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alinakazi pushed a commit to branch feature/MXRoyale
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git


The following commit(s) were added to refs/heads/feature/MXRoyale by this push:
     new f96effe  Glow.as Added
f96effe is described below

commit f96effeeca87a60cf1a064b0ddb6be47957377ea
Author: alinakazi <[email protected]>
AuthorDate: Mon May 7 09:46:45 2018 +0500

    Glow.as Added
---
 .../MXRoyale/src/main/royale/mx/effects/Glow.as    | 360 +++++++++++++++++++++
 1 file changed, 360 insertions(+)

diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Glow.as 
b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Glow.as
new file mode 100644
index 0000000..a4cf066
--- /dev/null
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Glow.as
@@ -0,0 +1,360 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.effects
+{
+
+import mx.core.FlexGlobals;
+//import mx.effects.effectClasses.GlowInstance;
+//import mx.styles.StyleManager;
+
+/**
+ *  In Flex 4, use an AnimateFilter effect with a Glow bitmap filter.
+ */
+[Alternative(replacement="spark.effects.AnimateFilter", since="4.0")]
+
+/**
+ *  The Glow effect lets you apply a visual glow effect to a component. 
+ *
+ *  <p>The Glow effect uses the Flash GlowFilter class
+ *  as part of its implementation. 
+ *  For more information, see the flash.filters.GlowFilter class.
+ *  If you apply a Glow effect to a component, you cannot apply a GlowFilter
+ *  or a second Glow effect to the component.</p>
+ *
+ *  @mxml
+ *
+ *  <p>The <code>&lt;mx:Glow&gt;</code> tag
+ *  inherits all of the tag attributes of its superclass,
+ *  and adds the following tag attributes:</p>
+ *  
+ *  <pre>
+ *  &lt;mx:Glow
+ *    id="ID"
+ *    alphaFrom="val"
+ *    alphaTo="val"
+ *    blurXFrom="val"
+ *    blurXTo="val"
+ *    blurYFrom="val"
+ *    blurYTo="val"
+ *    color="<i>themeColor of the application</i>"
+ *    inner="false|true"
+ *    knockout="false|true"
+ *    strength="2"
+ *  /&gt;
+ *  </pre>
+ *  
+ *  @see flash.filters.GlowFilter
+ *  @see mx.effects.effectClasses.GlowInstance
+ *
+ *  @includeExample examples/GlowEffectExample.mxml
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ *  @royalesuppresspublicvarwarning
+ */
+public class Glow extends TweenEffect
+{
+    //include "../core/Version.as";
+
+       
//--------------------------------------------------------------------------
+       //
+       //  Class constants
+       //
+       
//--------------------------------------------------------------------------
+
+       /**
+        *  @private
+        */
+       //private static var AFFECTED_PROPERTIES:Array = [ "filters" ];
+
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+
+       /**
+        *  Constructor.
+        *
+        *  @param target The Object to animate with this effect.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public function Glow(target:Object = null)
+       {
+               super(target);
+
+               //instanceClass = GlowInstance;
+       }
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Properties
+       //
+       
//--------------------------------------------------------------------------
+
+       //----------------------------------
+       //  alphaFrom
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="1")]
+       
+       /** 
+        *  Starting transparency level between 0.0 and 1.0,
+        *  where 0.0 means transparent and 1.0 means fully opaque.
+        * 
+        *  @default 1
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var alphaFrom:Number = 1;
+       
+       //----------------------------------
+       //  alphaTo
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="0")]
+       
+       /** 
+        *  Ending transparency level between 0.0 and 1.0,
+        *  where 0.0 means transparent and 1.0 means fully opaque.
+        * 
+        *  @default 0
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var alphaTo:Number = 0;
+       
+       //----------------------------------
+       //  blurXFrom
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="5")]
+       
+       /** 
+        *  The starting amount of horizontal blur.
+        *  Valid values are from 0.0 to 255.0.
+        * 
+        *  @default 5 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var blurXFrom:Number = 5;
+       
+       //----------------------------------
+       //  blurXTo
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="0")]
+       
+       /** 
+        *  The ending amount of horizontal blur.
+        *  Valid values are from 0.0 to 255.0.
+        * 
+        *  @default 0 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var blurXTo:Number = 0;
+       
+       //----------------------------------
