That's awesome :) I'm trying to compile the image with this game too :) If everything works as it should this app will be in my repository git really soon :) Thank you for your help :)
On Sun, Jun 21, 2009 at 8:57 PM, ANT<ant0...@gmail.com> wrote: > > Hi, > > All we know that the only thing that stops people from use of Qt Extended as > main distro is lack of Mokomaze :) > I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to use > Qt. The port is named QtMaze and there are its benefits: > * it works > * it can be included in distro ;) > > Anti-dim-and-suspend functionality is built in and seems to work fine. > Up-to-date extended levelpack is also included. > There is a new feature: keep level switching button pressed to > fast-forward/fast-rewind. > > Known problem: the game will go to fullscreen mode properly only after > enabling/disabling screen lock. > > There is a demonstration video on youtube [1]. > You can find screenshots as well as download links and installation > instructions on QtMaze's page [2]. > > [1] http://www.youtube.com/watch?v=jaRtQOPMBO4 > [2] http://mokomaze.projects.openmoko.org/qt/ > > Have Fun, > > Anton > -- > View this message in context: > http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3129539.html > Sent from the Openmoko Community mailing list archive at Nabble.com. > > > _______________________________________________ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > -- Fabio A Locati Home: Segrate, Milan, Italy (GMT +1) Phone: +39-328-3799681 MSN/Jabber/E-Mail: fabioloc...@gmail.com PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334 Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community