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yishayw pushed a commit to branch develop
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git

commit 300bbf446882ba7b52546ad4032a36860b94b35d
Author: Yishay Weiss <[email protected]>
AuthorDate: Thu Oct 22 09:11:47 2020 +0100

    Emulation stubs
---
 .../MXRoyale/src/main/royale/mx/controls/Tree.as   | 246 +++++++++++----------
 .../mx/controls/listClasses/DataGridListBase.as    |  24 +-
 .../src/main/royale/spark/components/List.as       |  60 ++---
 3 files changed, 168 insertions(+), 162 deletions(-)

diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Tree.as 
b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Tree.as
index f3df2e5..b55559e 100644
--- a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Tree.as
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Tree.as
@@ -1283,35 +1283,36 @@ public class Tree extends List
      *  @private
      *  Position indicator bar that shows where an item will be placed in the 
list.
      */
-    /* override public function showDropFeedback(event:DragEvent):void
-    {
-        super.showDropFeedback(event);
-        // Adjust for indent
-        var vm:EdgeMetrics = viewMetrics;
-        var offset:int = 0;
-        updateDropData(event);
-        var indent:int = 0;
-        var depth:int;
-        if (_dropData.parent)
-        {
-            offset = getItemIndex(iterator.current);
-            depth = getItemDepth(_dropData.parent, Math.abs(offset - 
getItemIndex(_dropData.parent)));
-            indent = (depth + 1) * getStyle("indentation");
-        }
-        else 
-        {
-            indent = getStyle("indentation");
-        }
-        if (indent < 0)
-            indent = 0;
-        //position drop indicator
-        dropIndicator.width = listContent.width - indent;
-        dropIndicator.x = indent + vm.left + 2;
-        if (_dropData.emptyFolder)
-        {
-            dropIndicator.y += _dropData.rowHeight / 2;
-        }
-    } */
+       // not implemented
+    /*override */public function showDropFeedback(event:DragEvent):void
+    {
+        //super.showDropFeedback(event);
+        //// Adjust for indent
+        //var vm:EdgeMetrics = viewMetrics;
+        //var offset:int = 0;
+        //updateDropData(event);
+        //var indent:int = 0;
+        //var depth:int;
+        //if (_dropData.parent)
+        //{
+            //offset = getItemIndex(iterator.current);
+            //depth = getItemDepth(_dropData.parent, Math.abs(offset - 
getItemIndex(_dropData.parent)));
+            //indent = (depth + 1) * getStyle("indentation");
+        //}
+        //else 
+        //{
+            //indent = getStyle("indentation");
+        //}
+        //if (indent < 0)
+            //indent = 0;
+        ////position drop indicator
+        //dropIndicator.width = listContent.width - indent;
+        //dropIndicator.x = indent + vm.left + 2;
+        //if (_dropData.emptyFolder)
+        //{
+            //dropIndicator.y += _dropData.rowHeight / 2;
+        //}
+    }
 
