What kind of framebuffer architecture is the Neo going to use? Is there graphics acceleration of any kind? Or is the processor's own framebuffer hardware being used directly?
I've been doing some framebuffer graphics on the Zaurus SL-6000; it has a TC6393 chip, which is relatively primitive but at least it can draw lines and filled rectangles without having to set every pixel one by one. I just discovered this open standard for vector graphics acceleration on mobile devices, called OpenVG: http://www.khronos.org/openvg/ Apparently the idea is to define an API and a test and benchmark suite, so applications (or whole windowing systems) will be portable between devices, but some devices will accelerate more functions than others (and the benchmarks will reveal this). Any plans to implement that on the Neo? _______________________________________________ OpenMoko community mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/community

