Modified: ode/trunk/axis2-war/src/main/webapp/js/yui/animation.js
URL: 
http://svn.apache.org/viewvc/ode/trunk/axis2-war/src/main/webapp/js/yui/animation.js?rev=948937&r1=948936&r2=948937&view=diff
==============================================================================
--- ode/trunk/axis2-war/src/main/webapp/js/yui/animation.js (original)
+++ ode/trunk/axis2-war/src/main/webapp/js/yui/animation.js Thu May 27 18:09:53 
2010
@@ -33,9 +33,9 @@ http://developer.yahoo.net/yui/license.t
  * @requires YAHOO.util.CustomEvent
  * @constructor
  * @param {String | HTMLElement} el Reference to the element that will be 
animated
- * @param {Object} attributes The attribute(s) to be animated.  
- * Each attribute is an object with at minimum a "to" or "by" member defined.  
- * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").  
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").
  * All attribute names use camelCase.
  * @param {Number} duration (optional, defaults to 1 second) Length of 
animation (frames or seconds), defaults to time-based
  * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) 
Computes the values that are applied to the attributes per frame (generally a 
YAHOO.util.Easing method)
@@ -44,7 +44,7 @@ http://developer.yahoo.net/yui/license.t
 var Anim = function(el, attributes, duration, method) {
     if (!el) {
     }
-    this.init(el, attributes, duration, method); 
+    this.init(el, attributes, duration, method);
 };
 
 Anim.NAME = 'Anim';
@@ -60,14 +60,14 @@ Anim.prototype = {
         var id = el.id || el.tagName;
         return (this.constructor.NAME + ': ' + id);
     },
-    
+
     patterns: { // cached for performance
         noNegatives:        /width|height|opacity|padding/i, // keep at zero 
or above
         offsetAttribute:  /^((width|height)|(top|left))$/, // use offsetValue 
as default
         defaultUnit:        /width|height|top$|bottom$|left$|right$/i, // use 
'px' by default
         offsetUnit:         /\d+(em|%|en|ex|pt|in|cm|mm|pc)$/i // IE may 
return these, so convert these to offset
     },
-    
+
     /**
      * Returns the value computed by the animation's "method".
      * @method doMethod
@@ -79,7 +79,7 @@ Anim.prototype = {
     doMethod: function(attr, start, end) {
         return this.method(this.currentFrame, start, end - start, 
this.totalFrames);
     },
-    
+
     /**
      * Applies a value to an attribute.
      * @method setAttribute
@@ -93,8 +93,8 @@ Anim.prototype = {
         }
 
         Y.Dom.setStyle(this.getEl(), attr, val + unit);
-    },                        
-    
+    },
+
     /**
      * Returns current value of the attribute.
      * @method getAttribute
@@ -108,11 +108,11 @@ Anim.prototype = {
         if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
             return parseFloat(val);
         }
-        
+
         var a = this.patterns.offsetAttribute.exec(attr) || [];
         var pos = !!( a[3] ); // top or left
         var box = !!( a[2] ); // width or height
-        
+
         // use offsets for width/height and abs pos top/left
         if ( box || (Y.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
             val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
@@ -122,7 +122,7 @@ Anim.prototype = {
 
         return val;
     },
-    
+
     /**
      * Returns the unit to use when none is supplied.
      * @method getDefaultUnit
@@ -133,15 +133,15 @@ Anim.prototype = {
          if ( this.patterns.defaultUnit.test(attr) ) {
             return 'px';
          }
-         
+
          return '';
     },
-        
+
     /**
      * Sets the actual values to be used during the animation.  Should only be 
needed for subclass use.
      * @method setRuntimeAttribute
      * @param {Object} attr The attribute object
-     * @private 
+     * @private
      */
     setRuntimeAttribute: function(attr) {
         var start;
@@ -149,15 +149,15 @@ Anim.prototype = {
         var attributes = this.attributes;
 
         this.runtimeAttributes[attr] = {};
-        
+
         var isset = function(prop) {
             return (typeof prop !== 'undefined');
         };
-        
+
         if ( !isset(attributes[attr]['to']) && !isset(attributes[attr]['by']) 
) {
             return false; // note return; nothing to animate to
         }
-        
+
         start = ( isset(attributes[attr]['from']) ) ? attributes[attr]['from'] 
: this.getAttribute(attr);
 