     /**
      *  @private
@@ -3383,100 +3384,101 @@ public class Tree extends List
      *  @playerversion AIR 1.1
      *  @productversion Royale 0.9.3
      */
-    /* override protected function dragDropHandler(event:DragEvent):void
+       // not implemented
+    /* override */protected function dragDropHandler(event:DragEvent):void
     {
-        if (event.isDefaultPrevented())
-            return;
-
-        hideDropFeedback(event);
-
-               if (event.dragSource.hasFormat("treeItems"))
-               {
-               var items:Array = event.dragSource.dataForFormat("treeItems") 
as Array;
-               var i:int;
-               var n:int;
-               
-                       // if we're moving to ourselves, we need to treat it 
specially and check for "parent" 
-                       // problems where we could recurse forever.
-                       if (event.action == DragManager.MOVE && dragMoveEnabled)
-                       {
-                               if (event.dragInitiator == this)
-                               {
-                                       // If we're dropping onto ourselves or 
a child of a descendant then dont actually drop
-                                       
-                                       calculateDropIndex(event);
-                                                                       
-                                       // If we did start this drag op then we 
need to remove first
-                                       var index:int;
-                                       var parent:*;
-                                       var parentItem:*;
-                                       var dropIndex:int = _dropData.index;
-                
-                                       //get ancestors of the drop target item
-                                       var dropParentStack:Array = 
getParentStack(_dropData.parent);
-                                       
dropParentStack.unshift(_dropData.parent);
-                
-                                       n = items.length;
-                                       for (i = 0; i < n; i++) 
-                                       { 
-                                               parent = 
getParentItem(items[i]);
-                                               index = 
getChildIndexInParent(parent, items[i]);
-                                               //check ancestors of the 
dropTarget if the item matches, we're invalid
-                    
-                                               for each (parentItem in 
dropParentStack)
-                                               { 
-                                                       //we dont want to drop 
into one of our own sets of children
-                                                       if (items[i] === 
parentItem)
-                                                               return;
-                                               }
-                    
-                                               //we remove before we add due 
to the behavior 
-                                               //of structures with parent 
pointers like e4x
-                                               removeChildItem(parent, 
items[i], index);
-                    
-                                               //is the removed item before 
the drop location?
-                                               // then we need to shift the 
dropIndex accordingly
-                                               if (parent == _dropData.parent 
&& index < _dropData.index)
-                               dropIndex--;
-                    
-                                               addChildItem(_dropData.parent, 
items[i], dropIndex);
-                                       }
-                
-                                       return;
-                               }
-                       }
-        
-                       // If not dropping onto ourselves, then add the 
-                       // items here if it's a copy operation.
-                       // If it's a move operation (and not on ourselves), 
then they 
-                       // are added in dragCompleteHandler and are removed 
from 
-                       // the source's dragCompleteHandler.  We do both in 
dragCompleteHandler
-                       // because in order to be re-parented, they must be 
removed from their
-                       // original source FIRST.  This means our code isn't 
coupled fantastically 
-                       // as dragCompleteHandler must get the destination tree 
and 
-                       // cast it to a Tree.
-        
-                       if (event.action == DragManager.COPY)
-                       {
-                               if (!dataProvider) {
-                                       // Create an empty collection to drop 
items into.
-                                       dataProvider = [];
-                                       validateNow();
-                               }
-                               
-                               n = items.length;
-                               for (i = 0; i < n; i++) 
-                               { 
-                       var item:Object = copyItemWithUID(items[i]);
-                       
-                                       addChildItem(_dropData.parent, 
-                                                item, 
-                                        _dropData.index);
-                               }
-               }
-               }
-               lastDragEvent = null;
-    } */
+        //if (event.isDefaultPrevented())
+            //return;
+//
+        //hideDropFeedback(event);
+//
+               //if (event.dragSource.hasFormat("treeItems"))
+               //{
+               //var items:Array = event.dragSource.dataForFormat("treeItems") 
as Array;
+               //var i:int;
+               //var n:int;
+               //
+                       //// if we're moving to ourselves, we need to treat it 
specially and check for "parent" 
+                       //// problems where we could recurse forever.
+                       //if (event.action == DragManager.MOVE && 
dragMoveEnabled)
+                       //{
+                               //if (event.dragInitiator == this)
+                               //{
+                                       //// If we're dropping onto ourselves 
or a child of a descendant then dont actually drop
+                                       //
+                                       //calculateDropIndex(event);
+                                                                       //
+                                       //// If we did start this drag op then 
we need to remove first
+                                       //var index:int;
+                                       //var parent:*;
+                                       //var parentItem:*;
+                                       //var dropIndex:int = _dropData.index;
+                //
+                                       ////get ancestors of the drop target 
item
+                                       //var dropParentStack:Array = 
getParentStack(_dropData.parent);
+                                       
//dropParentStack.unshift(_dropData.parent);
+                //
+                                       //n = items.length;
+                                       //for (i = 0; i < n; i++) 
+                                       //{ 
+                                               //parent = 
getParentItem(items[i]);
+                                               //index = 
getChildIndexInParent(parent, items[i]);
+                                               ////check ancestors of the 
dropTarget if the item matches, we're invalid
+                    //
+                                               //for each (parentItem in 
dropParentStack)
+                                               //{ 
+                                                       ////we dont want to 
drop into one of our own sets of children
+                                                       //if (items[i] === 
parentItem)
+                                                               //return;
+                                               //}
+                    //
+                                               ////we remove before we add due 
to the behavior 
+                                               ////of structures with parent 
pointers like e4x
+                                               //removeChildItem(parent, 
items[i], index);
+                    //
+                                               ////is the removed item before 
the drop location?
+                                               //// then we need to shift the 
dropIndex accordingly
+                                               //if (parent == 
_dropData.parent && index < _dropData.index)
+                               //dropIndex--;
+                    //
+                                               
//addChildItem(_dropData.parent, items[i], dropIndex);
+                                       //}
+                //
+                                       //return;
+                               //}
+                       //}
+        //
+                       //// If not dropping onto ourselves, then add the 
+                       //// items here if it's a copy operation.
+                       //// If it's a move operation (and not on ourselves), 
then they 
+                       //// are added in dragCompleteHandler and are removed 
from 
+                       //// the source's dragCompleteHandler.  We do both in 
dragCompleteHandler
+                       //// because in order to be re-parented, they must be 
removed from their
+                       //// original source FIRST.  This means our code isn't 
coupled fantastically 
+                       //// as dragCompleteHandler must get the destination 
tree and 
+                       //// cast it to a Tree.
+        //
+                       //if (event.action == DragManager.COPY)
+                       //{
+                               //if (!dataProvider) {
+                                       //// Create an empty collection to drop 
items into.
+                                       //dataProvider = [];
+                                       //validateNow();
+                               //}
+                               //
+                               //n = items.length;
+                               //for (i = 0; i < n; i++) 
+                               //{ 
+                       //var item:Object = copyItemWithUID(items[i]);
+                       //
+                                       //addChildItem(_dropData.parent, 
+                                                //item, 
+                                        //_dropData.index);
+                               //}
+               //}
+               //}
+               //lastDragEvent = null;
+    }
 
