It looks like Gmail swallowed my last response so let me try again...
On 6/27/07, Hans De Croix <[EMAIL PROTECTED]> wrote:
Hello, Under what license exactly is silverlight/moonlight?
"Microsoft's DLR is a layer on top of their Common Language Runtime (CLR), which provides support for dynamically typed languages such as Python, Ruby and JavaScript. The great news is that the DLR is released under Microsoft's Permissive License—their way of saying open source. Microsoft's .NET/DLR implementations of Python and Ruby, named IronPython and IronRuby respectively, are both covered by the same Permissive License as DLR." "Novell will be requiring copyright assignments or contributions to be made under the MIT X11 license to Moonlight to ensure that we can ship this plugin with proprietary drivers if necessary (and also to relicense Moonlight for embedded system users)." I imagine the OpenMoko embedded system is a special case. On 6/27/07, Florent THIERY <[EMAIL PROTECTED]> wrote:
I'd be surprised if no hardware acceleration was needed...
It is not needed though it is used if available. They got help from their Xgl+Compiz+Glitz guy David Reveman. Here is Miguel de Icaza describing the development decisions some more... "The other consideration to move away from C# to C at the time had to do with the early conversations with David Reveman who wanted to hardware accelerate this. The idea was to turn the Silverlight high-level operations into a scene description that we could transfer from the client applications directly onto the compositing manager (On modern X installations this is what actually puts the bits on the screen and what has enabled all those spicy effects like the rotating cube). The idea here is that the Silverlight client could detect if it was running under a compositing manager that offered rendering on the server and it would off-load all the rendering to the layer that can talk directly to the OpenGL hardware. " Regards, Vlad FYI I am just a lowly Mono consumer (if you are generous you could say QA) I am neither associated with Mono or Novell directly so it is always better to check with the actual source. _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

