to, 2007-06-07 kello 09:05 -0700, John Seghers kirjoitti: > I've been writing games since 1981, on Atari 5200, 8-bit NES, SFX, Genesis, > Windows, and too many cell phones to keep track of. Please, please, please > give us direct access to the frame buffer and a low level API to the Blitter > in the GTA02. > > I don't know if you have to throw away X11 support to do so, but I do agree > that you won't lose much if you do so.
Shouldn't be a requirement for framebuffer access. Presumably you could have another VC available, or even just be very naughty and map the framebuffer while X still has it as well. I'm not sure if these approaches would be workable as such right away, but shouldn't take much of a tweak to make it so. (Oh yeah, and there is the DGA2 extension, which I don't know if the server supports, and which is apparently hoped to die a good death.) Access to any acceleration features possibly in GTA-02 would be a whole different can of worms, then, and would probably require duplication of effort. Come to think of it, eg. the current OpenGL acceleration framework is X.org-integrated, would probably require some effort to hack OpenGL ME acceleration without it. -- Mikko Rauhala - [EMAIL PROTECTED] - <URL:http://www.iki.fi/mjr/> Transhumanist - WTA member - <URL:http://www.transhumanism.org/> Singularitarian - SIAI supporter - <URL:http://www.singinst.org/> _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

