Am Donnerstag, den 16.10.2008, 10:13 -0700 schrieb SCarlson: > > I would love to see the rotation/scaling bugs finished up Bug #1244. It > has evolved as far as symptoms, > both scaling to low res 320x240 and rotation yield incorrect x,y > coordinates. (Although going through tslib directly works fine, showing that > it is glamo issue) > > Would be nice to have this year + issue laid to rest, that would open the > doors to some of our game developers and add to the overall functionality of > the gui interfaces being created. > > There have been two patches made available, one that fixes rotation and one > that independantly fixes scaling, but I havnt seen an overall solution, or > at least havn't seen the solution show up in the repo. > > Scott > > > John Lee wrote: > > > > Hi, > > > > Like Wolfgang said in > > http://n2.nabble.com/Weekly-Engineering-News-41-2008-td1336450.html > > > > We assembled a team to focus on improving the user experience. Here > > is our todo list at the moment: > > > > * Reduce boot time. > > > > * Optimize the touch screen driver on freerunner for finger usage. > > > > * A generic python loader to enhance the start up time of python > > scripts. > > > > * Work with system team to improve suspend/resume user experience. > > > > > > I would like to ask the community: > > > > What do you want us to work on? > > > > > > The idea is > > > > * We improve the current stack, not creating new features. > > > > * Prefer stuffs which could be brought over to gta03 instead of > > gta02/om2008 specific. > > > > * won't work on om2007 stack. > > > > > > So, tell us what you want, then the coding monkeys will start working! > > :) > > > > > > Regards, > > John > > > > _______________________________________________ > > Openmoko community mailing list > > community@lists.openmoko.org > > http://lists.openmoko.org/mailman/listinfo/community > > > > >
+1 I think this will help us to improve (X) performance for every image...
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