>I'd like to introduce Michael Shiloh and Joachim "Roh" Steiger -- two >new members of the OpenMoko team. Their primary responsibility will be >to support you, the OpenMoko community developers. I'm sure you'll all >agree this is an extremely important (and too often neglected in this >project) role ;-)
Fantastic news... In that case, any chance of letting us know: >What exactly will the [sMedia3362] "driver" actually be? As far as I can tell there are several options: >1) A DRI/DRM kernel module & associated mesa module >2) A hacked up KDrive with accelerated driver >3) An xorg EXA/XAA driver >4) A DirectFB kernel module >5) A bog-standard Linux frame buffer device One of the biggest complaints I've read about on this list is the responsiveness of the user interface. One possible/probable reason for this is the rendering speed of OpenMoko's GTK+ implementation. The sMedia chip has been touted as one of the ways the GTA02 will speed up rendering, and the term "Hardware acceleration" has been mentioned quite a bit. However, I've not seen anyone mention _how_ GTK+ is actually going to be accelerated by the sMedia chip. I think this is a pretty important issue. Personally I'd like to see a full OpenGL ES & EGL library so we(I) can start porting the OpenGL ES port of Quake 3 to the neo. :-) Quake 3 on the neo... mmmmmm... yummy... Cheers! Tom _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

