /** Creates the 
global container for all aria-describedby messages. */\n  private 
_createMessagesContainer() {\n    messagesContainer = 
this._document.createElement('div');\n    messagesContainer.setAttribute('id', 
MESSAGES_CONTAINER_ID);\n    messagesContainer.setAttribute('aria-hidden', 
'true');\n    messagesContainer.style.display = 'none';\n    
this._document.body.appendChild(messagesContainer);\n  }\n\n  /** Deletes the 
global messages container. */\n  private _deleteMessagesContainer() {\n    if 
(messagesContainer && messagesContainer.parentNode) {\n      
messagesContainer.parentNode.removeChild(messagesContainer);\n      
messagesContainer = null;\n    }\n  }\n\n  /** Removes all cdk-describedby 
messages that are hosted through the element. */\n  private 
_removeCdkDescribedByReferenceIds(element: Element) {\n    // Remove all 
aria-describedby reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n 
   const or
 iginalReferenceIds = getAriaReferenceIds(element, 'aria-describedby')\n        
.filter(id => id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0);\n    
element.setAttribute('aria-describedby', originalReferenceIds.join(' '));\n  
}\n\n  /**\n   * Adds a message reference to the element using aria-describedby 
and increments the registered\n   * message's reference count.\n   */\n  
private _addMessageReference(element: Element, message: string) {\n    const 
registeredMessage = messageRegistry.get(message)!;\n\n    // Add the 
aria-describedby reference and set the\n    // describedby_host attribute to 
mark the element.\n    addAriaReferencedId(element, 'aria-describedby', 
registeredMessage.messageElement.id);\n    
element.setAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n\n    
registeredMessage.referenceCount++;\n  }\n\n  /**\n   * Removes a message 
reference from the element using aria-describedby\n   * and decrements the 
registered message's reference count.\n   */\n  private _removeMessageRe
 ference(element: Element, message: string) {\n    const registeredMessage = 
messageRegistry.get(message)!;\n    registeredMessage.referenceCount--;\n\n    
removeAriaReferencedId(element, 'aria-describedby', 
registeredMessage.messageElement.id);\n    
element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n  }\n\n  /** Returns 
true if the element has been described by the provided message ID. */\n  
private _isElementDescribedByMessage(element: Element, message: string): 
boolean {\n    const referenceIds = getAriaReferenceIds(element, 
'aria-describedby');\n    const registeredMessage = 
messageRegistry.get(message);\n    const messageId = registeredMessage && 
registeredMessage.messageElement.id;\n\n    return !!messageId && 
referenceIds.indexOf(messageId) != -1;\n  }\n\n}\n\n/** @docs-private 
*/\nexport function ARIA_DESCRIBER_PROVIDER_FACTORY(parentDispatcher: 
AriaDescriber, _document: any) {\n  return parentDispatcher || new 
AriaDescriber(_document);\n}\n\n/** @docs-private */\nexpo
 rt const ARIA_DESCRIBER_PROVIDER = {\n  // If there is already an 
AriaDescriber available, use that. Otherwise, provide a new one.\n  provide: 
AriaDescriber,\n  deps: [\n    [new Optional(), new SkipSelf(), 
AriaDescriber],\n    DOCUMENT as InjectionToken<any>\n  ],\n  useFactory: 
ARIA_DESCRIBER_PROVIDER_FACTORY\n};\n","/**\n * @license\n * Copyright Google 
LLC All Rights Reserved.\n *\n * Use of this source code is governed by an 
MIT-style license that can be\n * found in the LICENSE file at 
https://angular.io/license\n */\n\n/** IDs are deliminated by an empty space, 
as per the spec. */\nconst ID_DELIMINATOR = ' ';\n\n/**\n * Adds the given ID 
to the specified ARIA attribute on an element.\n * Used for attributes such as 
aria-labelledby, aria-owns, etc.\n */\nexport function addAriaReferencedId(el: 
Element, attr: string, id: string) {\n  const ids = getAriaReferenceIds(el, 
attr);\n  if (ids.some(existingId => existingId.trim() == id.trim())) { return; 
}\n  ids.push(id.trim());\n\n 
  el.setAttribute(attr, ids.join(ID_DELIMINATOR));\n}\n\n/**\n * Removes the 
given ID from the specified ARIA attribute on an element.\n * Used for 
attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function 
removeAriaReferencedId(el: Element, attr: string, id: string) {\n  const ids = 
getAriaReferenceIds(el, attr);\n  const filteredIds = ids.filter(val => val != 
id.trim());\n\n  el.setAttribute(attr, 
