Hi all, I'm attempting to get a little 3D game development system (based on the Irrlicht engine) that I wrote a while back working on the Freerunner; it has a reasonably fast software renderer so doesn't need to wait for any future OpenGL support. At 480x640 I get 2-3 frames per second with a simple test world, I'd like to test at 240x320 as I expect this to be somewhat more usable.
However with both the testing and stable SHR images XGlamo no longer seems to be able to switch to 240x320, I just get a corrupt, mostly white display until I switch back to 480x640 (both with xrandr at the command line and using libxrandr). Have other people encountered this issue? Is there a known way to get it working? Cheers, Mike. _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

