itschrispeck commented on code in PR #11558:
URL: https://github.com/apache/pinot/pull/11558#discussion_r1326620764


##########
pinot-segment-local/src/main/java/org/apache/pinot/segment/local/realtime/impl/invertedindex/RealtimeLuceneTextIndexSearcherPool.java:
##########
@@ -0,0 +1,56 @@
+/**
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+package org.apache.pinot.segment.local.realtime.impl.invertedindex;
+
+import java.util.concurrent.ExecutorService;
+import java.util.concurrent.LinkedBlockingQueue;
+import java.util.concurrent.ThreadPoolExecutor;
+import java.util.concurrent.TimeUnit;
+
+
+/**
+ * This class manages a thread pool used for searching over realtime Lucene 
segments by {@link RealtimeLuceneTextIndex}.
+ * The pool max size is equivalent to 
pinot.query.scheduler.query_worker_threads to ensure each worker thread can have
+ * an accompanying Lucene searcher thread if needed. init() is called in 
BaseServerStarter to avoid creating a
+ * dependency on pinot-core.
+ */
+public class RealtimeLuceneTextIndexSearcherPool {
+  private static RealtimeLuceneTextIndexSearcherPool _singletonInstance;
+  private static ExecutorService _executorService;
+
+  private RealtimeLuceneTextIndexSearcherPool(int size) {
+    _executorService = new ThreadPoolExecutor(0, size, 500, 
TimeUnit.MILLISECONDS, new LinkedBlockingQueue<>());

Review Comment:
   Yes, exactly. Threads are created as needed, and kept alive for 500ms once 
idle to prevent re-instantiation overhead during for high QPS use cases



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