Apple's multitouch system, on the software end, is based on heavy use
of gestures. Gestures are stupid and limiting, so don't do them.
Instead, build on simple logical rules that expand organically to
multiple fingers. For example, a basic physics simulation can be used
for dragging objects; one finger just pushes it from any corner, but
the addition of a second finger (which holds it rigid at a point)
allows that object to be stretched or rotated. Gestures aren't
natural; they are based on approximations, feel detached, and always
will be the boring way of doing things ;)

Bye,
-Dylan

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