filteredIds.join(ID_DELIMINATOR));\n}\n\n/**\n * Gets the list of IDs 
referenced by the given ARIA attribute on an element.\n * Used for attributes 
such as aria-labelledby, aria-owns, etc.\n */\nexport function 
getAriaReferenceIds(el: Element, attr: string): string[] {\n  // Get string 
array of all individual ids (whitespace deliminated) in the attribute value\n  
return (el.getAttribute(attr) || '').match(/\\S+/g) || [];\n}\n","/**\n * 
@license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this 
source code is governed by an MIT-style license that can be\n * 
 found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n  
Directive,\n  ElementRef,\n  Input,\n  NgZone,\n  OnDestroy,\n  
AfterContentInit,\n  Injectable,\n  Inject,\n} from '@angular/core';\nimport 
{coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {take} from 
'rxjs/operators/take';\nimport {InteractivityChecker} from 
'../interactivity-checker/interactivity-checker';\nimport {DOCUMENT} from 
'@angular/common';\n\n\n/**\n * Class that allows for trapping focus within a 
DOM element.\n *\n * This class currently uses a relatively simple approach to 
focus trapping.\n * It assumes that the tab order is the same as DOM order, 
which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, 
and shadow roots can cause to two to misalign.\n */\nexport class FocusTrap {\n 
 private _startAnchor: HTMLElement | null;\n  private _endAnchor: HTMLElement | 
null;\n\n  /** Whether the focus trap is active. */\n  get enabled(): boolean { 
return this._enabled; }
 \n  set enabled(val: boolean) {\n    this._enabled = val;\n\n    if 
(this._startAnchor && this._endAnchor) {\n      this._startAnchor.tabIndex = 
this._endAnchor.tabIndex = this._enabled ? 0 : -1;\n    }\n  }\n  private 
_enabled: boolean = true;\n\n  constructor(\n    private _element: 
HTMLElement,\n    private _checker: InteractivityChecker,\n    private _ngZone: 
NgZone,\n    private _document: Document,\n    deferAnchors = false) {\n\n    
if (!deferAnchors) {\n      this.attachAnchors();\n    }\n  }\n\n  /** Destroys 
the focus trap by cleaning up the anchors. */\n  destroy() {\n    if 
(this._startAnchor && this._startAnchor.parentNode) {\n      
this._startAnchor.parentNode.removeChild(this._startAnchor);\n    }\n\n    if 
(this._endAnchor && this._endAnchor.parentNode) {\n      
this._endAnchor.parentNode.removeChild(this._endAnchor);\n    }\n\n    
this._startAnchor = this._endAnchor = null;\n  }\n\n  /**\n   * Inserts the 
anchors into the DOM. This is usually done automatically\n   
 * in the constructor, but can be deferred for cases like directives with 
`*ngIf`.\n   */\n  attachAnchors(): void {\n    if (!this._startAnchor) {\n     
 this._startAnchor = this._createAnchor();\n    }\n\n    if (!this._endAnchor) 
{\n      this._endAnchor = this._createAnchor();\n    }\n\n    
this._ngZone.runOutsideAngular(() => {\n      
this._startAnchor!.addEventListener('focus', () => {\n        
this.focusLastTabbableElement();\n      });\n\n      
this._endAnchor!.addEventListener('focus', () => {\n        
this.focusFirstTabbableElement();\n      });\n\n      if 
(this._element.parentNode) {\n        
this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n     
   this._element.parentNode.insertBefore(this._endAnchor!, 
this._element.nextSibling);\n      }\n    });\n  }\n\n  /**\n   * Waits for the 
zone to stabilize, then either focuses the first element that the\n   * user 
specified, or the first tabbable element.\n   * @returns Returns a promise that 
resolves w
 ith a boolean, depending\n   * on whether focus was moved successfuly.\n   
*/\n  focusInitialElementWhenReady(): Promise<boolean> {\n    return new 
Promise<boolean>(resolve => {\n      this._executeOnStable(() => 
resolve(this.focusInitialElement()));\n    });\n  }\n\n  /**\n   * Waits for 
the zone to stabilize, then focuses\n   * the first tabbable element within the 
focus trap region.\n   * @returns Returns a promise that resolves with a 
boolean, depending\n   * on whether focus was moved successfuly.\n   */\n  
focusFirstTabbableElementWhenReady(): Promise<boolean> {\n    return new 
Promise<boolean>(resolve => {\n      this._executeOnStable(() => 
resolve(this.focusFirstTabbableElement()));\n    });\n  }\n\n  /**\n   * Waits 
for the zone to stabilize, then focuses\n   * the last tabbable element within 
