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The following commit(s) were added to refs/heads/develop by this push:
     new c7e21af  Create Elastic.as
c7e21af is described below

commit c7e21afac3374893e53a2151b544ab58e2b6a293
Author: pashminakazi <[email protected]>
AuthorDate: Mon Sep 21 22:47:08 2020 +0500

    Create Elastic.as
---
 .../src/main/royale/mx/effects/easing/Elastic.as   | 206 +++++++++++++++++++++
 1 file changed, 206 insertions(+)

diff --git 
a/frameworks/projects/MXRoyale/src/main/royale/mx/effects/easing/Elastic.as 
b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/easing/Elastic.as
new file mode 100644
index 0000000..2c006b6
--- /dev/null
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/easing/Elastic.as
@@ -0,0 +1,206 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.effects.easing
+{
+
+/**
+ *  The Elastc class defines three easing functions to implement 
+ *  motion with Flex effect classes, where the motion is defined by 
+ *  an exponentially decaying sine wave. 
+ *
+ *  For more information, see http://www.robertpenner.com/profmx.
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ */  
+public class Elastic
+{
+       //include "../../core/Version.as";
+
+       
//--------------------------------------------------------------------------
+       //
+       //  Class methods
+       //
+       
//--------------------------------------------------------------------------
+
+    /**
+     *  The <code>easeIn()</code> method starts motion slowly, 
+     *  and then accelerates motion as it executes. 
+     *
+     *  @param t Specifies time.
+        *
+     *  @param b Specifies the initial position of a component.
+        *
+     *  @param c Specifies the total change in position of the component.
+        *
+     *  @param d Specifies the duration of the effect, in milliseconds.
+     *
+     *  @param a Specifies the amplitude of the sine wave.
+     *
+     *  @param p Specifies the period of the sine wave.
+     *
+     *  @return Number corresponding to the position of the component.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */  
+       public static function easeIn(t:Number, b:Number,
+                                                                 c:Number, 
d:Number,
+                                                                 a:Number = 0, 
p:Number = 0):Number
+       {
+               if (t == 0)
+                       return b;
+               
+               if ((t /= d) == 1)
+                       return b + c;
+               
+               if (!p)
+                       p = d * 0.3;
+               
+               var s:Number;
+               if (!a || a < Math.abs(c))
+               {
+                       a = c;
+                       s = p / 4;
+               }
+               else
+               {
+                       s = p / (2 * Math.PI) * Math.asin(c / a);
+               }
+
+               return -(a * Math.pow(2, 10 * (t -= 1)) *
+                                Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
+       }
+
+    /**
+     *  The <code>easeOut()</code> method starts motion fast, 
+     *  and then decelerates motion as it executes. 
+     *
+     *  @param t Specifies time.
+        *
+     *  @param b Specifies the initial position of a component.
+        *
+     *  @param c Specifies the total change in position of the component.
+        *
+     *  @param d Specifies the duration of the effect, in milliseconds.
+     *
+     *  @param a Specifies the amplitude of the sine wave.
+     *
+     *  @param p Specifies the period of the sine wave.
+     *
+     *  @return Number corresponding to the position of the component.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */  
+       public static function easeOut(t:Number, b:Number,
+                                                                  c:Number, 
d:Number,
+                                                                  a:Number = 
0, p:Number = 0):Number
+       {
+               if (t == 0)
+                       return b;
+                       
+               if ((t /= d) == 1)
+                       return b + c;
+               
+               if (!p)
+                       p = d * 0.3;
+
+               var s:Number;
+               if (!a || a < Math.abs(c))
+               {
+                       a = c;
+                       s = p / 4;
+               }
+               else
+               {
+                       s = p / (2 * Math.PI) * Math.asin(c / a);
+               }
+
+               return a * Math.pow(2, -10 * t) *
+                          Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
+       }
+
+    /**
+     *  The <code>easeInOut()</code> method combines the motion
+     *  of the <code>easeIn()</code> and <code>easeOut()</code> methods
+        *  to start the motion slowly, accelerate motion, then decelerate. 
+     *
+     *  @param t Specifies time.
+        *
+     *  @param b Specifies the initial position of a component.
+        *
+     *  @param c Specifies the total change in position of the component.
+        *
+     *  @param d Specifies the duration of the effect, in milliseconds.
+     *
+     *  @param a Specifies the amplitude of the sine wave.
+     *
+     *  @param p Specifies the period of the sine wave.
+     *
+     *  @return Number corresponding to the position of the component.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */  
+       public static function easeInOut(t:Number, b:Number,
+                                                                        
c:Number, d:Number,
+                                                                        
a:Number = 0, p:Number = 0):Number
+       {
+               if (t == 0)
+                       return b;
+                       
+               if ((t /= d / 2) == 2)
+                       return b + c;
+                       
+               if (!p)
+                       p = d * (0.3 * 1.5);
+
+               var s:Number;
+               if (!a || a < Math.abs(c))
+               {
+                       a = c;
+                       s = p / 4;
+               }
+               else
+               {
+                       s = p / (2 * Math.PI) * Math.asin(c / a);
+               }
+
+               if (t < 1)
+               {
+                       return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) *
+                                  Math.sin((t * d - s) * (2 * Math.PI) /p)) + 
b;
+               }
+               
+               return a * Math.pow(2, -10 * (t -= 1)) *
+                          Math.sin((t * d - s) * (2 * Math.PI) / p ) * 0.5 + c 
+ b;
+       }
+}
+
+}

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