Flemming Richter Mikkelsen wrote: > On 6/6/08, NeilBrown <[EMAIL PROTECTED]> wrote: > >> On Fri, June 6, 2008 3:39 pm, Carsten Haitzler wrote: >> >> >>> we can just drive the vga screen at qvga. no need for scaling - just >>> change the >>> output at the lcd controller level. but it is a waste to pay for a vga >>> screen >>> when we won't use it. also it does look "blocky". it isn't about glamo or >>> not - >>> it's separate to glamo entirely. simply - how important is a vga screen... >>> really? how many people out there can really see the difference? be really >>> honest. stop thinking "my specs are bigger than your specs". scan u REALLY >>> see >>> all the pixels on a vga screen of that size. i bet to most people its all >>> a >>> blur - a qvga screen looks identical to them. only to a minority who have >>> very >>> good eyesight does it really make a difference, but this is just my "bet". >>> i'm >>> asking the question - and hoping for real honest answers. >>> >> Well, it's hard to know without having an actual device to look at, but >> I'll try.... >> >> My notebook has a 15 inch 1920x1200 monitor which comes to 147dpi. >> The Freerunner is 285dpi, the pixels are very close to half the width/ >> height of my pixels. >> >> So at first I thought "wow, that's tiny. I don't think I need them *that* >> small" - and I have better than average eye sight. >> >> Then I resized my browser to 640x480 and found I could read it quite >> well, though lots of web pages don't quite fit. >> I took a screenshot of the window and displayed it at 50% in the GIMP. >> So presumably that is how the image could look on the Freerunner. >> > > No. Now you need to zoom 2x. Then compare the original with this. > They should occupy the same amount of space on your screen, but > the "QVGA" should only have half the pixels. > > No again :). Someone has mentioned this before, but I thought I'd clear this up since it's come up a few times. QVGA stands for Quarter VGA (320*240 = 75kpix), so it's 1/4 of the pixels of real VGA (640*480 = 300kpix). Half the height and you have half the pixels, after that half the width and 1/4 remains.
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