the focus trap region.\n   * @returns Returns a promise that resolves with a 
boolean, depending\n   * on whether focus was moved successfuly.\n   */\n  
focusLastTabbableElementWhenRea
 dy(): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      
this._executeOnStable(() => resolve(this.focusLastTabbableElement()));\n    
});\n  }\n\n  /**\n   * Get the specified boundary element of the trapped 
region.\n   * @param bound The boundary to get (start or end of trapped 
region).\n   * @returns The boundary element.\n   */\n  private 
_getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n    // 
Contains the deprecated version of selector, for temporary backwards 
comparability.\n    let markers = 
this._element.querySelectorAll(`[cdk-focus-region-${bound}], ` +\n              
                                   `[cdkFocusRegion${bound}], ` +\n             
                                    `[cdk-focus-${bound}]`) as 
NodeListOf<HTMLElement>;\n\n    for (let i = 0; i < markers.length; i++) {\n    
  if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n        
console.warn(`Found use of deprecated attribute 'cdk-focus-${bound}',` +\n      
          
      ` use 'cdkFocusRegion${bound}' instead.`, markers[i]);\n      } else if 
(markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n        
console.warn(`Found use of deprecated attribute 'cdk-focus-region-${bound}',` 
+\n                     ` use 'cdkFocusRegion${bound}' instead.`, 
markers[i]);\n      }\n    }\n\n    if (bound == 'start') {\n      return 
markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n   
 }\n    return markers.length ?\n        markers[markers.length - 1] : 
this._getLastTabbableElement(this._element);\n  }\n\n  /**\n   * Focuses the 
element that should be focused when the focus trap is initialized.\n   * 
@returns Whether focus was moved successfuly.\n   */\n  focusInitialElement(): 
boolean {\n    // Contains the deprecated version of selector, for temporary 
backwards comparability.\n    const redirectToElement = 
this._element.querySelector(`[cdk-focus-initial], ` +\n                         
                                 `[cdkFocus
 Initial]`) as HTMLElement;\n\n    if 
(this._element.hasAttribute(`cdk-focus-initial`)) {\n      console.warn(`Found 
use of deprecated attribute 'cdk-focus-initial',` +\n                    ` use 
'cdkFocusInitial' instead.`, this._element);\n    }\n\n    if 
(redirectToElement) {\n      redirectToElement.focus();\n      return true;\n   
 }\n\n    return this.focusFirstTabbableElement();\n  }\n\n  /**\n   * Focuses 
the first tabbable element within the focus trap region.\n   * @returns Whether 
focus was moved successfuly.\n   */\n  focusFirstTabbableElement(): boolean {\n 
   const redirectToElement = this._getRegionBoundary('start');\n\n    if 
(redirectToElement) {\n      redirectToElement.focus();\n    }\n\n    return 
!!redirectToElement;\n  }\n\n  /**\n   * Focuses the last tabbable element 
within the focus trap region.\n   * @returns Whether focus was moved 
successfuly.\n   */\n  focusLastTabbableElement(): boolean {\n    const 
redirectToElement = this._getRegionBoundary('end');\n\n
     if (redirectToElement) {\n      redirectToElement.focus();\n    }\n\n    
return !!redirectToElement;\n  }\n\n  /** Get the first tabbable element from a 
DOM subtree (inclusive). */\n  private _getFirstTabbableElement(root: 
HTMLElement): HTMLElement | null {\n    if (this._checker.isFocusable(root) && 
this._checker.isTabbable(root)) {\n      return root;\n    }\n\n    // Iterate 
in DOM order. Note that IE doesn't have `children` for SVG so we fall\n    // 
back to `childNodes` which includes text nodes, comments etc.\n    let children 
= root.children || root.childNodes;\n\n    for (let i = 0; i < children.length; 
i++) {\n      let tabbableChild = children[i].nodeType === 
this._document.ELEMENT_NODE ?\n        
this._getFirstTabbableElement(children[i] as HTMLElement) :\n        null;\n\n  
    if (tabbableChild) {\n        return tabbableChild;\n      }\n    }\n\n    
return null;\n  }\n\n  /** Get the last tabbable element from a DOM subtree 
(inclusive). */\n  private _getLastTabbab
 leElement(root: HTMLElement): HTMLElement | null {\n    if 
(this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n      
return root;\n    }\n\n    // Iterate in reverse DOM order.\n    let children = 