         // To beats by, per SMIL 2.1 spec
@@ -167,13 +167,13 @@ Anim.prototype = {
             if (start.constructor == Array) {
                 end = [];
                 for (var i = 0, len = start.length; i < len; ++i) {
-                    end[i] = start[i] + attributes[attr]['by'][i] * 1; // 
times 1 to cast "by" 
+                    end[i] = start[i] + attributes[attr]['by'][i] * 1; // 
times 1 to cast "by"
                 }
             } else {
                 end = start + attributes[attr]['by'] * 1;
             }
         }
-        
+
         this.runtimeAttributes[attr].start = start;
         this.runtimeAttributes[attr].end = end;
 
@@ -187,13 +187,13 @@ Anim.prototype = {
      * Constructor for Anim instance.
      * @method init
      * @param {String | HTMLElement} el Reference to the element that will be 
animated
-     * @param {Object} attributes The attribute(s) to be animated.  
-     * Each attribute is an object with at minimum a "to" or "by" member 
defined.  
-     * Additional optional members are "from" (defaults to current value), 
"units" (defaults to "px").  
+     * @param {Object} attributes The attribute(s) to be animated.
+     * Each attribute is an object with at minimum a "to" or "by" member 
defined.
+     * Additional optional members are "from" (defaults to current value), 
"units" (defaults to "px").
      * All attribute names use camelCase.
      * @param {Number} duration (optional, defaults to 1 second) Length of 
animation (frames or seconds), defaults to time-based
      * @param {Function} method (optional, defaults to 
YAHOO.util.Easing.easeNone) Computes the values that are applied to the 
attributes per frame (generally a YAHOO.util.Easing method)
-     */ 
+     */
     init: function(el, attributes, duration, method) {
         /**
          * Whether or not the animation is running.
@@ -202,7 +202,7 @@ Anim.prototype = {
          * @type Boolean
          */
         var isAnimated = false;
-        
+
         /**
          * A Date object that is created when the animation begins.
          * @property startTime
@@ -210,14 +210,14 @@ Anim.prototype = {
          * @type Date
          */
         var startTime = null;
-        
+
         /**
          * The number of frames this animation was able to execute.
          * @property actualFrames
          * @private
          * @type Int
          */
-        var actualFrames = 0; 
+        var actualFrames = 0;
 
