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All of them are conventions - implemented at the client and do not require special support from - ZooKeeper. Hopfully the community will capture these conventions in client-side libraries - to ease their use and to encourage standardization.</p> -<p>One of the most interesting things about ZooKeeper is that even - though ZooKeeper uses <em>asynchronous</em> notifications, you - can use it to build <em>synchronous</em> consistency - primitives, such as queues and locks. As you will see, this is possible - because ZooKeeper imposes an overall order on updates, and has mechanisms - to expose this ordering.</p> -<p>Note that the recipes below attempt to employ best practices. In - particular, they avoid polling, timers or anything else that would result - in a "herd effect", causing bursts of traffic and limiting - scalability.</p> -<p>There are many useful functions that can be imagined that aren't - included here - revocable read-write priority locks, as just one example. - And some of the constructs mentioned here - locks, in particular - - illustrate certain points, even though you may find other constructs, such - as event handles or queues, a more practical means of performing the same - function. In general, the examples in this section are designed to - stimulate thought.</p> -<a name="sc_recipes_errorHandlingNote"></a> -<h3 class="h4">Important Note About Error Handling</h3> -<p>When implementing the recipes you must handle recoverable exceptions - (see the <a href="https://cwiki.apache.org/confluence/display/ZOOKEEPER/FAQ">FAQ</a>). In - particular, several of the recipes employ sequential ephemeral - nodes. When creating a sequential ephemeral node there is an error case in - which the create() succeeds on the server but the server crashes before - returning the name of the node to the client. When the client reconnects its - session is still valid and, thus, the node is not removed. The implication is - that it is difficult for the client to know if its node was created or not. The - recipes below include measures to handle this.</p> -<a name="sc_outOfTheBox"></a> -<h3 class="h4">Out of the Box Applications: Name Service, Configuration, Group - Membership</h3> -<p>Name service and configuration are two of the primary applications - of ZooKeeper. These two functions are provided directly by the ZooKeeper - API.</p> -<p>Another function directly provided by ZooKeeper is <em>group - membership</em>. The group is represented by a node. Members of the - group create ephemeral nodes under the group node. Nodes of the members - that fail abnormally will be removed automatically when ZooKeeper detects - the failure.</p> -<a name="sc_recipes_eventHandles"></a> -<h3 class="h4">Barriers</h3> -<p>Distributed systems use <em>barriers</em> - to block processing of a set of nodes until a condition is met - at which time all the nodes are allowed to proceed. Barriers are - implemented in ZooKeeper by designating a barrier node. The - barrier is in place if the barrier node exists. Here's the - pseudo code:</p> -<ol> - -<li> - -<p>Client calls the ZooKeeper API's <strong>exists()</strong> function on the barrier node, with - <em>watch</em> set to true.</p> - -</li> - - -<li> - -<p>If <strong>exists()</strong> returns false, the - barrier is gone and the client proceeds</p> - -</li> - - -<li> - -<p>Else, if <strong>exists()</strong> returns true, - the clients wait for a watch event from ZooKeeper for the barrier - node.</p> - -</li> - - -<li> - -<p>When the watch event is triggered, the client reissues the - <strong>exists( )</strong> call, again waiting until - the barrier node is removed.</p> - -</li> - -</ol> -<a name="sc_doubleBarriers"></a> -<h4>Double Barriers</h4> -<p>Double barriers enable clients to synchronize the beginning and - the end of a computation. When enough processes have joined the barrier, - processes start their computation and leave the barrier once they have - finished. This recipe shows how to use a ZooKeeper node as a - barrier.</p> -<p>The pseudo code in this recipe represents the barrier node as - <em>b</em>. Every client process <em>p</em> - registers with the barrier node on entry and unregisters when it is - ready to leave. A node registers with the barrier node via the <strong>Enter</strong> procedure below, it waits until - <em>x</em> client process register before proceeding with - the computation. (The <em>x</em> here is up to you to - determine for your system.)