root.children || root.childNodes;\n\n    for (let i = children.length - 1; i >= 
0; i--) {\n      let tabbableChild = children[i].nodeType === 
this._document.ELEMENT_NODE ?\n        this._getLastTabbableElement(children[i] 
as HTMLElement) :\n        null;\n\n      if (tabbableChild) {\n        return 
tabbableChild;\n      }\n    }\n\n    return null;\n  }\n\n  /** Creates an 
anchor element. */\n  private _createAnchor(): HTMLElement {\n    const anchor 
= this._document.createElement('div');\n    anchor.tabIndex = this._enabled ? 0 
: -1;\n    anchor.classList.add('cdk-visually-hidden');\n    
anchor.classList.add('cdk-focus-trap-anchor');\n    return anchor;\n  }\n\n  
/** Executes a function when the zone is stable. */\n  private 
_executeOnStable(fn: () => any): void {\n   
  if (this._ngZone.isStable) {\n      fn();\n    } else {\n      
this._ngZone.onStable.asObservable().pipe(take(1)).subscribe(fn);\n    }\n  
}\n}\n\n\n/** Factory that allows easy instantiation of focus traps. 
*/\n@Injectable()\nexport class FocusTrapFactory {\n  private _document: 
Document;\n\n  constructor(\n      private _checker: InteractivityChecker,\n    
  private _ngZone: NgZone,\n      @Inject(DOCUMENT) _document: any) {\n\n    
this._document = _document;\n  }\n\n  /**\n   * Creates a focus-trapped region 
around the given element.\n   * @param element The element around which focus 
will be trapped.\n   * @param deferCaptureElements Defers the creation of 
focus-capturing elements to be done\n   *     manually by the user.\n   * 
@returns The created focus trap instance.\n   */\n  create(element: 
HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n    return 
new FocusTrap(\n        element, this._checker, this._ngZone, this._document, 
deferCaptureElements);\n  }\n}
 \n\n\n/**\n * Directive for trapping focus within a region.\n * 
@docs-private\n * @deprecated\n * @deletion-target 6.0.0\n */\n@Directive({\n  
selector: 'cdk-focus-trap',\n})\nexport class FocusTrapDeprecatedDirective 
implements OnDestroy, AfterContentInit {\n  focusTrap: FocusTrap;\n\n  /** 
Whether the focus trap is active. */\n  @Input()\n  get disabled(): boolean { 
return !this.focusTrap.enabled; }\n  set disabled(val: boolean) {\n    
this.focusTrap.enabled = !coerceBooleanProperty(val);\n  }\n\n  
constructor(private _elementRef: ElementRef, private _focusTrapFactory: 
FocusTrapFactory) {\n    this.focusTrap = 
this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n  }\n\n  
ngOnDestroy() {\n    this.focusTrap.destroy();\n  }\n\n  ngAfterContentInit() 
{\n    this.focusTrap.attachAnchors();\n  }\n}\n\n\n/** Directive for trapping 
focus within a region. */\n@Directive({\n  selector: '[cdkTrapFocus]',\n  
exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements
  OnDestroy, AfterContentInit {\n  private _document: Document;\n\n  /** 
Underlying FocusTrap instance. */\n  focusTrap: FocusTrap;\n\n  /** Previously 
focused element to restore focus to upon destroy when using autoCapture. */\n  
private _previouslyFocusedElement: HTMLElement | null = null;\n\n  /** Whether 
the focus trap is active. */\n  @Input('cdkTrapFocus')\n  get enabled(): 
boolean { return this.focusTrap.enabled; }\n  set enabled(value: boolean) { 
this.focusTrap.enabled = coerceBooleanProperty(value); }\n\n  /**\n   * Whether 
the directive should automatially move focus into the trapped region upon\n   * 
initialization and return focus to the previous activeElement upon 
destruction.\n   */\n  @Input('cdkTrapFocusAutoCapture')\n  get autoCapture(): 
boolean { return this._autoCapture; }\n  set autoCapture(value: boolean) { 
this._autoCapture = coerceBooleanProperty(value); }\n  private _autoCapture: 
boolean;\n\n  constructor(\n      private _elementRef: ElementRef,\n      
private
  _focusTrapFactory: FocusTrapFactory,\n      @Inject(DOCUMENT) _document: any) 
{\n\n    this._document = _document;\n    this.focusTrap = 
this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n  }\n\n  
ngOnDestroy() {\n    this.focusTrap.destroy();\n\n    // If we stored a 
previously focused element when using autoCapture, return focus to that\n    // 
element now that the trapped region is being destroyed.\n    if 
(this._previouslyFocusedElement) {\n      
this._previouslyFocusedElement.focus();\n      this._previouslyFocusedElement = 
null;\n    }\n  }\n\n  ngAfterContentInit() {\n    
this.focusTrap.attachAnchors();\n\n    if (this.autoCapture) {\n      
