tmoreau89 commented on a change in pull request #8960:
URL: https://github.com/apache/tvm/pull/8960#discussion_r704783647



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File path: tests/python/contrib/test_hexagon/test_conv2d_blocked.py
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@@ -0,0 +1,474 @@
+# Licensed to the Apache Software Foundation (ASF) under one
+# or more contributor license agreements.  See the NOTICE file
+# distributed with this work for additional information
+# regarding copyright ownership.  The ASF licenses this file
+# to you under the Apache License, Version 2.0 (the
+# "License"); you may not use this file except in compliance
+# with the License.  You may obtain a copy of the License at
+#
+#   http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing,
+# software distributed under the License is distributed on an
+# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+# KIND, either express or implied.  See the License for the
+# specific language governing permissions and limitations
+# under the License.
+
+import sys
+
+import tvm
+from tvm import te
+from tvm import topi
+from tvm.topi import testing
+from .infrastructure import ceildiv
+from .infrastructure import get_packed_layout
+from .infrastructure import build_and_run
+
+import numpy as np
+import pytest
+
+
+def conv2d_logical(
+    shape_nhwc,
+    shape_kcrs,

Review comment:
       comment: we haven't been using KCRS convention more commonly used by 
Nvidia etc. but instead have been using the OIHW notation for better or worse. 
Doing a quick search for the use of KCRS pointed me to your texture codegen 
work :) 




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