On Mon, Jul 2, 2012 at 7:17 AM, robin <spielr...@web.de> wrote:
> but still why can it run a 240x320 scaled to 480x640 but not a native 48x640?

Because the graphic chip does support stretching 240x320 to 480x640
natively, but does not have enough horsepower to drive all pixels
individually.

Christ van Willegen
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