</p> -<table class="ForrestTable" cellspacing="1" cellpadding="4"> - - -<tr> - -<td><strong>Enter</strong></td> - - <td><strong>Leave</strong></td> - -</tr> - - -<tr> - -<td> -<ol> - -<li> - -<p>Create a name <em><em>n</em> = - <em>b</em>+“/”+<em>p</em></em> -</p> - -</li> - - -<li> - -<p>Set watch: <strong>exists(<em>b</em> + ‘‘/ready’’, - true)</strong> -</p> - -</li> - - -<li> - -<p>Create child: <strong>create( - <em>n</em>, EPHEMERAL)</strong> -</p> - -</li> - - -<li> - -<p> -<strong>L = getChildren(b, - false)</strong> -</p> - -</li> - - -<li> - -<p>if fewer children in L than<em> - x</em>, wait for watch event</p> - -</li> - - -<li> - -<p>else <strong>create(b + ‘‘/ready’’, - REGULAR)</strong> -</p> - -</li> - -</ol> -</td> - - <td> -<ol> - -<li> - -<p> -<strong>L = getChildren(b, - false)</strong> -</p> - -</li> - - -<li> - -<p>if no children, exit</p> - -</li> - - -<li> - -<p>if <em>p</em> is only process node in - L, delete(n) and exit</p> - -</li> - - -<li> - -<p>if <em>p</em> is the lowest process - node in L, wait on highest process node in L</p> - -</li> - - -<li> - -<p>else <strong>delete(<em>n</em>) </strong>if - still exists and wait on lowest process node in L</p> - -</li> - - -<li> - -<p>goto 1</p> - -</li> - -</ol> -</td> - -</tr> - - -</table> -<p>On entering, all processes watch on a ready node and - create an ephemeral node as a child of the barrier node. Each process - but the last enters the barrier and waits for the ready node to appear - at line 5. The process that creates the xth node, the last process, will - see x nodes in the list of children and create the ready node, waking up - the other processes. Note that waiting processes wake up only when it is - time to exit, so waiting is efficient. - </p> -<p>On exit, you can't use a flag such as <em>ready</em> - because you are watching for process nodes to go away. By using - ephemeral nodes, processes that fail after the barrier has been entered - do not prevent correct processes from finishing. When processes are - ready to leave, they need to delete their process nodes and wait for all - other processes to do the same.</p> -<p>Processes exit when there are no process nodes left as children of - <em>b</em>. However, as an efficiency, you can use the - lowest process node as the ready flag. All other processes that are - ready to exit watch for the lowest existing process node to go away, and - the owner of the lowest process watches for any other process node - (picking the highest for simplicity) to go away. This means that only a - single process wakes up on each node deletion except for the last node, - which wakes up everyone when it is removed.</p> -<a name="sc_recipes_Queues"></a> -<h3 class="h4">Queues</h3> -<p>Distributed queues are a common data structure. To implement a - distributed queue in ZooKeeper, first designate a znode to hold the queue, - the queue node. The distributed clients put something into the queue by - calling create() with a pathname ending in "queue-", with the - <em>sequence</em> and <em>ephemeral</em> flags in - the create() call set to true. Because the <em>sequence</em> - flag is set, the new pathnames will have the form - _path-to-queue-node_/queue-X, where X is a monotonic increasing number. A - client that wants to be removed from the queue calls ZooKeeper's <strong>getChildren( )</strong> function, with - <em>watch</em> set to true on the queue node, and begins - processing nodes with the lowest number. The client does not need to issue - another <strong>getChildren( )</strong> until it exhausts - the list obtained from the first <strong>getChildren( - )</strong> call. If there are are no children in the queue node, the - reader waits for a watch notification to check the queue again.</p> -<div class="note"> -<div class="label">Note</div> -<div class="content"> - -<p>There now exists a Queue implementation in ZooKeeper - recipes directory. This is distributed with the release -- - src/recipes/queue directory of the release artifact. - </p> - -</div> -</div> -<a name="sc_recipes_priorityQueues"></a> -<h4>Priority Queues</h4> -<p>To implement a priority queue, you need only make two simple - changes to the generic <a href="#sc_recipes_Queues">queue - recipe</a> . First, to add to a queue, the pathname ends with - "queue-YY" where YY is the priority of the element with lower numbers - representing higher priority (just like UNIX). Second, when removing - from the queue, a client uses an up-to-date children list meaning that - the client will invalidate previously obtained children lists if a watch - notification triggers for the queue node.