         /**
          * The element to be animated.
@@ -226,28 +226,28 @@ Anim.prototype = {
          * @type HTMLElement
          */
         el = Y.Dom.get(el);
-        
+
         /**
-         * The collection of attributes to be animated.  
-         * Each attribute must have at least a "to" or "by" defined in order 
to animate.  
-         * If "to" is supplied, the animation will end with the attribute at 
that value.  
-         * If "by" is supplied, the animation will end at that value plus its 
starting value. 
-         * If both are supplied, "to" is used, and "by" is ignored. 
+         * The collection of attributes to be animated.
+         * Each attribute must have at least a "to" or "by" defined in order 
to animate.
+         * If "to" is supplied, the animation will end with the attribute at 
that value.
+         * If "by" is supplied, the animation will end at that value plus its 
starting value.
+         * If both are supplied, "to" is used, and "by" is ignored.
          * Optional additional member include "from" (the value the attribute 
should start animating from, defaults to current value), and "unit" (the units 
to apply to the values).
          * @property attributes
          * @type Object
          */
         this.attributes = attributes || {};
-        
+
         /**
          * The length of the animation.  Defaults to "1" (second).
          * @property duration
          * @type Number
          */
         this.duration = !YAHOO.lang.isUndefined(duration) ? duration : 1;
-        
+
         /**
-         * The method that will provide values to the attribute(s) during the 
animation. 
+         * The method that will provide values to the attribute(s) during the 
animation.
          * Defaults to "YAHOO.util.Easing.easeNone".
          * @property method
          * @type Function
@@ -261,7 +261,7 @@ Anim.prototype = {
          * @type Boolean
          */
         this.useSeconds = true; // default to seconds
-        
+
         /**
          * The location of the current animation on the timeline.
          * In time-based animations, this is used by AnimMgr to ensure the 
animation finishes on time.
@@ -269,7 +269,7 @@ Anim.prototype = {
          * @type Int
          */
         this.currentFrame = 0;
-        
+
         /**
          * The total number of frames to be executed.
          * In time-based animations, this is used by AnimMgr to ensure the 
animation finishes on time.
@@ -277,7 +277,7 @@ Anim.prototype = {
          * @type Int
          */
         this.totalFrames = Y.AnimMgr.fps;
-        
+
         /**
          * Changes the animated element
          * @method setEl
@@ -285,61 +285,61 @@ Anim.prototype = {
         this.setEl = function(element) {
             el = Y.Dom.get(element);
         };
-        
+
         /**
          * Returns a reference to the animated element.
          * @method getEl
          * @return {HTMLElement}
          */
         this.getEl = function() { return el; };
-        
+
         /**
          * Checks whether the element is currently animated.
          * @method isAnimated
-         * @return {Boolean} current value of isAnimated.     
+         * @return {Boolean} current value of isAnimated.
          */
         this.isAnimated = function() {
             return isAnimated;
         };
-        
+
         /**
          * Returns the animation start time.
          * @method getStartTime
-         * @return {Date} current value of startTime.      
+         * @return {Date} current value of startTime.
          */
         this.getStartTime = function() {
             return startTime;
-        };        
-        
+        };
+
         this.runtimeAttributes = {};
-        
-        
-        
+
+
+
         /**
-         * Starts the animation by registering it with the animation manager. 
-         * @method animate  
+         * Starts the animation by registering it with the animation manager.
+         * @method animate
          */
         this.animate = function() {
             if ( this.isAnimated() ) {
                 return false;
             }
-            
+
             this.currentFrame = 0;
-            
+
             this.totalFrames = ( this.useSeconds ) ? Math.ceil(Y.AnimMgr.fps * 
this.duration) : this.duration;
-    
-            if (this.duration === 0 && this.useSeconds) { // jump to last 
frame if zero second duration 
-                this.totalFrames = 1; 
+
+            if (this.duration === 0 && this.useSeconds) { // jump to last 
frame if zero second duration
+                this.totalFrames = 1;
             }
             Y.AnimMgr.registerElement(this);
             return true;
         };
-          
+
         /**
          * Stops the animation.  Normally called by AnimMgr when animation 
completes.
          * @method stop
          * @param {Boolean} finish (optional) If true, animation will jump to 
final frame.
-         */ 
+         */
         this.stop = function(finish) {
             if (!this.isAnimated()) { // nothing to stop
                 return false;
@@ -351,58 +351,58 @@ Anim.prototype = {
             }
             Y.AnimMgr.stop(this);
         };
-        
-        var onStart = function() {            
+
+        var onStart = function() {
             this.onStart.fire();
-            
+
             this.runtimeAttributes = {};
             for (var attr in this.attributes) {
                 this.setRuntimeAttribute(attr);
             }
-            
+
             isAnimated = true;
             actualFrames = 0;
-            startTime = new Date(); 
+            startTime = new Date();
         };
-        
+
         /**
          * Feeds the starting and ending values for each animated attribute to 
doMethod once per frame, then applies the resulting value to the attribute(s).
          * @private
          */
-         
+
         var onTween = function() {
             var data = {
                 duration: new Date() - this.getStartTime(),
                 currentFrame: this.currentFrame
             };
-            
+
             data.toString = function() {
                 return (
                     'duration: ' + data.duration +
                     ', currentFrame: ' + data.currentFrame
                 );
             };
-            
+
             this.onTween.fire(data);
-            
+
             var runtimeAttributes = this.runtimeAttributes;
-            
+
             for (var attr in runtimeAttributes) {
-                this.setAttribute(attr, this.doMethod(attr, 
runtimeAttributes[attr].start, runtimeAttributes[attr].end), 
runtimeAttributes[attr].unit); 
+                this.setAttribute(attr, this.doMethod(attr, 
runtimeAttributes[attr].start, runtimeAttributes[attr].end), 
runtimeAttributes[attr].unit);
             }
-            
+
             actualFrames += 1;
         };
-        
+
         var onComplete = function() {
             var actual_duration = (new Date() - startTime) / 1000 ;
-            
+
             var data = {
                 duration: actual_duration,
                 frames: actualFrames,
                 fps: actualFrames / actual_duration
             };
-            
+
             data.toString = function() {
                 return (
                     'duration: ' + data.duration +
@@ -410,38 +410,38 @@ Anim.prototype = {
                     ', fps: ' + data.fps
                 );
             };
-            
+
             isAnimated = false;
             actualFrames = 0;
             this.onComplete.fire(data);
         };
-        
+
         /**
          * Custom event that fires after onStart, useful in subclassing
          * @private
-         */    
+         */
         this._onStart = new Y.CustomEvent('_start', this, true);
 
