> lots of alpha blending - if you have the 16bit engine you get no > scale cache (thats 32bit engine only). but worst.. is the font > style. check carefully. text has a soft dropshadow. that is drawn > by 1. drawing the shadow first and that draw 25 copies of the text > with very faint alpha. THEN draw the text on top. that is a pretty > big expense. there is no text effect cache in evas at the moment, > so this really hits you. turn off the soft dropshadow effect in the > theme.. and watch it get 3 or 4 times faster (expedite has a test > just for this > - on a desktop (in fps) i get 128 and 489 fps respectively just by > having no soft shadow on the text). thats pushing on close to 4 > times faster. it's an effect - that doesn't come cheaply. the > alternative (an actual blur filter) isn't too cheap either. but > it's something that can be improved for sure. you want it fast? > turn it off. :)
Thank you for all the explanation. I think the 32bit engine is the only to go with now. Perhaps the optimization is is already done, maybe not. @Bernd Prünster: you are already very good with this, it would be good to see the difference, if not used already... mind to try the above in gry* ? > i started a > rewrite- illume2 is in svn. its much cleaner and leaner designed to > allow for replacable home screens (ie a home window provides by > either another e module or another process). as well as "top > shelf" (inf act any corner/region of the screen) can also be a > window provided by.. another module... or another process etc. its > much more like the kbd code. it's started. it's not usable. it's on > the backburner until a bunch of other tasks are done that are much > higher priority. ok, will hope for better times to come > > developed? What do you use on small device? Illume was ditched > > long time ago, is there not a replacement with attention? > > Anything you could recommend? > can't talk about it :) perhaps we can benefit from it in (near?) future... :) thank you Petr _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community