</p> -<a name="sc_recipes_Locks"></a> -<h3 class="h4">Locks</h3> -<p>Fully distributed locks that are globally synchronous, meaning at - any snapshot in time no two clients think they hold the same lock. These - can be implemented using ZooKeeeper. As with priority queues, first define - a lock node.</p> -<div class="note"> -<div class="label">Note</div> -<div class="content"> - -<p>There now exists a Lock implementation in ZooKeeper - recipes directory. This is distributed with the release -- - src/recipes/lock directory of the release artifact. - </p> - -</div> -</div> -<p>Clients wishing to obtain a lock do the following:</p> -<ol> - -<li> - -<p>Call <strong>create( )</strong> with a pathname - of "_locknode_/guid-lock-" and the <em>sequence</em> and - <em>ephemeral</em> flags set. The <em>guid</em> - is needed in case the create() result is missed. See the note below.</p> - -</li> - - -<li> - -<p>Call <strong>getChildren( )</strong> on the lock - node <em>without</em> setting the watch flag (this is - important to avoid the herd effect).</p> - -</li> - - -<li> - -<p>If the pathname created in step <strong>1</strong> has the lowest sequence number suffix, the - client has the lock and the client exits the protocol.</p> - -</li> - - -<li> - -<p>The client calls <strong>exists( )</strong> with - the watch flag set on the path in the lock directory with the next - lowest sequence number.</p> - -</li> - - -<li> - -<p>if <strong>exists( )</strong> returns false, go - to step <strong>2</strong>. Otherwise, wait for a - notification for the pathname from the previous step before going to - step <strong>2</strong>.</p> - -</li> - -</ol> -<p>The unlock protocol is very simple: clients wishing to release a - lock simply delete the node they created in step 1.</p> -<p>Here are a few things to notice:</p> -<ul> - -<li> - -<p>The removal of a node will only cause one client to wake up - since each node is watched by exactly one client. In this way, you - avoid the herd effect.</p> - -</li> - -</ul> -<ul> - -<li> - -<p>There is no polling or timeouts.</p> - -</li> - -</ul> -<ul> - -<li> - -<p>Because of the way you implement locking, it is easy to see the - amount of lock contention, break locks, debug locking problems, - etc.</p> - -</li> - -</ul> -<a name="sc_recipes_GuidNote"></a> -<h4>Recoverable Errors and the GUID</h4> -<ul> - -<li> - -<p>If a recoverable error occurs calling <strong>create()</strong> the - client should call <strong>getChildren()</strong> and check for a node - containing the <em>guid</em> used in the path name. - This handles the case (noted <a href="#sc_recipes_errorHandlingNote">above</a>) of - the create() succeeding on the server but the server crashing before returning the name - of the new node.</p> - -</li> - -</ul> -<a name="Shared+Locks"></a> -<h4>Shared Locks</h4> -<p>You can implement shared locks by with a few changes to the lock - protocol:</p> -<table class="ForrestTable" cellspacing="1" cellpadding="4"> - - -<tr> - -<td><strong>Obtaining a read - lock:</strong></td> - - <td><strong>Obtaining a write - lock:</strong></td> - -</tr> - - -<tr> - -<td> -<ol> - -<li> - -<p>Call <strong>create( )</strong> to - create a node with pathname - "<span class="codefrag filename">guid-/read-</span>". This is the - lock node use later in the protocol. Make sure to set both - the <em>sequence</em> and - <em>ephemeral</em> flags.</p> - -</li> - - -<li> - -<p>Call <strong>getChildren( )</strong> - on the lock node <em>without</em> setting the - <em>watch</em> flag - this is important, as it - avoids the herd effect.</p> - -</li> - - -<li> - -<p>If there are no children with a pathname starting - with "<span class="codefrag filename">write-</span>" and having a lower - sequence number than the node created in step <strong>1</strong>, the client has the lock and can - exit the protocol. </p> - -</li> - - -<li> - -<p>Otherwise, call <strong>exists( - )</strong>, with <em>watch</em> flag, set on - the node in lock directory with pathname staring with - "<span class="codefrag filename">write-</span>" having the next lowest - sequence number.</p> - -</li> - - -<li> - -<p>If <strong>exists( )</strong> - returns <em>false</em>, goto step <strong>2</strong>.