         /**
          * Custom event that fires when animation begins
          * Listen via subscribe method (e.g. 
myAnim.onStart.subscribe(someFunction)
          * @event onStart
-         */    
+         */
         this.onStart = new Y.CustomEvent('start', this);
-        
+
         /**
          * Custom event that fires between each frame
          * Listen via subscribe method (e.g. 
myAnim.onTween.subscribe(someFunction)
          * @event onTween
          */
         this.onTween = new Y.CustomEvent('tween', this);
-        
+
         /**
          * Custom event that fires after onTween
          * @private
          */
         this._onTween = new Y.CustomEvent('_tween', this, true);
-        
+
         /**
          * Custom event that fires when animation ends
          * Listen via subscribe method (e.g. 
myAnim.onComplete.subscribe(someFunction)
@@ -469,44 +469,44 @@ Anim.prototype = {
  * @namespace YAHOO.util
  */
 YAHOO.util.AnimMgr = new function() {
-    /** 
+    /**
      * Reference to the animation Interval.
      * @property thread
      * @private
      * @type Int
      */
     var thread = null;
-    
-    /** 
+
+    /**
      * The current queue of registered animation objects.
      * @property queue
      * @private
      * @type Array
-     */    
+     */
     var queue = [];
 
-    /** 
+    /**
      * The number of active animations.
      * @property tweenCount
      * @private
      * @type Int
-     */        
+     */
     var tweenCount = 0;
 
-    /** 
-     * Base frame rate (frames per second). 
+    /**
+     * Base frame rate (frames per second).
      * Arbitrarily high for better x-browser calibration (slower browsers drop 
more frames).
      * @property fps
      * @type Int
-     * 
+     *
      */
     this.fps = 1000;
 
-    /** 
+    /**
      * Interval delay in milliseconds, defaults to fastest possible.
      * @property delay
      * @type Int
-     * 
+     *
      */
     this.delay = 1;
 
@@ -522,7 +522,7 @@ YAHOO.util.AnimMgr = new function() {
         tween._onStart.fire();
         this.start();
     };
-    
+
     /**
      * removes an animation instance from the animation queue.
      * All animation instances must be registered in order to animate.
@@ -536,7 +536,7 @@ YAHOO.util.AnimMgr = new function() {
         if (!tween.isAnimated() || index == -1) {
             return false;
         }
-        
+
         tween._onComplete.fire();
         queue.splice(index, 1);
 
@@ -547,12 +547,12 @@ YAHOO.util.AnimMgr = new function() {
 
         return true;
     };
-    
+
     /**
      * Starts the animation thread.
     * Only one thread can run at a time.
      * @method start
-     */    
+     */
     this.start = function() {
         if (thread === null) {
             thread = setInterval(this.run, this.delay);
@@ -564,13 +564,13 @@ YAHOO.util.AnimMgr = new function() {
      * @method stop
      * @param {object} tween A specific Anim instance to stop (optional)
      * If no instance given, Manager stops thread and all animations.
-     */    
+     */
     this.stop = function(tween) {
         if (!tween) {
             clearInterval(thread);
-            
+
             for (var i = 0, len = queue.length; i < len; ++i) {
-                this.unRegister(queue[0], 0);  
+                this.unRegister(queue[0], 0);
             }
 
             queue = [];
@@ -581,11 +581,11 @@ YAHOO.util.AnimMgr = new function() {
             this.unRegister(tween);
         }
     };
-    
+
     /**
      * Called per Interval to handle each animation frame.
      * @method run
-     */    
+     */
     this.run = function() {
         for (var i = 0, len = queue.length; i < len; ++i) {
             var tween = queue[i];
@@ -594,16 +594,16 @@ YAHOO.util.AnimMgr = new function() {
             if (tween.currentFrame < tween.totalFrames || tween.totalFrames 
=== null)
             {
                 tween.currentFrame += 1;
-                
+
                 if (tween.useSeconds) {
                     correctFrame(tween);
                 }
-                tween._onTween.fire();          
+                tween._onTween.fire();
             }
             else { YAHOO.util.AnimMgr.stop(tween, i); }
         }
     };
-    
+
     var getIndex = function(anim) {
         for (var i = 0, len = queue.length; i < len; ++i) {
             if (queue[i] == anim) {
@@ -612,7 +612,7 @@ YAHOO.util.AnimMgr = new function() {
         }
         return -1;
     };
-    
+
     /**
      * On the fly frame correction to keep animation on time.
      * @method correctFrame
@@ -625,18 +625,18 @@ YAHOO.util.AnimMgr = new function() {
         var expected = (tween.currentFrame * tween.duration * 1000 / 
tween.totalFrames);
         var elapsed = (new Date() - tween.getStartTime());
         var tweak = 0;
-        
+
         if (elapsed < tween.duration * 1000) { // check if falling behind
             tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
         } else { // went over duration, so jump to end
-            tweak = frames - (frame + 1); 
+            tweak = frames - (frame + 1);
         }
         if (tweak > 0 && isFinite(tweak)) { // adjust if needed
             if (tween.currentFrame + tweak >= frames) {// dont go past last 
frame
                 tweak = frames - (frame + 1);
             }
-            
-            tween.currentFrame += tweak;      
+
+            tween.currentFrame += tweak;
         }
     };
 };
@@ -652,35 +652,35 @@ YAHOO.util.Bezier = new function() {
      * Each point is an array of "x" and "y" values (0 = x, 1 = y)
      * At least 2 points are required (start and end).
      * First point is start. Last point is end.
-     * Additional control points are optional.     
+     * Additional control points are optional.
      * @method getPosition
      * @param {Array} points An array containing Bezier points
      * @param {Number} t A number between 0 and 1 which is the basis for 
determining current position
      * @return {Array} An array containing int x and y member data
      */
-    this.getPosition = function(points, t) {  
+    this.getPosition = function(points, t) {
         var n = points.length;
         var tmp = [];
 
