Sorry I haven't responded to your request. Been busy at work lately. I will
have some free time next week (taking vacation and will be going to visit
family.) I will install debian and do some testing from this end when I
reach my destination. I will post my findings ASAP.

 Has anyone played Doom on Debian successfully? I just never had a chance to
install and test, and I haven't heard from anyone else really at all, so I
assumed for the most part, it was functioning fine.


Fox Mulder wrote:
> Could you please compile a version with these debug outputs?
> I still can't play doom because i don't know the reason why it hangs at
> the start screen. This would really help to solve the problem for me and
> mayby some other debian users. :)
> Fox Mulder wrote:
>> I think the debug output would be very helpfull. When the doom menu
>> appears the log says that the demo starts running but the screen never
>> changes. It freezes at the menu where to select new game, options and so
>> on. The behaviour is the same if i try it with framebuffer or xglamo and
>> with or without rotate/resize.
>> Ciao,
>>      Rainer
>> SCarlson wrote:
>>> I haven't had a chance to install Debian and test Doom yet. I can say
>>> that I
>>> had to use special patched binary of XGlamo for the scaling of the
>>> touchscreen to work. If the game is running, but you can do anything
>>> (i.e.
>>> demo is running) then I would assume that the touchscreen is not
>>> reporting
>>> valid x,y coordinates. So I would say you may be subject to bug #1244 .
>>> Not
>>> sure if someone has patched this for debian's xglamo package.
>>> Let me know if this helps? We can add some debug output and test on your
>>> system if you'd like. (That way we could see for sure what reported x,y
>>> values are being used.
> _______________________________________________
> Openmoko community mailing list

View this message in context:
Sent from the Openmoko Community mailing list archive at

Openmoko community mailing list

Reply via email to