</p> - -</li> - - -<li> - -<p>Otherwise, wait for a notification for the pathname - from the previous step before going to step <strong>2</strong> -</p> - -</li> - -</ol> -</td> - - <td> -<ol> - -<li> - -<p>Call <strong>create( )</strong> to - create a node with pathname - "<span class="codefrag filename">guid-/write-</span>". This is the - lock node spoken of later in the protocol. Make sure to - set both <em>sequence</em> and - <em>ephemeral</em> flags.</p> - -</li> - - -<li> - -<p>Call <strong>getChildren( ) - </strong> on the lock node <em>without</em> - setting the <em>watch</em> flag - this is - important, as it avoids the herd effect.</p> - -</li> - - -<li> - -<p>If there are no children with a lower sequence - number than the node created in step <strong>1</strong>, the client has the lock and the - client exits the protocol.</p> - -</li> - - -<li> - -<p>Call <strong>exists( ),</strong> - with <em>watch</em> flag set, on the node with - the pathname that has the next lowest sequence - number.</p> - -</li> - - -<li> - -<p>If <strong>exists( )</strong> - returns <em>false</em>, goto step <strong>2</strong>. Otherwise, wait for a - notification for the pathname from the previous step - before going to step <strong>2</strong>.</p> - -</li> - -</ol> -</td> - -</tr> - - -</table> -<p>Notes:</p> -<ul> - -<li> - -<p>It might appear that this recipe creates a herd effect: - when there is a large group of clients waiting for a read - lock, and all getting notified more or less simultaneously - when the "<span class="codefrag filename">write-</span>" node with the lowest - sequence number is deleted. In fact. that's valid behavior: - as all those waiting reader clients should be released since - they have the lock. The herd effect refers to releasing a - "herd" when in fact only a single or a small number of - machines can proceed.</p> - -</li> - -</ul> -<ul> - -<li> - -<p>See the <a href="#sc_recipes_GuidNote">note for Locks</a> on how to use the guid in the node.</p> - -</li> - -</ul> -<a name="sc_revocableSharedLocks"></a> -<h4>Revocable Shared Locks</h4> -<p>With minor modifications to the Shared Lock protocol, you make - shared locks revocable by modifying the shared lock protocol:</p> -<p>In step <strong>1</strong>, of both obtain reader - and writer lock protocols, call <strong>getData( - )</strong> with <em>watch</em> set, immediately after the - call to <strong>create( )</strong>. If the client - subsequently receives notification for the node it created in step - <strong>1</strong>, it does another <strong>getData( )</strong> on that node, with - <em>watch</em> set and looks for the string "unlock", which - signals to the client that it must release the lock. This is because, - according to this shared lock protocol, you can request the client with - the lock give up the lock by calling <strong>setData() - </strong> on the lock node, writing "unlock" to that node.</p> -<p>Note that this protocol requires the lock holder to consent to - releasing the lock. Such consent is important, especially if the lock - holder needs to do some processing before releasing the lock. Of course - you can always implement <em>Revocable Shared Locks with Freaking - Laser Beams</em> by stipulating in your protocol that the revoker - is allowed to delete the lock node if after some length of time the lock - isn't deleted by the lock holder.</p> -<a name="sc_recipes_twoPhasedCommit"></a> -<h3 class="h4">Two-phased Commit</h3> -<p>A two-phase commit protocol is an algorithm that lets all clients in - a distributed system agree either to commit a transaction or abort.</p> -<p>In ZooKeeper, you can implement a two-phased commit by having a - coordinator create a transaction node, say "/app/Tx", and one child node - per participating site, say "/app/Tx/s_i". When coordinator creates the - child node, it leaves the content undefined. Once each site involved in - the transaction receives the transaction from the coordinator, the site - reads each child node and sets a watch. Each site then processes the query - and votes "commit" or "abort" by writing to its respective node. Once the - write completes, the other sites are notified, and as soon as all sites - have all votes, they can decide either "abort" or "commit". Note that a - node can decide "abort" earlier if some site votes for "abort".</p> -<p>An interesting aspect of this implementation is that the only role - of the coordinator is to decide upon the group of sites, to create the - ZooKeeper nodes, and to propagate the transaction to the corresponding - sites. In fact, even propagating the transaction can be done through - ZooKeeper by writing it in the transaction node.