Author: nick
Date: Thu Dec 12 05:29:11 2013
New Revision: 1550351
URL: http://svn.apache.org/r1550351
Log:
Don't use the degree symbol in comments, as it upsets the compiler, and causes
the javadoc tool to error. Use the word degrees instead, much safer
Modified:
poi/trunk/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java
Modified: poi/trunk/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java
URL:
http://svn.apache.org/viewvc/poi/trunk/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java?rev=1550351&r1=1550350&r2=1550351&view=diff
==============================================================================
--- poi/trunk/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java
(original)
+++ poi/trunk/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java Thu
Dec 12 05:29:11 2013
@@ -19,14 +19,14 @@
package org.apache.poi.xslf.usermodel;
-import org.apache.poi.util.Beta;
-import org.apache.poi.util.Internal;
-import org.apache.xmlbeans.XmlObject;
-
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
+import org.apache.poi.util.Beta;
+import org.apache.poi.util.Internal;
+import org.apache.xmlbeans.XmlObject;
+
/**
* Base super-class class for all shapes in PresentationML
*
@@ -151,9 +151,10 @@ public abstract class XSLFShape {
// scale to bounding box (bug #53176)
if (quadrant == 1 || quadrant == 3) {
- // In quadrant 1 and 3, which is basically a shape in a more
or less portrait orientation (45°-135° and 225°-315°),
- // we need to first rotate the shape by a multiple of 90° and
then resize the bounding box
- // to its original bbox. After that we can rotate the shape to
the exact rotation amount.
+ // In quadrant 1 and 3, which is basically a shape in a more
or less portrait orientation
+ // (45-135 degrees and 225-315 degrees), we need to first
rotate the shape by a multiple
+ // of 90 degrees and then resize the bounding box to its
original bbox. After that we can
+ // rotate the shape to the exact rotation amount.
// It's strange that you'll need to rotate the shape back and
forth again, but you can
// think of it, as if you paint the shape on a canvas. First
you rotate the canvas, which might
// be already (differently) scaled, so you can paint the shape
in its default orientation
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