Tim Newsom wrote > As I understand it, you would not even need to build a different svg > file. You could use the same one and it could automatically scale > because the engine would scale it.. It should be possible (in my mind) > to take a layout for 320 x 240 and draw it perfectly at 648 x 480..
Scaling up vector graphics is certainly less likely to cause problems than scaling down. However, when you start talking about QVGA or smaller, every pixel counts and hand-tuned graphics are going to give a better presentation than generated graphics. However, even staying at the same DPI... what about a landscape vs. portrait orientation? Moving from 640 wide x 480 high to 480 wide x 640 high is going to need more than scaling. You are going to want to use the display differently. So yes, a different SVG file would likely be needed. - John _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

