Hi Rui, in elementary, you can scale each visual element independently by using the function
void elm_object_scale_set (Evas_Object *obj, double scale) on the evas object. The scale factor is applied to all elements of the object, i.e. not only the button size but also the buttons text is scaled. Note however that there is a minimal size of buttons, and other finger touchable things: ELM_FINGER_SIZE. ELM_FINGER_SIZE is an environment variable that gives the diameter of the finger in pixels, and elementary will make sure that buttons will never get smaller than ELM_FINGER_SIZE, such that they stay usable with your fingers..., Hope this helps Cheers, Thomas On Mon, Jun 29, 2009 at 7:29 AM, Rui Miguel Silva Seabra<[email protected]> wrote: > On Sun, Jun 28, 2009 at 02:48:01PM -0700, Morten wrote: >> Looking really good! I love that you are using Elementary, it's _so_ much >> nicer from a user perspective, almost a little iphonish =) > > Yeah, but does someone know how to make smaller buttons? > > Rui > > -- > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community > -- Excercise 17: If the human brain was simple enough for us to understand we'd be so simple we couldn't understand. Prove this by induction. _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

