>>> How is the iPhone doing it? It has Half-VGA resolution and "feels" >> very smooth. > > it has a hardware-accelerated 3d chipset with full opengl drivers. > and a very > good chipset at that. that is why. as for half-vga. that's still > HALF the > pixels the freerunner/neo1973 have. *IF* we shipped the same screen > - we'd have
> better performance. i find it interesting how so many peole rave > about how > great the iphone screen is - but its tech specs are not so hot. it's > dpi is I would also like to have a better screen on the iPhone! If you open a web page you have always to zoom in the first step. > pretty bad compared to the standard these days. but that sure as > hell has not It would still be approx. 30% better than a QVGA 2'8... > stopped it selling. :) this is why i ask - actual products and > reality seem to > show that dpi is not a major factor. at least as best i can tell. I have now thought a lot about why they have chossen 320x480. Most probably, they have spent a lot of money and useability research to find the **best compromise** between number of pixels, dpi, speed, readibility, information density and cost. Conclusion: * QVGA is worse (!) than the best compromise (as benchmarked by the iPhone) * VGA is better to use - which has its price. So how should one decide between two contradicting requirements? In the view of openness and unknown future applications, I would pay the price to go beyond the best compromise. Even if it needs a more expensive processor to get the speed. Nikolaus _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