         for (var i = 0; i < n; ++i){
             tmp[i] = [points[i][0], points[i][1]]; // save input
         }
-        
+
         for (var j = 1; j < n; ++j) {
             for (i = 0; i < n - j; ++i) {
                 tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 
10)][0];
-                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 
10)][1]; 
+                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 
10)][1];
             }
         }
-    
-        return [ tmp[0][0], tmp[0][1] ]; 
-    
+
+        return [ tmp[0][0], tmp[0][1] ];
+
     };
 };
 (function() {
 /**
  * Anim subclass for color transitions.
- * <p>Usage: <code>var myAnim = new Y.ColorAnim(el, { backgroundColor: { from: 
'#FF0000', to: '#FFFFFF' } }, 1, Y.Easing.easeOut);</code> Color values can be 
specified with either 112233, #112233, 
+ * <p>Usage: <code>var myAnim = new Y.ColorAnim(el, { backgroundColor: { from: 
'#FF0000', to: '#FFFFFF' } }, 1, Y.Easing.easeOut);</code> Color values can be 
specified with either 112233, #112233,
  * [255,255,255], or rgb(255,255,255)</p>
  * @class ColorAnim
  * @namespace YAHOO.util
@@ -703,7 +703,7 @@ YAHOO.util.Bezier = new function() {
     var ColorAnim = function(el, attributes, duration,  method) {
         ColorAnim.superclass.constructor.call(this, el, attributes, duration, 
method);
     };
-    
+
     ColorAnim.NAME = 'ColorAnim';
 
     // shorthand
@@ -712,13 +712,13 @@ YAHOO.util.Bezier = new function() {
 
     var superclass = ColorAnim.superclass;
     var proto = ColorAnim.prototype;
-    
+
     proto.patterns.color = /color$/i;
     proto.patterns.rgb            = 
/^rgb\(([0-9]+)\s*,\s*([0-9]+)\s*,\s*([0-9]+)\)$/i;
     proto.patterns.hex            = 
/^#?([0-9A-F]{2})([0-9A-F]{2})([0-9A-F]{2})$/i;
     proto.patterns.hex3          = 
/^#?([0-9A-F]{1})([0-9A-F]{1})([0-9A-F]{1})$/i;
     proto.patterns.transparent = /^transparent|rgba\(0, 0, 0, 0\)$/; // need 
rgba for safari
-    
+
     /**
      * Attempts to parse the given string and return a 3-tuple.
      * @method parseColor
@@ -727,22 +727,22 @@ YAHOO.util.Bezier = new function() {
      */
     proto.parseColor = function(s) {
         if (s.length == 3) { return s; }
-    
+
         var c = this.patterns.hex.exec(s);
         if (c && c.length == 4) {
             return [ parseInt(c[1], 16), parseInt(c[2], 16), parseInt(c[3], 
16) ];
         }
-    
+
         c = this.patterns.rgb.exec(s);
         if (c && c.length == 4) {
             return [ parseInt(c[1], 10), parseInt(c[2], 10), parseInt(c[3], 
10) ];
         }
-    
+
         c = this.patterns.hex3.exec(s);
         if (c && c.length == 4) {
             return [ parseInt(c[1] + c[1], 16), parseInt(c[2] + c[2], 16), 
parseInt(c[3] + c[3], 16) ];
         }
-        
+
         return null;
     };
 
