Hi, today i tried again opendoom for freerunner from Scott Carlson and it worked much more than it does a few months earlier. Maybe because i use xserver-xglamo and not fbdev at the moment. First i had to modify the /usr/games/dm startscript to [1] and it worked in landscape mode with a resolution of 240x320. But my first problem was that the touchscreen "buttons" seems not to work as expected. Only the menu "button" in the upper right always work. The up/down/enter "buttons" within the menu only seem to work sometimes. When i touch everywhere around sometimes one of these buttons seems to be touched.
After a wild touching session i got a new game started but the accelerometer inputs seems to be broken within doom. I can now touch the menu und fire button which worked but no matter how i rotate my neo the player never even moves a bit. I'm using a recent 2.6.29 kernel from andy-tracking and the accelerometers work in mokomaze or acceleroids, so they seem to be ok. I hope Scott you could modify your opendoom version so it works again with accels? :) Or maybe someone else know what to change in the sourcecode to get it going. Ciao, Rainer [1] # Don't turn LCD off mdbus -s org.freesmartphone.ousaged /org/freesmartphone/Usage \ org.freesmartphone.Usage.SetResourcePolicy 'Display' 'enabled' # LCD -> QVGA landscape echo qvga-normal > /sys/bus/spi/devices/spi2.0/state xrandr -s 240x320 -o 1 # start Doom /usr/games/opendoom -config ~/.opendoom/opendoom.cfg # LCD -> VGA normal echo normal > /sys/bus/spi/devices/spi2.0/state xrandr -s 480x640 -o 0 # Dim LCD automatically mdbus -s org.freesmartphone.ousaged /org/freesmartphone/Usage \ org.freesmartphone.Usage.SetResourcePolicy 'Display' 'auto' _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community