The Freescale i.MX31 is a 534MHz ARM CPU with 3D graphics, and the
full hardware specs are available for free download (hundreds of
pages...). The homebrew mobile phone group are working on an open
hardware module based on it, and we will port OpenMoko. This is taking
place in "homebrew time" :-)

It make take a while to get OpenGL ES on open linux based phones, but
I think that is the future goal to aim at.

Adrian

On 5/4/07, Arthur Marsh <[EMAIL PROTECTED]> wrote:
nitro wrote, on 2007-05-04 17:36:

> http://www.imgtec.com/PowerVR/products/Video/MVDA2/index.asp
>
> The bad point of this kind of chip are the limited amount of supported
> codecs, so this kind below would be better ; also because it's OpenGL|ES
> 2.0 compatible ;)
>
> "[...] Video processing for free, with the real-time programmable
> architecture providing extensive accelerated functions support for
> multi-standard video decode and encode." -- ak vertex&fragment shaders
> that seems to be extended in this chip to access other kind of resources
> (maybe a kind of fast texture wrapper around raw video blocks ?).
>
> http://www.imgtec.com/PowerVR/products/Graphics/SGX/index.asp?Page=2
>
> Now I think the main problem would be the price of a chip like that.
>
> Why not use an FPGA with a bunch of arithmetic operations widely used in
> audio / video compression (eg. DCT) and write a media library that
> forward most of the job on the FPGA. I don't know if there is more
> complete solutions available, but the basic idea is here :
>
> http://www.opencores.org/projects.cgi/web/video_systems/overview
>
>
> (well I don't have the whole mailing list archived here, so it has maybe
> been already mentioned before)

That sounds like a new project for the Open-Graphics Project:
http://www.opengraphics.org and mailing list available from
news.gmane.org as the newsgroup gmane.comp.graphics.opengraphics

Arthur.


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