What are the new games? I have oh-puzzles installed with the 24 separate icons. But, I'm using c_c's launcher app to provide a "Games" category. I'd prefer to be able to launch a specific game right away, as opposed to some sort of launcher script that makes me select which game I want to launch. I only play 3 or 4 of the 24 games anyways...
Perhaps you could do both? By default, install a wrapper script. But also provide a second ipk that creates all the .desktop files for each game. -Steven On Tue, Sep 22, 2009 at 7:45 AM, EdorFaus <[email protected]> wrote: > Hi, > > I finally got tired enough of Loopy not working to do something about > it, and ended up creating an updated package. > > This package has only been tested on SHR-U, but I think it should work > on OM and other opkg-based ones too? As long as they have GTK+... > > The oh-puzzles package is an old fork of Simon Tatham's Portable Puzzle > Collection[1], that doesn't seem to be updated these days. So I grabbed > the original source from ST's repository instead, and compiled that with > the OM toolchain. Only minor changes to the makefile was needed. > > Just for the record, this is NOT a new fork, nor do I intend to make > one, this is just a build of the upstream source. > > Compared with oh-puzzles, this new package contains several new games > and features, a working Loopy, and icons on all the desktop shortcuts. > > The icons were generated from the same source, using code that already > existed for that purpose. The .desktop files are my addition though. > > On that note: does anyone know what the size(in pixels) is of the > desktop icons on the default launcher? (so I can provide that size) > > I intend to maintain this package as new versions come out, and have > (with that in mind) created a personal repository[2] holding it. > I also uploaded it to opkg.org[3], so people can find it. > > I'm going to do some work on automating the building process, and > hopefully get my changes into upstream source when I'm done (there's > already code there for other platforms). One problem is the icon > generation, which needs an X server and to run the built executables. > > In the meantime, anyone who wants more detail on the makefile changes or > other parts of the process, can just ask me. > > > I also hope to take a look at the frontend and getting support for > singlebutton mice (such as the touchscreen) into it, and have some ideas > for how to do that; but as I'm not familiar with GTK, don't hold your > breath. This probably won't happen (by my hand) anytime soon. > > > One thing of note is that having 27 new icons on the desktop from just > this one package can be a bit much (though similiar to oh-puzzles' 24). > > Having a launcher (as fylefou suggested on opkg.org) might be a good > alternative, but I don't know how (best) to make one, and don't know if > everyone would like one (people using sortdesk might prefer not). > > I also considered making a monolithic binary with all the games in one, > but as I would have to make a new frontend to do that, it's not > something I could do quickly. Besides, that would probably take more > memory to run. > > If anyone has any good ideas for this, I'm listening. > > -- > EdorFaus > > [1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ > [2] http://ipk.edorfaus.info/armv4t > [3] http://www.opkg.org/package_283.html > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community > _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