</p> -<p>There are two important drawbacks of the approach described above. - One is the message complexity, which is O(n²). The second is the - impossibility of detecting failures of sites through ephemeral nodes. To - detect the failure of a site using ephemeral nodes, it is necessary that - the site create the node.</p> -<p>To solve the first problem, you can have only the coordinator - notified of changes to the transaction nodes, and then notify the sites - once coordinator reaches a decision. Note that this approach is scalable, - but it's is slower too, as it requires all communication to go through the - coordinator.</p> -<p>To address the second problem, you can have the coordinator - propagate the transaction to the sites, and have each site creating its - own ephemeral node.</p> -<a name="sc_leaderElection"></a> -<h3 class="h4">Leader Election</h3> -<p>A simple way of doing leader election with ZooKeeper is to use the - <strong>SEQUENCE|EPHEMERAL</strong> flags when creating - znodes that represent "proposals" of clients. The idea is to have a znode, - say "/election", such that each znode creates a child znode "/election/guid-n_" - with both flags SEQUENCE|EPHEMERAL. With the sequence flag, ZooKeeper - automatically appends a sequence number that is greater than any one - previously appended to a child of "/election". The process that created - the znode with the smallest appended sequence number is the leader. - </p> -<p>That's not all, though. It is important to watch for failures of the - leader, so that a new client arises as the new leader in the case the - current leader fails. A trivial solution is to have all application - processes watching upon the current smallest znode, and checking if they - are the new leader when the smallest znode goes away (note that the - smallest znode will go away if the leader fails because the node is - ephemeral). But this causes a herd effect: upon a failure of the current - leader, all other processes receive a notification, and execute - getChildren on "/election" to obtain the current list of children of - "/election". If the number of clients is large, it causes a spike on the - number of operations that ZooKeeper servers have to process. To avoid the - herd effect, it is sufficient to watch for the next znode down on the - sequence of znodes. If a client receives a notification that the znode it - is watching is gone, then it becomes the new leader in the case that there - is no smaller znode. Note that this avoids the herd effect by not having - all clients watching the same znode. </p> -<p>Here's the pseudo code:</p> -<p>Let ELECTION be a path of choice of the application. To volunteer to - be a leader: </p> -<ol> - -<li> - -<p>Create znode z with path "ELECTION/guid-n_" with both SEQUENCE and - EPHEMERAL flags;</p> - -</li> - - -<li> - -<p>Let C be the children of "ELECTION", and i be the sequence - number of z;</p> - -</li> - - -<li> - -<p>Watch for changes on "ELECTION/guid-n_j", where j is the largest - sequence number such that j < i and n_j is a znode in C;</p> - -</li> - -</ol> -<p>Upon receiving a notification of znode deletion: </p> -<ol> - -<li> - -<p>Let C be the new set of children of ELECTION; </p> - -</li> - - -<li> - -<p>If z is the smallest node in C, then execute leader - procedure;</p> - -</li> - - -<li> - -<p>Otherwise, watch for changes on "ELECTION/guid-n_j", where j is the - largest sequence number such that j < i and n_j is a znode in C; - </p> - -</li> - -</ol> -<p>Notes:</p> -<ul> - -<li> - -<p>Note that the znode having no preceding znode on the list of - children does not imply that the creator of this znode is aware that it is - the current leader. Applications may consider creating a separate znode - to acknowledge that the leader has executed the leader procedure. </p> - -</li> - -</ul> -<ul> - -<li> - -<p>See the <a href="#sc_recipes_GuidNote">note for Locks</a> on how to use the guid in the node.</p> - -</li> - -</ul> -</div> - -<p align="right"> -<font size="-2"></font> -</p> -</div> -<!--+ - |end content - +--> -<div class="clearboth"> </div> -</div> -<div id="footer"> -<!--+ - |start bottomstrip - +--> -<div class="lastmodified"> -<script type="text/javascript"><!-- -document.write("Last Published: " + document.lastModified); -// --></script> -</div> -<div class="copyright"> - Copyright © - <a href="http://www.apache.org/licenses/">The Apache Software Foundation.</a> -</div> -<!--+ - |end bottomstrip - +--> -</div> -</body> -</html>
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