this._previouslyFocusedElement = this._document.activeElement as HTMLElement;\n 
     this.focusTrap.focusInitialElementWhenReady();\n    }\n  }\n}\n","/**\n * 
@license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this 
source code is governed by an MIT-style license that can be\n * found in the 
LICENSE fi
 le at https://angular.io/license\n */\n\nimport {Injectable} from 
'@angular/core';\nimport {Platform} from '@angular/cdk/platform';\n\n\n// The 
InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// 
Methods like `isTabbable` are only covering specific edge-cases for the 
browsers which are\n// supported.\n\n/**\n * Utility for checking the 
interactivity of an element, such as whether is is focusable or\n * tabbable.\n 
*/\n@Injectable()\nexport class InteractivityChecker {\n\n  constructor(private 
_platform: Platform) {}\n\n  /**\n   * Gets whether an element is disabled.\n   
*\n   * @param element Element to be checked.\n   * @returns Whether the 
element is disabled.\n   */\n  isDisabled(element: HTMLElement): boolean {\n    
// This does not capture some cases, such as a non-form control with a disabled 
attribute or\n    // a form control inside of a disabled form, but should 
capture the most common cases.\n    return element.hasAttribute('disabled');\n  
}\n\n
   /**\n   * Gets whether an element is visible for the purposes of 
interactivity.\n   *\n   * This will capture states like `display: none` and 
`visibility: hidden`, but not things like\n   * being clipped by an `overflow: 
hidden` parent or being outside the viewport.\n   *\n   * @returns Whether the 
element is visible.\n   */\n  isVisible(element: HTMLElement): boolean {\n    
return hasGeometry(element) && getComputedStyle(element).visibility === 
'visible';\n  }\n\n  /**\n   * Gets whether an element can be reached via Tab 
key.\n   * Assumes that the element has already been checked with 
isFocusable.\n   *\n   * @param element Element to be checked.\n   * @returns 
Whether the element is tabbable.\n   */\n  isTabbable(element: HTMLElement): 
boolean {\n    // Nothing is tabbable on the the server 😎\n    if 
(!this._platform.isBrowser) {\n      return false;\n    }\n\n    const 
frameElement = getFrameElement(getWindow(element));\n\n    if (frameElement) 
{\n      const frameType = fr
 ameElement && frameElement.nodeName.toLowerCase();\n\n      // Frame elements 
inherit their tabindex onto all child elements.\n      if 
(getTabIndexValue(frameElement) === -1) {\n        return false;\n      }\n\n   
   // Webkit and Blink consider anything inside of an <object> element as 
non-tabbable.\n      if ((this._platform.BLINK || this._platform.WEBKIT) && 
frameType === 'object') {\n        return false;\n      }\n\n      // Webkit 
and Blink disable tabbing to an element inside of an invisible frame.\n      if 
((this._platform.BLINK || this._platform.WEBKIT) && 
!this.isVisible(frameElement)) {\n        return false;\n      }\n\n    }\n\n   
 let nodeName = element.nodeName.toLowerCase();\n    let tabIndexValue = 
getTabIndexValue(element);\n\n    if (element.hasAttribute('contenteditable')) 
{\n      return tabIndexValue !== -1;\n    }\n\n    if (nodeName === 'iframe') 
{\n      // The frames may be tabbable depending on content, but it's not 
possibly to reliably\n      // invest
 igate the content of the frames.\n      return false;\n    }\n\n    if 
(nodeName === 'audio') {\n      if (!element.hasAttribute('controls')) {\n      
  // By default an <audio> element without the controls enabled is not 
tabbable.\n        return false;\n      } else if (this._platform.BLINK) {\n    
    // In Blink <audio controls> elements are always tabbable.\n        return 
true;\n      }\n    }\n\n    if (nodeName === 'video') {\n      if 
(!element.hasAttribute('controls') && this._platform.TRIDENT) {\n        // In 
Trident a <video> element without the controls enabled is not tabbable.\n       
 return false;\n      } else if (this._platform.BLINK || 
this._platform.FIREFOX) {\n        // In Chrome and Firefox <video controls> 
elements are always tabbable.\n        return true;\n      }\n    }\n\n    if 
(nodeName === 'object' && (this._platform.BLINK || this._platform.WEBKIT)) {\n  
    // In all Blink and WebKit based browsers <object> elements are never 
tabbable.\n      return 
 false;\n    }\n\n    // In iOS the browser only considers some specific 
