tkonolige commented on pull request #7044:
URL: https://github.com/apache/tvm/pull/7044#issuecomment-740090664


   Hey @masahi, thanks for this work. I'm wondering if you've looked at a sort 
then lookup approach to scatter (some references: 
https://www.cse.ust.hk/catalac/papers/scatter_sc07.pdf, 
https://developer.nvidia.com/gpugems/gpugems2/part-iv-general-purpose-computation-gpus-primer/chapter-32-taking-plunge-gpu)?
   
   You also might want to look at `scatter_nd` in the codebase. It is a 
generalization of scatter to arbitrary dimensions. For 1D its performance 
probably won't be great, so maybe you could improve it too?


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