@@ -750,11 +750,11 @@ YAHOO.util.Bezier = new function() {
         var el = this.getEl();
         if (  this.patterns.color.test(attr) ) {
             var val = YAHOO.util.Dom.getStyle(el, attr);
-            
+
             if (this.patterns.transparent.test(val)) { // bgcolor default
                 var parent = el.parentNode; // try and get from an ancestor
                 val = Y.Dom.getStyle(parent, attr);
-            
+
                 while (parent && this.patterns.transparent.test(val)) {
                     parent = parent.parentNode;
                     val = Y.Dom.getStyle(parent, attr);
@@ -769,16 +769,16 @@ YAHOO.util.Bezier = new function() {
 
         return val;
     };
-    
+
     proto.doMethod = function(attr, start, end) {
         var val;
-    
+
         if ( this.patterns.color.test(attr) ) {
             val = [];
             for (var i = 0, len = start.length; i < len; ++i) {
                 val[i] = superclass.doMethod.call(this, attr, start[i], 
end[i]);
             }
-            
+
             val = 
'rgb('+Math.floor(val[0])+','+Math.floor(val[1])+','+Math.floor(val[2])+')';
         }
         else {
@@ -790,7 +790,7 @@ YAHOO.util.Bezier = new function() {
 
     proto.setRuntimeAttribute = function(attr) {
         superclass.setRuntimeAttribute.call(this, attr);
-        
+
         if ( this.patterns.color.test(attr) ) {
             var attributes = this.attributes;
             var start = this.parseColor(this.runtimeAttributes[attr].start);
@@ -798,12 +798,12 @@ YAHOO.util.Bezier = new function() {
             // fix colors if going "by"
             if ( typeof attributes[attr]['to'] === 'undefined' && typeof 
attributes[attr]['by'] !== 'undefined' ) {
                 end = this.parseColor(attributes[attr].by);
-            
+
                 for (var i = 0, len = start.length; i < len; ++i) {
                     end[i] = start[i] + end[i];
                 }
             }
-            
+
             this.runtimeAttributes[attr].start = start;
             this.runtimeAttributes[attr].end = end;
         }
@@ -845,7 +845,7 @@ YAHOO.util.Easing = {
     easeNone: function (t, b, c, d) {
         return c*t/d + b;
     },
-    
+
     /**
      * Begins slowly and accelerates towards end. (quadratic)
      * @method easeIn
@@ -871,7 +871,7 @@ YAHOO.util.Easing = {
     easeOut: function (t, b, c, d) {
         return -c *(t/=d)*(t-2) + b;
     },
-    
+
     /**
      * Begins slowly and decelerates towards end. (quadratic)
      * @method easeBoth
@@ -885,10 +885,10 @@ YAHOO.util.Easing = {
         if ((t/=d/2) < 1) {
             return c/2*t*t + b;
         }
-        
+
         return -c/2 * ((--t)*(t-2) - 1) + b;
     },
-    
+
     /**
      * Begins slowly and accelerates towards end. (quartic)
      * @method easeInStrong
@@ -901,7 +901,7 @@ YAHOO.util.Easing = {
     easeInStrong: function (t, b, c, d) {
         return c*(t/=d)*t*t*t + b;
     },
-    
+
     /**
      * Begins quickly and decelerates towards end.  (quartic)
      * @method easeOutStrong
@@ -914,7 +914,7 @@ YAHOO.util.Easing = {
     easeOutStrong: function (t, b, c, d) {
         return -c * ((t=t/d-1)*t*t*t - 1) + b;
     },
-    
+
     /**
      * Begins slowly and decelerates towards end. (quartic)
      * @method easeBothStrong
@@ -928,7 +928,7 @@ YAHOO.util.Easing = {
         if ((t/=d/2) < 1) {
             return c/2*t*t*t*t + b;
         }
-        
+
         return -c/2 * ((t-=2)*t*t*t - 2) + b;
     },
 
@@ -954,15 +954,15 @@ YAHOO.util.Easing = {
         if (!p) {
             p=d*.3;
         }
-        
+
         if (!a || a < Math.abs(c)) {
-            a = c; 
+            a = c;
             var s = p/4;
         }
         else {
             var s = p/(2*Math.PI) * Math.asin (c/a);
         }
-        
+
         return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) 
+ b;
     },
 
