Hello everyone! There was some discussion on the lists some time ago and I wanted to check if anything has changed.
I've made some quick research on subject of developing OpenMoko apps on MacOS X. It appears that we could run MakoMakefile: http://www.quantum-step.com/download/OpenMoko-Edition/oe That's great! I checked if there is any possibility to run QEMU's Neo1973 port on Mac but it seems not possible right now. Compiling it as written on http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU does not work because it requires gcc-3.3 which seems to be broken on MacOS - http://lists.macosforge.org/pipermail/macports-users/2007-February/001593.html Compiling ends up with error: gcc-3.3: installation problem, cannot exec `cc1': No such file or directory Compiling neo1973 qemu with gcc-4.0: ./configure --target-list=arm-softmmu --cc=/usr/bin/gcc-4.0 --disable-gcc-check gives you: dyngen.c: In function 'gen_code': dyngen.c:1853: error: 'struct relocation_info' has no member named 'r_offset' dyngen.c:1854: error: 'struct relocation_info' has no member named 'r_offset' dyngen.c:1858: error: 'struct relocation_info' has no member named 'r_offset' dyngen.c:1872: error: 'struct relocation_info' has no member named 'r_offset' dyngen.c:1915:2: error: #error unsupport object format dyngen.c:1849: warning: unused variable 'type' make: *** [dyngen] Error 1 But there is project: http://www.kju-app.org/kju/ that manages to compile and run (very well) qemu under MacOS X. They are using standart XCode Developer Tools so this could mean gcc-4.0. I would be great if someone with grater knowledge on the subject could combine kju and neo1973 emulators to make such emulator possible. What do you think? cayco _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

