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new bce06ee ORC-464: [C++] avoid computing zigzag values for DELTA and
SHORT_REPEAT encoding.
bce06ee is described below
commit bce06eee103ef3d8e63b3a0fd9b05928eb39f48a
Author: Fang Zheng <[email protected]>
AuthorDate: Mon Feb 25 11:59:46 2019 -0800
ORC-464: [C++] avoid computing zigzag values for DELTA and SHORT_REPEAT
encoding.
Fixes #361
Signed-off-by: Gang Wu <[email protected]>
---
c++/src/RleEncoderV2.cc | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/c++/src/RleEncoderV2.cc b/c++/src/RleEncoderV2.cc
index 51cf4c9..f3b6269 100644
--- a/c++/src/RleEncoderV2.cc
+++ b/c++/src/RleEncoderV2.cc
@@ -302,14 +302,16 @@ void RleEncoderV2::preparePatchedBlob(EncodingOption&
option) {
}
void RleEncoderV2::determineEncoding(EncodingOption& option) {
- // we need to compute zigzag values for DIRECT encoding if we decide to
- // break early for delta overflows or for shorter runs
- computeZigZagLiterals(option);
-
- option.zzBits100p = percentileBits(zigzagLiterals, 0, numLiterals, 1.0);
+ // We need to compute zigzag values for DIRECT and PATCHED_BASE encodings,
+ // but not for SHORT_REPEAT or DELTA. So we only perform the zigzag
+ // computation when it's determined to be necessary.
// not a big win for shorter runs to determine encoding
if (numLiterals <= MIN_REPEAT) {
+ // we need to compute zigzag values for DIRECT encoding if we decide to
+ // break early for delta overflows or for shorter runs
+ computeZigZagLiterals(option);
+ option.zzBits100p = percentileBits(zigzagLiterals, 0, numLiterals,
1.0);
option.encoding = DIRECT;
return;
}
@@ -349,6 +351,8 @@ void RleEncoderV2::determineEncoding(EncodingOption&
option) {
// PATCHED_BASE condition as encoding using DIRECT is faster and has less
// overhead than PATCHED_BASE
if (!isSafeSubtract(max, option.min)) {
+ computeZigZagLiterals(option);
+ option.zzBits100p = percentileBits(zigzagLiterals, 0, numLiterals,
1.0);
option.encoding = DIRECT;
return;
}
@@ -404,6 +408,8 @@ void RleEncoderV2::determineEncoding(EncodingOption&
option) {
// beyond a threshold then we need to patch the values. if the variation
// is not significant then we can use direct encoding
+ computeZigZagLiterals(option);
+ option.zzBits100p = percentileBits(zigzagLiterals, 0, numLiterals, 1.0);
option.zzBits90p = percentileBits(zigzagLiterals, 0, numLiterals, 0.9,
true);
uint32_t diffBitsLH = option.zzBits100p - option.zzBits90p;