> http://cc.oulu.fi/~rantalai/freerunner/nethack/ > Warnign: Not yet playable!
>http://img183.imageshack.us/img183/5662/mynethack.png >http://img118.imageshack.us/img118/5608/mynethackwithmenu.png Thanks for images. This will be my first target when I have time to implement it. (If somebody want code this ready, please just do it) A) If there are full keyboard in visible, do we need menus at all? B) How this menu is accessible? C) In this tilesize, there are ~15x20 grid in visible. (this is not question, just mentioned it) D) How about pop-up windows (inventory etc.)? Just fullscreen list? E) I planned if that keyboard can be changed to corresponding command-icons, but there are couple times, when player needs full keyboard (naming objects, calling monsters, playing instruments, when asked name/wishes/genociding). So is there reason to have icons when playing and keyboard when needed? (It might be technically handled someway) -Aapo Rantalainen _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

