Thanks for getting it to the wiki, I've been trying to finish it for a couple of hours this morning, but there is this work thing that keeps me occupied all the time. =)

I'll try to flesh out my idea some more and write a couple of paragraphs on it on the wiki.

-- kent

On 22 jan 2007, at 09.43, Ortwin Regel wrote:

I've reorganized the wiki entry and tried to add everything I could
find. Feel free to add more!
http://www.linuxtogo.org/gowiki/OpenMoko/Ideas/Games

Ortwin

On 1/22/07, tony <[EMAIL PROTECTED]> wrote:
Kent Karlsson wrote:
> Hey,
>
> What do you guys think about creating a nice lib which makes it easy for
> games to support different multiplayer modes?
>
> Live connection over Bluetooth and/or GPRS (Perhaps mixed). Play by mail > over email or sms. It would be awesome if we could switch between the
> modes as well for games where it makes sense.
>
> I realize that it won't be hard for any game to add the support, but > keeping friends list and creating everything on a per-game basis is just
> plain unnecessary.
>
> -- kent
>

Now *that's* an interesting idea: a messaging layer that defaults to
bluetooth, but can use either GPRS (for more-or-less real-time games) or
SMS (for non-real-time games, like chess).

In the instance of chess, it'd be like playing by mail, only faster. You wouldn't rely on GPRS, so your phone isn't tied up. That would limit the number of moves you get for free for some people (my plan doesn't have unlimited SMS, for instance), but it'd still be nice. Also, using SMS,
the message has a certain amount of assurance it will arrive.

I think this sort of framework would be invaluable, especially if you
have, as you mention, a "friends list." Automate the sharing of high
scores amount your group, that sort of thing.

I like it. I like it a lot.

                                - Tony

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