elements as tabbable.\n    if (this._platform.WEBKIT && this._platform.IOS && 
!isPotentiallyTabbableIOS(element)) {\n      return false;\n    }\n\n    return 
element.tabIndex >= 0;\n  }\n\n  /**\n   * Gets whether an element can be 
focused by the user.\n   *\n   * @param element Element to be checked.\n   * 
@returns Whether the element is focusable.\n   */\n  isFocusable(element: 
HTMLElement): boolean {\n    // Perform checks in order of left to most 
expensive.\n    // Again, naive approach that does not capture many edge cases 
and browser quirks.\n    return isPotentiallyFocusable(element) && 
!this.isDisabled(element) && this.isVisible(element);\n  }\n\n}\n\n/**\n * 
Returns the frame element from a window object. Since browsers like MS Edge 
throw errors if\n * the frameElement property is being accessed from a 
different host address, this property\n * should be accessed carefully.\n 
*/\nfunction getFrameElement
 (window: Window) {\n  try {\n    return window.frameElement as HTMLElement;\n  
} catch (e) {\n    return null;\n  }\n}\n\n/** Checks whether the specified 
element has any geometry / rectangles. */\nfunction hasGeometry(element: 
HTMLElement): boolean {\n  // Use logic from jQuery to check for an invisible 
element.\n  // See 
https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n
  return !!(element.offsetWidth || element.offsetHeight ||\n      (typeof 
element.getClientRects === 'function' && 
element.getClientRects().length));\n}\n\n/** Gets whether an element's  
*/\nfunction isNativeFormElement(element: Node) {\n  let nodeName = 
element.nodeName.toLowerCase();\n  return nodeName === 'input' ||\n      
nodeName === 'select' ||\n      nodeName === 'button' ||\n      nodeName === 
'textarea';\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. 
*/\nfunction isHiddenInput(element: HTMLElement): boolean {\n  return 
isInputElement(element) && element
 .type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an 
href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean 
{\n  return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** 
Gets whether an element is an input element. */\nfunction 
isInputElement(element: HTMLElement): element is HTMLInputElement {\n  return 
element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is 
an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element 
is HTMLAnchorElement {\n  return element.nodeName.toLowerCase() == 
'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction 
hasValidTabIndex(element: HTMLElement): boolean {\n  if 
(!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n    
return false;\n  }\n\n  let tabIndex = element.getAttribute('tabindex');\n\n  
// IE11 parses tabindex=\"\" as the value \"-32768\"\n  if (tabIndex == 
'-32768') {\n    return false;\n  }\n\n  re
 turn !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the 
parsed tabindex from the element attributes instead of returning the\n * 
evaluated tabindex from the browsers defaults.\n */\nfunction 
getTabIndexValue(element: HTMLElement): number | null {\n  if 
(!hasValidTabIndex(element)) {\n    return null;\n  }\n\n  // See browser issue 
in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n  const tabIndex 
= parseInt(element.getAttribute('tabindex') || '', 10);\n\n  return 
isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element 
is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: 
HTMLElement): boolean {\n  let nodeName = element.nodeName.toLowerCase();\n  
let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n 
 return inputType === 'text'\n      || inputType === 'password'\n      || 
nodeName === 'select'\n      || nodeName === 'textarea';\n}\n\n/**\n * Gets 
whether an element is potent
 ially focusable without taking current visible/disabled state\n * into 
account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean 
{\n  // Inputs are potentially focusable *unless* they're type=\"hidden\".\n  
if (isHiddenInput(element)) {\n    return false;\n  }\n\n  return 
isNativeFormElement(element) ||\n      isAnchorWithHref(element) ||\n      
element.hasAttribute('contenteditable') ||\n      
hasValidTabIndex(element);\n}\n\n/** Gets the parent window of a DOM node with 
regards of being inside of an iframe. */\nfunction getWindow(node: 
HTMLElement): Window {\n  return node.ownerDocument.defaultView || 
window;\n}\n","/*! 
