Hi, Very slick. Nice work c_c.
Thanks! Glad you liked it. Let me know what you didn't like too. I have mp3 files driving mplayer to about 10%, while ogg files come in about 45% of cpu. mplayer builds are generally compiled to use libvorbis which is a floating point implementation. Its easy enough to compile tremor - which is an integer library (provides libidecvorbis IIRC) and is a drop in replacement. I have tried tremor and here's the CPU usage ogg 44100 2 channel enc208 mplayer tremor 47.6% - 52.7% 18.5% - 20% Unfortunately, I haven't been able to patch mplayer build to use tremor since I don't really know how the entire bitbake process works. BTW, mplayer has a built-in option to use tremor in its ./configure file. If someone could point me in a direction that tells me how to go about changing the library being used for the build - or do it him/her self - that'll just be great and should bring down CPU usage to more acceptable levels. *** Also, I'm thinking of forking intone to handle videos as well. Mostly same code - but with a gui optimised for videos (I'm thinking Landscape mode). But apparently I'll need another version of mplayer-glamo. Things would get simpler if the standard mplayer ipk could come with the glamo patches and linked to tremor. Any Ideas? -- View this message in context: http://n2.nabble.com/Intone-%280.20---alpha-release%29-Elementary-based-mplayer-frontend-tp2587826p2609019.html Sent from the Openmoko Community mailing list archive at Nabble.com. _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community