Hi,
I'm investigating ways to implement some "2.5D" geometrical operations with
python. So far I found shapely most prominent with "pure 2D" geometry.
Operations I need to implement (beyond shapely's funtionality) includes
among:
- project points and lines to lines (2D and 3D) and planes ("2D entities
embedded in 3D")
- "multilines", not like shapely's multilinestrings, but rather kind of
"parallel shifts of a baseline". Kind of the sence that the "parallel" lines
are actually specified with perpendicular distancies from the baseline, and
are not necessary constant along the whole baseline.
- rotations and translations of points, lines and planes around a 3D point
- rotations and translations of points and lines around a 3D line
I would like to ask experts opion wheter I should try to inherit directly
from the shapley's classes or would it be more suitable to create own
classes and "interact" shapely only when needed?
Any pointers to pythonic "2.5D" geometry are appreciated. Also I do realize
that shapley is based on "proper" 2D topology. However I'm not aware of
equivalent "2.5D" topology, any such pointers?.
Regards,
eat
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