@@ -987,7 +987,7 @@ YAHOO.util.Easing = {
         if (!p) {
             p=d*.3;
         }
-        
+
         if (!a || a < Math.abs(c)) {
             a = c;
             var s = p / 4;
@@ -995,10 +995,10 @@ YAHOO.util.Easing = {
         else {
             var s = p/(2*Math.PI) * Math.asin (c/a);
         }
-        
+
         return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
     },
-    
+
     /**
      * Snap both elastic effect.
      * @method elasticBoth
@@ -1014,28 +1014,28 @@ YAHOO.util.Easing = {
         if (t == 0) {
             return b;
         }
-        
+
         if ( (t /= d/2) == 2 ) {
             return b+c;
         }
-        
+
         if (!p) {
             p = d*(.3*1.5);
         }
-        
+
         if ( !a || a < Math.abs(c) ) {
-            a = c; 
+            a = c;
             var s = p/4;
         }
         else {
             var s = p/(2*Math.PI) * Math.asin (c/a);
         }
-        
+
         if (t < 1) {
-            return -.5*(a*Math.pow(2,10*(t-=1)) * 
+            return -.5*(a*Math.pow(2,10*(t-=1)) *
                     Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
         }
-        return a*Math.pow(2,-10*(t-=1)) * 
+        return a*Math.pow(2,-10*(t-=1)) *
                 Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
     },
 
@@ -1073,9 +1073,9 @@ YAHOO.util.Easing = {
         }
         return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
     },
-    
+
     /**
-     * Backtracks slightly, then reverses direction, overshoots end, 
+     * Backtracks slightly, then reverses direction, overshoots end,
      * then reverses and comes back to end.
      * @method backBoth
      * @param {Number} t Time value used to compute current value
@@ -1087,9 +1087,9 @@ YAHOO.util.Easing = {
      */
     backBoth: function (t, b, c, d, s) {
         if (typeof s == 'undefined') {
-            s = 1.70158; 
+            s = 1.70158;
         }
-        
+
         if ((t /= d/2 ) < 1) {
             return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
         }
@@ -1108,7 +1108,7 @@ YAHOO.util.Easing = {
     bounceIn: function (t, b, c, d) {
         return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b;
     },
-    
+
     /**
      * Bounces off end.
      * @method bounceOut
@@ -1128,7 +1128,7 @@ YAHOO.util.Easing = {
         }
         return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
     },
-    
+
     /**
      * Bounces off start and end.
      * @method bounceBoth
@@ -1148,7 +1148,7 @@ YAHOO.util.Easing = {
 
 (function() {
 /**
- * Anim subclass for moving elements along a path defined by the "points" 
+ * Anim subclass for moving elements along a path defined by the "points"
  * member of "attributes".  All "points" are arrays with x, y coordinates.
  * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: 
[800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
  * @class Motion
@@ -1159,13 +1159,13 @@ YAHOO.util.Easing = {
  * @requires YAHOO.util.Bezier
  * @requires YAHOO.util.Dom
  * @requires YAHOO.util.Event
- * @requires YAHOO.util.CustomEvent 
+ * @requires YAHOO.util.CustomEvent
  * @constructor
  * @extends YAHOO.util.ColorAnim
  * @param {String | HTMLElement} el Reference to the element that will be 
animated
- * @param {Object} attributes The attribute(s) to be animated.  
- * Each attribute is an object with at minimum a "to" or "by" member defined.  
- * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").  
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").
  * All attribute names use camelCase.
  * @param {Number} duration (optional, defaults to 1 second) Length of 
animation (frames or seconds), defaults to time-based
  * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) 
Computes the values that are applied to the attributes per frame (generally a 
YAHOO.util.Easing method)
@@ -1182,12 +1182,12 @@ YAHOO.util.Easing = {
     // shorthand
     var Y = YAHOO.util;
     YAHOO.extend(Motion, Y.ColorAnim);
-    
+
     var superclass = Motion.superclass;
     var proto = Motion.prototype;
 
     proto.patterns.points = /^points$/i;
-    
+
     proto.setAttribute = function(attr, val, unit) {
         if (  this.patterns.points.test(attr) ) {
             unit = unit || 'px';
@@ -1215,7 +1215,7 @@ YAHOO.util.Easing = {
         var val = null;
 
