Paul Bonser wrote: > On 2/13/07, Mikko J Rauhala <[EMAIL PROTECTED]> wrote:
>> > If somebody wanted to do an OpenGL ES implementation for it, that >> > would probably also be good, though at 233Mhz, it's not going to have >> > much power spare for rendering, and plus, the SDL port would be much >> > more useful all around. >> >> Indeed on all counts. > I just realized that since OpenMoko comes with X already, no porting > should actually be necessary. Of course, if there is some sort of 2D > accelerated hardware, then it would be useful to write a backend that > uses the hardware directly... There isn't, sorry. All we have is the unaccellerated framebuffer from the s3c2410. -- - Michael Lauer <[EMAIL PROTECTED]> http://openmoko.org/ ============================================================================ Software for the worlds' first truly open Free Software mobile phone _______________________________________________ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community