mei-ye commented on pull request #5659:

   yes, I will check in log to  tophub after this.  This also fixes two bugs in 
vulkan runtime:
   maxComputeWorkGroupInvocations:  the maximum total number of compute shader 
invocations in a single local workgroup.
   maxComputeWorkGroupSize[3]: the maximum size of a local compute workgroup, 
per dimension.

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