+       //  blurYFrom
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="5")]
+       
+       /** 
+        *  The starting amount of vertical blur.
+        *  Valid values are from 0.0 to 255.0. 
+        * 
+        *  @default 5
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var blurYFrom:Number = 5;
+       
+       //----------------------------------
+       //  blurYTo
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="0")]
+       
+       /** 
+        *  The ending amount of vertical blur.
+        *  Valid values are from 0.0 to 255.0. 
+        * 
+        *  @default 0
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var blurYTo:Number = 0;
+       
+       //----------------------------------
+       //  color
+       //----------------------------------
+
+       [Inspectable(category="General", format="Color", 
defaultValue="0xFFFFFFFF")]
+       
+       /** 
+        *  The color of the glow. 
+        *  The default value is the value of the <code>themeColor</code> style 
+        *  property of the application. The default value of this property
+        *  is <code>StyleManager.NOT_A_COLOR</code>. When <code>play()</code>
+        *  is called on the effect, if the color property is set to that 
default
+        *  value, the color value in the effect instance will be set to
+        *  the value of the current <code>themeColor</code> style for the
+        *  application.
+        * 
+        *  @default StyleManager.NOT_A_COLOR
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var color:uint = 0xFFFFFFFF;//StyleManager.NOT_A_COLOR;
+       
+       //----------------------------------
+       //  inner
+       //----------------------------------
+
+       //[Inspectable(category="General", defaultValue="false")]
+       
+       /** 
+        *  Specifies whether the glow is an inner glow. 
+        *  A value of <code>true</code> indicates an inner glow within
+        *  the outer edges of the object. 
+        *  The default value is <code>false</code>, to specify 
+        *  an outer glow around the outer edges of the object. 
+        *
+        *  @default false
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       //public var inner:Boolean;
+       
+       //----------------------------------
+       //  knockout
+       //----------------------------------
+
+       //[Inspectable(defaultValue="false")]
+       
+       /** 
+        *  Specifies whether the object has a knockout effect. 
+        *  A value of <code>true</code> makes the object's fill color 
transparent 
+        *  to reveal the background color of the underlying object. 
+        *  The default value is <code>false</code> to specify no knockout 
effect. 
+        *
+        *  @default false
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       //public var knockout:Boolean;
+       
+       //----------------------------------
+       //  strength
+       //----------------------------------
+
+       [Inspectable(category="General", defaultValue="2")]
+       
+       /** 
+        *  The strength of the imprint or spread. 
+        *  The higher the value, the more color is imprinted and the stronger 
the 
+        *  contrast between the glow and the background. 
+        *  Valid values are from <code>0</code> to <code>255</code>. 
+        *
+        *  @default 2 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public var strength:Number = 2;
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Overridden methods
+       //
+       
//--------------------------------------------------------------------------
+
+       /**
+        *  @private
+        */
+        // override public function getAffectedProperties():Array /* of String 
*/
+       // {
+               // return AFFECTED_PROPERTIES;
+       // } 
+
+       /**
+        *  @private
+        */
+       /* override protected function 
initInstance(instance:IEffectInstance):void
+       {
+               super.initInstance(instance);
+               
+               var glowInstance:GlowInstance = GlowInstance(instance);
+
+               glowInstance.alphaFrom = alphaFrom;
+               glowInstance.alphaTo = alphaTo;
+               glowInstance.blurXFrom = blurXFrom;
+               glowInstance.blurXTo = blurXTo;
+               glowInstance.blurYFrom = blurYFrom;
+               glowInstance.blurYTo = blurYTo;
+               glowInstance.color = 
+                   color != StyleManager.NOT_A_COLOR ?
+                   color : 
+                   FlexGlobals.topLevelApplication.getStyle("themeColor");
+               glowInstance.inner = inner;
+               glowInstance.knockout = knockout;
+               glowInstance.strength = strength;
+       } */
+}
+
+}

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