On Wed, 11 Jun 2008 01:07:40 +0200 Joerg Reisenweber <[EMAIL PROTECTED]> babbled:
> Am Di 10. Juni 2008 schrieb Carsten Haitzler: > > On Tue, 10 Jun 2008 17:16:06 +0800 "Wilkinson, Alex" > > <[EMAIL PROTECTED]> babbled: > > > > > 0n Tue, Jun 10, 2008 at 01:43:08PM +0800, Carsten Haitzler wrote: > > > > > > >we are in a world where to get gfx support to run such high > resolutions > > > >means we need to have closed drivers. and that is not > > > > > > Curious, why is that ? > > > > graphics is the most intensive thing your device is likely to do in terms of > > processing. if you want soft drop shadows, alpha blending (and trust me - > > everyone is drooling for it out there - the iphone is doing it already) the > > No, I won't trust you here! I give a SH*T on soft shadows, even on my > desktop. I switch off animation because I think it's annoying waste of time > to see "the same movie" over and over. Alpha blending? Eeew! Useless. the day the design mockups for the ui i see stop having alpha transparency is the day i make this unimportant. until that day, your "i don't care about this" is the kind of opinion that i also am not interested in, because i am being shown ui designs hat REQUIRE it in the long run between windows, and in the short term is being faked with software within windows. i am just trying to make something possible that is being requested, and has been for a long time. not just say "i don't care". > Every single argument been mentioned multiple times here. Redundance. > GTA03 has VGA - period! things can change - unlikely to be, but can. i have said it many times already. > 04 even better i'd bet on it. 05 virtually no-one even thinking of now, not > to mention sourceability of parts when it's coming to real. > > And now I'm definitely stopping to feed this tro.. er, thread, which btw > seems nobody is looking on the weird subject any more :-/ > ETX > jOERG > -- Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community