... a SkipListMap, actually, to be a new sort of SortedMap.  I spent lots of time 
doing everything
I know of to make it run super-fast except object caching, and it still runs about a 
quarter
slower than TreeMap.  Experimented with lots of different probability factors during 
the level
generation, but it didn't affect anything.  What a letdown-- I was really excited 
about the damn
thing.  Now I'd rather spend my time enhancing TreeMap if possible.

Guess you shouldn't believe everything you read.  SkipLists suck.  I saw some 
information on how
they can reduce the possibility of disk thrashing, which sounds cool, but as a 
general-purpose
sorting structure they really aren't the cat's pyjamas.  -Jeff

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