         if ( this.patterns.points.test(attr) ) {
-            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 
100;             
+            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 
100;
             val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t);
         } else {
             val = superclass.doMethod.call(this, attr, start, end);
@@ -1231,11 +1231,11 @@ YAHOO.util.Easing = {
             var control = attributes['points']['control'] || [];
             var end;
             var i, len;
-            
+
             if (control.length > 0 && !(control[0] instanceof Array) ) { // 
could be single point or array of points
                 control = [control];
             } else { // break reference to attributes.points.control
-                var tmp = []; 
+                var tmp = [];
                 for (i = 0, len = control.length; i< len; ++i) {
                     tmp[i] = control[i];
                 }
@@ -1245,36 +1245,36 @@ YAHOO.util.Easing = {
             if (Y.Dom.getStyle(el, 'position') == 'static') { // default to 
relative
                 Y.Dom.setStyle(el, 'position', 'relative');
             }
-    
+
             if ( isset(attributes['points']['from']) ) {
                 Y.Dom.setXY(el, attributes['points']['from']); // set position 
to from point
-            } 
+            }
             else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current 
position
-            
+
             start = this.getAttribute('points'); // get actual top & left
-            
+
             // TO beats BY, per SMIL 2.1 spec
             if ( isset(attributes['points']['to']) ) {
                 end = translateValues.call(this, attributes['points']['to'], 
start);
-                
+
                 var pageXY = Y.Dom.getXY(this.getEl());
                 for (i = 0, len = control.length; i < len; ++i) {
                     control[i] = translateValues.call(this, control[i], start);
                 }
 
-                
+
             } else if ( isset(attributes['points']['by']) ) {
                 end = [ start[0] + attributes['points']['by'][0], start[1] + 
attributes['points']['by'][1] ];
-                
+
                 for (i = 0, len = control.length; i < len; ++i) {
                     control[i] = [ start[0] + control[i][0], start[1] + 
control[i][1] ];
                 }
             }
 
             this.runtimeAttributes[attr] = [start];
-            
+
             if (control.length > 0) {
-                this.runtimeAttributes[attr] = 
this.runtimeAttributes[attr].concat(control); 
+                this.runtimeAttributes[attr] = 
this.runtimeAttributes[attr].concat(control);
             }
 
             this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] 
= end;
@@ -1283,14 +1283,14 @@ YAHOO.util.Easing = {
             superclass.setRuntimeAttribute.call(this, attr);
         }
     };
-    
+
     var translateValues = function(val, start) {
         var pageXY = Y.Dom.getXY(this.getEl());
         val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];
 
-        return val; 
+        return val;
     };
-    
+
     var isset = function(prop) {
         return (typeof prop !== 'undefined');
     };
@@ -1310,13 +1310,13 @@ YAHOO.util.Easing = {
  * @requires YAHOO.util.Bezier
  * @requires YAHOO.util.Dom
  * @requires YAHOO.util.Event
- * @requires YAHOO.util.CustomEvent 
+ * @requires YAHOO.util.CustomEvent
  * @extends YAHOO.util.ColorAnim
  * @constructor
  * @param {String or HTMLElement} el Reference to the element that will be 
animated
- * @param {Object} attributes The attribute(s) to be animated.  
- * Each attribute is an object with at minimum a "to" or "by" member defined.  
- * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").  
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" 
(defaults to "px").
  * All attribute names use camelCase.
  * @param {Number} duration (optional, defaults to 1 second) Length of 
animation (frames or seconds), defaults to time-based
  * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) 
Computes the values that are applied to the attributes per frame (generally a 
YAHOO.util.Easing method)
@@ -1332,19 +1332,19 @@ YAHOO.util.Easing = {
     // shorthand
     var Y = YAHOO.util;
     YAHOO.extend(Scroll, Y.ColorAnim);
-    
+
     var superclass = Scroll.superclass;
     var proto = Scroll.prototype;
 
     proto.doMethod = function(attr, start, end) {
         var val = null;
-    
+
         if (attr == 'scroll') {
             val = [
                 this.method(this.currentFrame, start[0], end[0] - start[0], 
this.totalFrames),
                 this.method(this.currentFrame, start[1], end[1] - start[1], 
this.totalFrames)
             ];
-            
+
         } else {
             val = superclass.doMethod.call(this, attr, start, end);
         }
@@ -1354,19 +1354,19 @@ YAHOO.util.Easing = {
     proto.getAttribute = function(attr) {
         var val = null;
         var el = this.getEl();
-        
+
         if (attr == 'scroll') {
             val = [ el.scrollLeft, el.scrollTop ];
         } else {
             val = superclass.getAttribute.call(this, attr);
         }
-        
+
         return val;
     };
 
     proto.setAttribute = function(attr, val, unit) {
         var el = this.getEl();
-        
+
         if (attr == 'scroll') {
             el.scrollLeft = val[0];
             el.scrollTop = val[1];


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