*****************************************************************************\r\nCopyright
 (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache 
License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in 
compliance with the License. You may obtain a copy of the\r\nLicense at 
http://www.apache.org/licens
 es/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT 
WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS 
FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the 
Apache Version 2.0 License for specific language governing permissions\r\nand 
limitations under the 
License.\r\n*****************************************************************************
 */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = 
Object.setPrototypeOf ||\r\n    ({ __proto__: [] } instanceof Array && function 
(d, b) { d.__proto__ = b; }) ||\r\n    function (d, b) { for (var p in b) if 
(b.hasOwnProperty(p)) d[p] = b[p]; };\r\n\r\nexport function __extends(d, b) 
{\r\n    extendStatics(d, b);\r\n    function __() { this.constructor = d; 
}\r\n    d.prototype = b === null ? Object.create(b) : (__.prototype = 
b.prototype, new __());\r\n}\r\n\r\nexport var __assign 
 = Object.assign || function __assign(t) {\r\n    for (var s, i = 1, n = 
arguments.length; i < n; i++) {\r\n        s = arguments[i];\r\n        for 
(var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n   
 }\r\n    return t;\r\n}\r\n\r\nexport function __rest(s, e) {\r\n    var t = 
{};\r\n    for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && 
e.indexOf(p) < 0)\r\n        t[p] = s[p];\r\n    if (s != null && typeof 
Object.getOwnPropertySymbols === \"function\")\r\n        for (var i = 0, p = 
Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 
0)\r\n            t[p[i]] = s[p[i]];\r\n    return t;\r\n}\r\n\r\nexport 
function __decorate(decorators, target, key, desc) {\r\n    var c = 
arguments.length, r = c < 3 ? target : desc === null ? desc = 
Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n    if (typeof 
Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = 
Reflect.decorate(decorators, target, ke
 y, desc);\r\n    else for (var i = decorators.length - 1; i >= 0; i--) if (d = 
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|| r;\r\n    return c > 3 && r && Object.defineProperty(target, key, r), 
r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n    return 
function (target, key) { decorator(target, key, paramIndex); 
}\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n    
if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") 
return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport 
function __awaiter(thisArg, _arguments, P, generator) {\r\n    return new (P || 
(P = Promise))(function (resolve, reject) {\r\n        function 
fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); 
} }\r\n        function rejected(value) { try { 
step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n        
function step(result) { result.done ? resolve(result
 .value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, 
rejected); }\r\n        step((generator = generator.apply(thisArg, _arguments 
|| [])).next());\r\n    });\r\n}\r\n\r\nexport function __generator(thisArg, 
body) {\r\n    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; 
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verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === 
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function verb(n) { return function (v) { return step([n, v]); }; }\r\n    
function step(op) {\r\n        if (f) throw new TypeError(\"Generator is 
already executing.\");\r\n        while (_) try {\r\n            if (f = 1, y 
&& (t = y[op[0] & 2 ? \"return\" : op[0] ? \"throw\" : \"next\"]) && !(t = 
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m.call(o), r, ar = [], e;\r\n    try {\r\n        while ((n === void 0 || n-- > 
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!r.done && (m = i[\"return\"])) m.call(i);\r\n        }\r\n        finally { if 
(e) throw e.error; }\r\n    }\r\n    return ar;\r\n}\r\n\r\nexport f
 unction __spread() {\r\n    for (var ar = [], i = 0; i < arguments.length; 
i++)\r\n        ar = ar.concat(__read(arguments[i]));\r\n    return 
ar;\r\n}\r\n\r\nexport function __await(v) {\r\n    return this instanceof 
__await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function 
__asyncGenerator(thisArg, _arguments, generator) {\r\n    if 
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}\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n    if 
(!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not 
defined.\");\r\n    var m = o[Symbol.asyncIterator];\r\n    return m ? 
m.call(o) : typeof __values === \"function\" ? __values(o) : 
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