     /**
      *  Handles <code>DragEvent.DRAG_COMPLETE</code> events.  This method
diff --git 
a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/listClasses/DataGridListBase.as
 
b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/listClasses/DataGridListBase.as
index 52416b1..29dc2f9 100644
--- 
a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/listClasses/DataGridListBase.as
+++ 
b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/listClasses/DataGridListBase.as
@@ -21,6 +21,7 @@
 package mx.controls.listClasses
 {
 import mx.controls.dataGridClasses.DataGridColumnList;
+import mx.events.DragEvent;
 
 /* import flash.display.DisplayObject;
 import flash.display.Graphics;
@@ -9222,18 +9223,19 @@ public class DataGridListBase extends ListBase /* 
extends UIComponent
      *  @playerversion AIR 1.1
      *  @productversion Royale 0.9.4
      */
-   /*  protected function dragStartHandler(event:DragEvent):void
+// not implemented
+    protected function dragStartHandler(event:DragEvent):void
     {
-        if (event.isDefaultPrevented())
-            return;
-
-        var dragSource:DragSource = new DragSource();
-
-        addDragData(dragSource);
-
-        DragManager.doDrag(this, dragSource, event, dragImage,
-                           0, 0, 0.5, dragMoveEnabled);
-    } */
+        //if (event.isDefaultPrevented())
+            //return;
+//
+        //var dragSource:DragSource = new DragSource();
+//
+        //addDragData(dragSource);
+//
+        //DragManager.doDrag(this, dragSource, event, dragImage,
+                           //0, 0, 0.5, dragMoveEnabled);
+    }
 
     /**
      *  Handles <code>DragEvent.DRAG_ENTER</code> events.  This method
diff --git 
a/frameworks/projects/SparkRoyale/src/main/royale/spark/components/List.as 
b/frameworks/projects/SparkRoyale/src/main/royale/spark/components/List.as
index 8744367..81cf37f 100644
--- a/frameworks/projects/SparkRoyale/src/main/royale/spark/components/List.as
+++ b/frameworks/projects/SparkRoyale/src/main/royale/spark/components/List.as
@@ -1738,8 +1738,9 @@ public class List extends ListBase implements 
IFocusManagerComponent
      *  @playerversion AIR 1.5
      *  @productversion Flex 4
      */
-    // protected function dragStartHandler(event:DragEvent):void
-    // {
+       // not implemented
+    protected function dragStartHandler(event:DragEvent):void
+    {
         // if (event.isDefaultPrevented())
             // return;
         
@@ -1753,7 +1754,7 @@ public class List extends ListBase implements 
IFocusManagerComponent
                            // 0 /*yOffset*/, 
                            // 0.5 /*imageAlpha*/, 
                            // dragMoveEnabled);
-    // } 
+    } 
     
     /**
      *  @private
@@ -1776,33 +1777,34 @@ public class List extends ListBase implements 
IFocusManagerComponent
      *  @playerversion AIR 1.5
      *  @productversion Flex 4
      */
-    /* protected function dragCompleteHandler(event:DragEvent):void
+       // not implemented
+    protected function dragCompleteHandler(event:DragEvent):void
     {
-        if (event.isDefaultPrevented())
-            return;
-        
-        // Remove the dragged items only if they were drag moved to
-        // a different list. If the items were drag moved to this
-        // list, the reordering was already handles in the 
-        // DragEvent.DRAG_DROP listener.
-        if (!dragMoveEnabled ||
-            event.action != DragManager.MOVE || 
-            event.relatedObject == this)
-            return;
-        
-        // Clear the selection, but remember which items were moved
-        var movedIndices:Vector.<int> = selectedIndices;
-        setSelectedIndices(new Vector.<int>(), true);
-        validateProperties(); // To commit the selection
-        
-        // Remove the moved items
-        movedIndices.sort(compareValues);
-        var count:int = movedIndices.length;
-        for (var i:int = count - 1; i >= 0; i--)
-        {
-            dataProvider.removeItemAt(movedIndices[i]);
-        }
-    } */
+        //if (event.isDefaultPrevented())
+            //return;
+        //
+        //// Remove the dragged items only if they were drag moved to
+        //// a different list. If the items were drag moved to this
+        //// list, the reordering was already handles in the 
+        //// DragEvent.DRAG_DROP listener.
+        //if (!dragMoveEnabled ||
+            //event.action != DragManager.MOVE || 
+            //event.relatedObject == this)
+            //return;
+        //
+        //// Clear the selection, but remember which items were moved
+        //var movedIndices:Vector.<int> = selectedIndices;
+        //setSelectedIndices(new Vector.<int>(), true);
+        //validateProperties(); // To commit the selection
+        //
+        //// Remove the moved items
+        //movedIndices.sort(compareValues);
+        //var count:int = movedIndices.length;
+        //for (var i:int = count - 1; i >= 0; i--)
+        //{
+            //dataProvider.removeItemAt(movedIndices[i]);
+        //}
+    }
     
     /**
      *  Creates an instance of a class that is used to display the visuals

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